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Macks Artilius
Posted - 2011.08.25 02:40:00 - [1]
 

So I have decided to improve my PVP skills by buying and losing 50 rifters in something I like to call... THE FIFTY RIFTY CHALLENGE!

The "challenge" is of course to make the most out of my rifters; get the most possible kills in return, and find the best possible fights for learning. 1v1s are good, small gang fights are good, getting blobbed or blobbing someone else is no good.

Obviously I can just fly into lowsec and go nuts, but my main concern there is sec status. I don't like mission running so my sec status isn't great, but I definitely don't want to lose access to highsec! I understand that sec status gains are calculated based on the toughest SINGLE rat destroyed, PER SYSTEM. This being the case, would the best strategy to be to cruise lowsec killing one rat per system whilst looking for fights? If so, what systems are good places to "look for trouble" where I'm likely to find other solo'ers?

Alternatively, should I just join Red VS Blue? Currently my plan is to do a bit of both as I won't get the small gang experience alone, and won't get the solo experience in RVB.

Taedrin
Gallente
Kushan Industrial
Posted - 2011.08.25 03:26:00 - [2]
 

1) 1v1's in EVE are relatively rare. Most of the time the other guy is "bait" and as soon as you attack him, you'll find 3-20 other guys jump in and swarm you. The rest of the time, you are doing the same thing to everybody else.

2)Check the map and turn on the "ships killed in the last hour" filter. Look for low sec systems which have had just the right amount of activity in them. Very big dots may indicate a larger engagement taking place, so you will likely be blobbed. Small amounts of activity is probably a good sign, but hardly any sort of guarantee.

3) Rather than trying to get the most out of each individual rifter, being aggressive might serve you better. That's the advantage to T1 frigs - you can replace each one for under a million ISK. You learn through dying when it comes to solo PVP.
What do I mean by be aggressive?
Attacking someone even though you know they are bait. See if you can pop the bait before his friends can save him.
When outnumbered, try seeing if you can kill targets of opportunity before you get caught and popped (i.e. kill their tackler before the larger ships can get you.
Stuff like that.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.08.25 04:22:00 - [3]
 

Join one of the sides in the long-running "red vs blue" war ?

foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2011.08.25 05:51:00 - [4]
 


Thornat
Posted - 2011.08.25 12:55:00 - [5]
 

I really like this concept, I think more people should take this type of approach in general because no matter what happens you have invested X amount of ISK to the project and you have calculated them (written them off as losses), hence the experiance becomes the game and you no longer have to stress over potential losses.

I did something very similiar though I (we) did it as a corp of newbies. Its true that finding one on one fights is going to be quite rare and finding one on one fights you can win will be even rarer simply because those that do venture out to solo in a frigate do so in T2, Faction or Pirate frigates in which case in a Rifter even decked out and skilled out you will find yourself outgunned in most respects. The rifter is a great ship don't get me wrong but in the current enviroment as a solo ship you will find yourself fighting most fight from a very lop sided disadvantage.

Generally though even when loosing a combat you learn a lot and actually believe it or not this is a great way to make friends in game. Showing that you have a pair even when facing bad odds will earn you a lot of respect, in fact just the concept you posted here already shows that you have much gumbtion than the large majority of pilots in the game.

What I suggest you do is include "targets of oppertunity" as part of your training. While their might not be much of a challenge popping a lone miner or industrial, learning how to hunt down and catch people will teach you a lot about PvP and might even net a few rewards. In Eve fair play is not part of the equation and in a way that is often the first lesson learned when starting out PvP. In the spirit of that notion, since no one will offer you fair play or mercy, you should continue the tradition and offer none to Eves player base.

Love the idea, go with it and if you need someone to fly with you I got a corp of newbs with itchy triggers fingers that are primed and ready to start a similiar program.

E man Industries
Posted - 2011.08.25 15:29:00 - [6]
 

not 50...but 5.

I bought 5 rifters and I live out in 0.0...the goal is the same.
I fully expect to die..how long will it take 5 warrior 2's to kill me?

But fun is the idea and at 2-3mil a pop they are stupid cheap...

Try 0.0 NPC space. can dock up and should be some action.

DrifTwo
Posted - 2011.08.25 19:26:00 - [7]
 

I'm obviously biased, but i say you should join RvB.

