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Brute Matarian
Posted - 2011.08.24 20:17:00 - [1]
 

Hi. I'm a relatively new player, and I would like to have some inputs on a Solo setup for a rifter in PVP. I've got about 6 million SP. I can use t2 small projectiles both auto and arty and t2 armour and speed mods.

My current set-up is:

[High-Slots]
3x 125mm Autocannons T2

[Med-Slots]
1x 1Mn Microwarp T2
1x Fleeting Webber
1x Warp Disruptor T2

[Low-Slots]
1x 400mm Rolled Tung Plate
1x Damage Control T2
1x Adaptive nano plating

[Rigs]
3x Current Routers T1

Andrea Griffin
Posted - 2011.08.24 20:23:00 - [2]
 

I'm not a fan of 400mm plates on a rifter. Makes it too slow and it kills agility. Try this instead:

[Rifter, Classic Rifter]
Damage Control II
200mm Reinforced Rolled Tungsten Plates I
Small Armor Repairer II

Cold-Gas I Arcjet Thrusters
J5b Phased Prototype Warp Scrambler I
X5 Prototype I Engine Enervator

150mm Light AutoCannon II, EMP S
150mm Light AutoCannon II, EMP S
150mm Light AutoCannon II, EMP S
Small Nosferatu II

Small Projectile Collision Accelerator I
Small Projectile Burst Aerator I
[empty rig slot]

Some people prefer a MSE rifter. I don't because of the lack of a web.

Kitty McKitty
Gallente
In Praise Of Shadows
Posted - 2011.08.24 20:44:00 - [3]
 

Edited by: Kitty McKitty on 24/08/2011 20:49:48
Use Andrea's suggestion, it's a great learning tool.

Also, I appreciate all advice regarding skills is going to be 'get this asap' but definitely get thermodynamics ASAP since it is standard practice to start almost any Rifer engagement with guns and repper heated, possibly also ab if you need to control range and also scram if you are kiting or in certain other situations.

EDIT for clarity: Don't actually start RUNNING the repper untill you are about to take armour damage. Also note that armour repairers repair at the END of their cycle, so if your shields are going down fast, dont wait until you start losing armour to activate the repper. Of course keep an eye on cap while doing this.

The Rifter is a PAIN to fight since it is so versatile so get familiar with a few different types of setups and why they are good/bad. Miura Bull made an excellent post about Rifters on his site. Brutor Bullfighter. I can't find the specific post in question but like Wensleys (link later in post) it is well worth reading through. In fact, join the in-game channel 'The Autocannon' to talk to like minded and friendly people. (if i got this channel name wrong I will correct myself later).

RF Phased plasma is the default ammo to fit and you may wish to fit other types depending on what you are engaging. It depends on tech II ship resists and if they are armour or shield tanked, it takes experience but if you are uncertain, go with PP.

finally there are a couple of standard guides to read, they are more or less up to date, I think wensleys references wrong damage types for ammo or something but otherwise is solid.

http://www.rifterdrifter.com/ ~ check bar at the top.

read this too, its short and sweet


 

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