1v1's ARE honoured, with no outside interference, and they're usually quite easy to arrange. You will also have an invaluable resource in the best t1 frig fighters to learn from, and they love teaching new guys the ways of pvp. Also quite good fun in fleets, either straight up RvB brawls or the odd nullsec or lowsec roams.
Friendly, knowledgeable people, and they'll even give you free frigs....so there's nothing to lose, mate Very Happy

Magnus Orin
Minmatar
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.08.25 19:58:00 - [8]
 

Just drop a can in Rens outside the station with 1 ammo in it, and name it '1v1 frig duels wanted'

Sure some people will probably screw with you, and it removes a bit of the thrill of the hunt, but you should get some decent fights out of it.

Rodion Romanovich Raskolnikov
The Eleusinian Mystery Cult
Posted - 2011.08.25 23:30:00 - [9]
 

Edited by: Rodion Romanovich Raskolnikov on 25/08/2011 23:33:51
Quote:
1) 1v1's in EVE are relatively rare.


I don't know where this guy pvps, but I do hope he lets us know so we can stay the hell away.

Anyway, being serious now, I was disheartened when I started looking for solo pvp and was told not to bother, that it didn't exist or that it was too rare. This is utter nonsense. There is plenty of solo combat to be found - for frigate class ships at least. It is true though that as the size and price of ships increase, so does the difficulty in finding solo ships of a comparable size that aren't bait.


Macks Artilius
Posted - 2011.08.26 02:39:00 - [10]
 

Alright, it sounds like I'm on the right track.

I'll definitely be attacking anyone stupid enough to roam lowsec alone in an unarmed ship, but I'm slightly concerned about my sec status if I do that too much. Most of my income comes from wormholes, not missioning, so my sec status isn't great. Would wormholes themselves be a good spot for some PVP? Only problem is I don't think anything small enough for my rifter to be a threat would be in a wormhole...

Failing that, what are the better low / null systems for solo PVP?

foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2011.08.26 06:03:00 - [11]
 

Solo PvP != 1v1

There is no 1v1 in EvE, only the other side was late with backups.

Magnus Orin
Minmatar
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.08.28 01:52:00 - [12]
 

Edited by: Magnus Orin on 28/08/2011 01:52:17
Originally by: Macks Artilius
Alright, it sounds like I'm on the right track.

I'll definitely be attacking anyone stupid enough to roam lowsec alone in an unarmed ship, but I'm slightly concerned about my sec status if I do that too much. Most of my income comes from wormholes, not missioning, so my sec status isn't great. Would wormholes themselves be a good spot for some PVP? Only problem is I don't think anything small enough for my rifter to be a threat would be in a wormhole...

Failing that, what are the better low / null systems for solo PVP?


I would not recommend soloing in a rifter in low-sec. It basically cuts out all pvp on gates and stations unless they aggress first or are blinky red.

You are not going to find many fights off gates and stations.

Ard UnjiiGo
Meatshield Bastards
Posted - 2011.08.28 03:13:00 - [13]
 

Originally by: Magnus Orin
Edited by: Magnus Orin on 28/08/2011 01:52:17
Originally by: Macks Artilius
Alright, it sounds like I'm on the right track.

I'll definitely be attacking anyone stupid enough to roam lowsec alone in an unarmed ship, but I'm slightly concerned about my sec status if I do that too much. Most of my income comes from wormholes, not missioning, so my sec status isn't great. Would wormholes themselves be a good spot for some PVP? Only problem is I don't think anything small enough for my rifter to be a threat would be in a wormhole...

Failing that, what are the better low / null systems for solo PVP?


I would not recommend soloing in a rifter in low-sec. It basically cuts out all pvp on gates and stations unless they aggress first or are blinky red.

You are not going to find many fights off gates and stations.


Bull****.

Vuiko Tarasovich
Posted - 2011.08.28 16:44:00 - [14]
 

Originally by: Ard UnjiiGo
Originally by: Magnus Orin
Edited by: Magnus Orin on 28/08/2011 01:52:17
Originally by: Macks Artilius
Alright, it sounds like I'm on the right track.

I'll definitely be attacking anyone stupid enough to roam lowsec alone in an unarmed ship, but I'm slightly concerned about my sec status if I do that too much. Most of my income comes from wormholes, not missioning, so my sec status isn't great. Would wormholes themselves be a good spot for some PVP? Only problem is I don't think anything small enough for my rifter to be a threat would be in a wormhole...

Failing that, what are the better low / null systems for solo PVP?


I would not recommend soloing in a rifter in low-sec. It basically cuts out all pvp on gates and stations unless they aggress first or are blinky red.

You are not going to find many fights off gates and stations.


Bull****.


+1 on bull****. Rifters in lowsec are quite common and you can find pvp in the form of lowsec ratters or OTHER rifters looking for a fight.

Besides, PvP on gates and Stations isn't real piracy or even good pvp. It's sitting at a feeding tube like an old man, waiting for your next meal to drop into your mouth. It doesn't take much skill to fit out a fleet with 1-2 insta locking cruisers, a 2-4 battlecruisers and a battleship to just wait at a gate and gank whoever comes through.


flank steak
Caldari
Super Batungwaa Ninja Warriors
0ccupational Hazzard
Posted - 2011.08.28 18:22:00 - [15]
 

This is what I did, Tak your rifters, go out to NPC 0.0 (the fact that there is no sov will reduce blobs) and set up some pull bubbles in not crowded, but medium traffic systems. This way it will be easy to learn to use your D-scan as there wont be alot cluttering it up.

I did this and found myself getting kills on a lot of cloaky ships (Jettison cans where people would land on the bubble) that got trapped in my bubble, Stealth bombers, Transports, Quite fun.

You will also have to learn about tactical safe spots on the gate when something to big for you comes in but this wont necessarily stop the fight, If a dram warps into your bubble for instance, and you warp 200k from the gate. He will try to burn to you which is great fun ^^.

XeronXX
Posted - 2011.08.28 23:43:00 - [16]
 

You know I tried this last night, bought a rifter, fitted it out with T1 and insured it.

Net cost about 400k

Then did a jump clone and headed for the nearest low sec system.

Ended up being chased all over by a wolf and a jaguar. After about 20 minutes of tag the wolf pinned me down with a tackle...

17 seconds later and I was dead

You know, really didn't learn ****. Granted with the insurance payout, my out of pocket was only about 160k which I am happy with. But to really learn pvp I think I am going to have to use at least a T2 Frig or BC and the cost of learning will then be to high for my tolerance level.

foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2011.08.29 06:25:00 - [17]
 

Originally by: XeronXX
After about 20 minutes of tag the wolf pinned me down with a tackle...


You learned how to avoid them.
Most other newbies would be dead in a minute. You lasted 20 minutes and 17 seconds.

destinationunreachable
Hello Kitty Fanclub
Posted - 2011.08.29 11:16:00 - [18]
 

Originally by: foksieloy
Originally by: XeronXX
After about 20 minutes of tag the wolf pinned me down with a tackle...


You learned how to avoid them.
Most other newbies would be dead in a minute. You lasted 20 minutes and 17 seconds.


This. Instead of giving up you should have jumped right into the next rifter and head for that wolf again. and after loosing 5 rifters to that wolf you should have started a convo with the pilot and asked him to teach you something...

Thornat
Posted - 2011.08.29 11:35:00 - [19]
 

Originally by: destinationunreachable
Originally by: foksieloy
Originally by: XeronXX
After about 20 minutes of tag the wolf pinned me down with a tackle...


You learned how to avoid them.
Most other newbies would be dead in a minute. You lasted 20 minutes and 17 seconds.


This. Instead of giving up you should have jumped right into the next rifter and head for that wolf again. and after loosing 5 rifters to that wolf you should have started a convo with the pilot and asked him to teach you something...


You want to learn to PvP, the above poster just showed you a sure fire way. This is how I have met 90% of my friends in Eve. We fight, we fight some more, before you know it you get to respecting a guy for trying.


E man Industries
Posted - 2011.08.29 15:26:00 - [20]
 

Edited by: E man Industries on 29/08/2011 15:30:02
Got my first kill in my rifter
http://morgals.blogspot.com/2011/08/first-solo-pvp-kill.html
Normally fly logi so a big change of playstyle.

managed to bag an inti. The link contains a write up and killmail.


As for vs a wolf..thats tough. But the wolf lacks a tracking bonus...and has a range bonus so get really close and fast.

Magnus Orin
Minmatar
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.08.29 19:03:00 - [21]
 

Originally by: Vuiko Tarasovich
Originally by: Ard UnjiiGo
Originally by: Magnus Orin
Edited by: Magnus Orin on 28/08/2011 01:52:17
Originally by: Macks Artilius
Alright, it sounds like I'm on the right track.

I'll definitely be attacking anyone stupid enough to roam lowsec alone in an unarmed ship, but I'm slightly concerned about my sec status if I do that too much. Most of my income comes from wormholes, not missioning, so my sec status isn't great. Would wormholes themselves be a good spot for some PVP? Only problem is I don't think anything small enough for my rifter to be a threat would be in a wormhole...

Failing that, what are the better low / null systems for solo PVP?


I would not recommend soloing in a rifter in low-sec. It basically cuts out all pvp on gates and stations unless they aggress first or are blinky red.

You are not going to find many fights off gates and stations.


Bull****.


+1 on bull****. Rifters in lowsec are quite common and you can find pvp in the form of lowsec ratters or OTHER rifters looking for a fight.

Besides, PvP on gates and Stations isn't real piracy or even good pvp. It's sitting at a feeding tube like an old man, waiting for your next meal to drop into your mouth. It doesn't take much skill to fit out a fleet with 1-2 insta locking cruisers, a 2-4 battlecruisers and a battleship to just wait at a gate and gank whoever comes through.




And where exactly do you fight then? At the belts?

Sure you can roam around hunting the belts of system after system, but anyone who doesn't warp to a safe/station right away is an idiot and likely not going to put up much of a fight, or is looking for a fight in the first place, in which case, it would have been far easier to drop a can in a highsec system an ask for a duel.

Also, Im strictly talking rifter solo pvp here. No insta lock cruisers, or 2-4 battlecruisers or whatever the **** you are mumbling on about it your ****poast.

You are much better of going to NPC nullsec, or staying in higsec and dropping a can.

XeronXX
Posted - 2011.08.29 22:09:00 - [22]
 

Don't get me wrong guys, it was fun even though it wasn't even close to a fair fight lol.

I knew I was going to get vaporized before i even left high sec. I just learned a few things.

1. 24 hour CD on Jump clones is no fun. Lost way to much training time not being able to hop back to my implanted clone for a day. Unfortunately that will be a hinderance to learning PvP.

2. While it culd be said I learned how to play tag for a good while. I really learned that quite quickly years ago trying to mine in low sec. Dodging bigger nastier ships you learn quick enough as a care bear.

3. Most people who are looking for a fight seem to be flying T2/T3 ships and probably fitted officer/faction mods. Trying to take a T1 frigate with T1 mods and learn pvp is going to be very unproductive lessons due to the fact that once you engage you are going to be atomized so quickly into the fight. Learning the factors like closing, gun cycles, drones, and transversal is going to be very hard if you can't absorb it within 30 secs.

Again not saying it was not fun. I had a blast playing tag if nothing else. But this game has aged to a point where finding a cheap fair pvp fight to learn from and having it last long enough to absorb any decent knowledge is going to be a very hard thing indeed. That and most people don't look for fair fights Very Happy

E man Industries
Posted - 2011.08.29 22:27:00 - [23]
 

1. +2 impants are cheap especialy if you only buy 2(for what your training)

2. Still good to re-learn

3. Most people in t2 ships do not know how to fly them and are over confident. Don't know your fitting but the punisher is one of the best tanked frigates. Learn to fight on your terms. I managed to get a daredevil into structure last night with a t1 rifter..know your strengths. In your case taking dmg. Don't try to oribit a ship with tracking bonuses..know where your optimal and his is.

It is hard to learn in such short fights especially since you can't see your foes fit. A good hint is kill mails normally tell you what guns where used.

XeronXX
Posted - 2011.08.29 22:54:00 - [24]
 

Originally by: E man Industries
1. +2 impants are cheap especialy if you only buy 2(for what your training)

2. Still good to re-learn

3. Most people in t2 ships do not know how to fly them and are over confident. Don't know your fitting but the punisher is one of the best tanked frigates. Learn to fight on your terms. I managed to get a daredevil into structure last night with a t1 rifter..know your strengths. In your case taking dmg. Don't try to oribit a ship with tracking bonuses..know where your optimal and his is.

It is hard to learn in such short fights especially since you can't see your foes fit. A good hint is kill mails normally tell you what guns where used.


1. You know that is a damn good idea, Thank you.

2. Yes it is, it is good practice, and you make a good point.

3. As for my fit. If I remember right it was 3 cheap autocannons plus a nuet in the highs. A sheild booster, em hardener, and a extender or 2 in the mids plus a MWD. and a Nano and damage control in the lows. Might be missing a module or two. Again all the modules where cheap and didn't expect much in the way of milage.

Built the entire rifter for 400k (including plat insurance in that cost). Got 240k back on destruction. Figured very cost effective. But it does tend to make my learning ship a bit flimsy lol.

Cameron Zero
Posted - 2011.08.29 23:44:00 - [25]
 

Originally by: XeronXX
3. As for my fit. If I remember right it was 3 cheap autocannons plus a nuet in the highs. A sheild booster, em hardener, and a extender or 2 in the mids plus a MWD. and a Nano and damage control in the lows. Might be missing a module or two. Again all the modules where cheap and didn't expect much in the way of milage.

Built the entire rifter for 400k (including plat insurance in that cost). Got 240k back on destruction. Figured very cost effective. But it does tend to make my learning ship a bit flimsy lol.



You might try the following, if your skills can handle it:

-High-
150mm Autocannons (x3)
Rocket Launcher (x1) or Neut (to taste)

-Mid-
Web
Scram
MWD/AB (depends, since the MWD gets turned off if they scram you)

-Low-
200mm armor plate
Small armor rep
Damage Control

-Rigs-
(Fit to your taste, I like the burst aerator for the damage boost, but be careful, since rigs can easily double or tripe your frigate cost)

Of course, fit named if you can (and they aren't too expensive) to save on fitting costs or give more damage (in the case of weapons).

Problem with a shield-fit Rifter is you'll generally either lack a scram (so your opponent can just warp off) or a web (so they can dictate range).

Of course, I only have about 50 kills under my belt, and almost all of them have been fleet combat, so I wouldn't even begin to consider myself an expert. This seems like it would work better if you're looking to learn.


Also, you mentioned Jump Clones and training time. I assume you meant you had to pause training before you could jump. However, after you jump, you can continue your training (just open your skill queue and hit apply) so you really only lose a minute or two of training time. If I misunderstood, my apologies.

E man Industries
Posted - 2011.08.30 04:14:00 - [26]
 

Originally by: Cameron Zero
Originally by: XeronXX
3. As for my fit. If I remember right it was 3 cheap autocannons plus a nuet in the highs. A sheild booster, em hardener, and a extender or 2 in the mids plus a MWD. and a Nano and damage control in the lows. Might be missing a module or two. Again all the modules where cheap and didn't expect much in the way of milage.

Built the entire rifter for 400k (including plat insurance in that cost). Got 240k back on destruction. Figured very cost effective. But it does tend to make my learning ship a bit flimsy lol.



this fit is great but requires higher skills especially higher cap skills. If this does nto work go buffer armor tank.

You might try the following, if your skills can handle it:

-High-
150mm Autocannons (x3)
Rocket Launcher (x1) or Neut (to taste)

-Mid-
Web
Scram
MWD/AB (depends, since the MWD gets turned off if they scram you)

-Low-
200mm armor plate
Small armor rep
Damage Control

-Rigs-
(Fit to your taste, I like the burst aerator for the damage boost, but be careful, since rigs can easily double or tripe your frigate cost)

Of course, fit named if you can (and they aren't too expensive) to save on fitting costs or give more damage (in the case of weapons).

Problem with a shield-fit Rifter is you'll generally either lack a scram (so your opponent can just warp off) or a web (so they can dictate range).

Of course, I only have about 50 kills under my belt, and almost all of them have been fleet combat, so I wouldn't even begin to consider myself an expert. This seems like it would work better if you're looking to learn.


Also, you mentioned Jump Clones and training time. I assume you meant you had to pause training before you could jump. However, after you jump, you can continue your training (just open your skill queue and hit apply) so you really only lose a minute or two of training time. If I misunderstood, my apologies.

Cameron Zero
Posted - 2011.08.30 15:39:00 - [27]
 

Originally by: E man Industries
Originally by: Cameron Zero
You might try the following, if your skills can handle it:

-High-
150mm Autocannons (x3)
Rocket Launcher (x1) or Neut (to taste)

-Mid-
Web
Scram
MWD/AB (depends, since the MWD gets turned off if they scram you)

-Low-
200mm armor plate
Small armor rep
Damage Control

-Rigs-
(Fit to your taste, I like the burst aerator for the damage boost, but be careful, since rigs can easily double or tripe your frigate cost)

Of course, fit named if you can (and they aren't too expensive) to save on fitting costs or give more damage (in the case of weapons).

Problem with a shield-fit Rifter is you'll generally either lack a scram (so your opponent can just warp off) or a web (so they can dictate range).

Of course, I only have about 50 kills under my belt, and almost all of them have been fleet combat, so I wouldn't even begin to consider myself an expert. This seems like it would work better if you're looking to learn.


Also, you mentioned Jump Clones and training time. I assume you meant you had to pause training before you could jump. However, after you jump, you can continue your training (just open your skill queue and hit apply) so you really only lose a minute or two of training time. If I misunderstood, my apologies.


this fit is great but requires higher skills especially higher cap skills. If this does nto work go buffer armor tank.


Perhaps swap the rocket launcher for an energy vampire?

Also, WRT armor buffer, what would you replace the repper with? Adaptive nano, maybe?


 

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