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Zenith Intaki
Gallente
Federal Defence Union
Posted - 2011.08.24 19:52:00 - [1]
 

Currently we do have few too good intel tools. It's too easy to spot enemy, and hard to hidden yourself.

Local channel should be same in all sec space than it is in W-space.

We shouldn't be able to see if character is online or not, if we don't have good standings to them. It's way too easy to have your enemys titan/SC pilots in your addresbook and get instant warning of hotdrop when they start log in.

With these two small changes, there would be more chances of surprise. More changes for small gang and solo pilots, more changes for epic battles when you aren't sure what others can throw at you.

We need fog of war to make pvp in eve intresting again!

Rutilus Pallium
Minmatar
The Skunkworks
Posted - 2011.08.24 20:48:00 - [2]
 

Leave local alone. Removing local removes part of the social part of Eve, which any MMO needs to be more than just a game where you shoot internet spaceships.

The watch list...maybe. Maybe give players the ability to opt out of certain people knowing they're online? I don't know. Forcing you to have mutual good standings would be too much as then it's impossible to open a convo with someone because you never know whether they're online. Somewhere in between "no watch list for non-blue" and "you can monitor everyone you want" is probably the right answer.

Zenith Intaki
Gallente
Federal Defence Union
Posted - 2011.08.24 21:24:00 - [3]
 

Originally by: Rutilus Pallium
Leave local alone. Removing local removes part of the social part of Eve, which any MMO needs to be more than just a game where you shoot internet spaceships.

The watch list...maybe. Maybe give players the ability to opt out of certain people knowing they're online? I don't know. Forcing you to have mutual good standings would be too much as then it's impossible to open a convo with someone because you never know whether they're online. Somewhere in between "no watch list for non-blue" and "you can monitor everyone you want" is probably the right answer.
I did not say that.

I said that make it like it's in W-space.

NO UPDATING LIST OF CHANNEL MEMBERS


Chunicha
Posted - 2011.08.24 23:13:00 - [4]
 

Here's the major problem with your little plan: The whole reason that there isnt local in WH space is to make it more dangerous, because living there is more profitable. The game is set up with tiers of risk/reward that you can control. If you make nullsec more dangerous then you have to make the rewards of living there greater to the point of making WH space and nullsec no different at all, in which case instead of WHs being something different in the game it becomes essentially "high sec" and "other" rather than as it is now. In addition, it makes fleet coordination far more difficult to the point of it being unreasonable. You need some way of knowing who in your fleet is in system. Stop your whining and go to WH space if you don't like the local as it's set up. No one's making you live in nullsec, if you want to sneak up on people WH space is your place to live.

Rutilus Pallium
Minmatar
The Skunkworks
Posted - 2011.08.25 00:37:00 - [5]
 

Originally by: Zenith Intaki
I did not say that.

I said that make it like it's in W-space.

NO UPDATING LIST OF CHANNEL MEMBERS


Right. And when was the last time you saw someone talk in w-space local? It's not safe, therefore it's not done. So removing the list essentially removes local from the game.

Where there is sovereignty, there should be a local list.

L'Acuto
Posted - 2011.08.27 05:57:00 - [6]
 

In general I support Fog of War. CCP, nerf local.

Laechyd Eldgorn
Caldari
draketrain

Posted - 2011.08.27 09:06:00 - [7]
 

Edited by: Laechyd Eldgorn on 27/08/2011 09:07:08
Originally by: Rutilus Pallium
Leave local alone. Removing local removes part of the social part of Eve, which any MMO needs to be more than just a game where you shoot internet spaceships.

The watch list...maybe. Maybe give players the ability to opt out of certain people knowing they're online? I don't know. Forcing you to have mutual good standings would be too much as then it's impossible to open a convo with someone because you never know whether they're online. Somewhere in between "no watch list for non-blue" and "you can monitor everyone you want" is probably the right answer.


Negative sides of local chat are so much more than minor social benefits of having everyone listed in local. It is also possible to make it so that it only shows you to people you want, I am sure. But then people can just use spais in your pathetic corp to watch you.

Not only does it make theoretically impossible to catch anyone since they just warp out to safety when they see someone in local (especially bots), but also evil pvper sees the carebear instantly in local when he comes into solar system. This is also true for low sec. In hi sec you don't need to care.

Problem with delayed local in normal 0.0 is that it would take ****ing forever to see if there's someone in system with current scanning mechanics. But it surely would be better than instant local intel lololo.


Herping yourDerp
Posted - 2011.08.27 09:47:00 - [8]
 

have local have a delay for updating.. u appear in local if u remain in system for more then 2min, this means a frig passing through isnt seen in local, also if he enter he has 2 mins to find that damn hulk pilot that is mining, hope he picks the right belt!

Demica Diaz
Posted - 2011.08.27 11:00:00 - [9]
 

I would change local to something like; You warp in system, you are not seen on local. If you type something in local, you're name will appear.

chopper14
Posted - 2011.08.28 01:35:00 - [10]
 

Edited by: chopper14 on 28/08/2011 03:41:01
Why not tier it somthing like this.

High sec.  Same as now only war targets and negative standings aren't highlighted.

Low sec-  Instead of posting player names,  Only their Corp, or Alliance, name and info are available.  It would only display one Corp or alliance in local wether just one of it's members or all of it's members were there.
Unless they speak.  

0.0- only the number of players is posted.  And those who speak.  
Augmented by showing which corps or alliances have a presence In the constellation.

WH-no one shows up in local unless they speak. Same as now.

This would keep the ability to know when threats are present without showing everybody's cards.



Nariya Kentaya
Coalition Of Gentlemen.

Posted - 2011.08.28 02:47:00 - [11]
 

Originally by: chopper14
Why not tier it somthing like this.

High sec.  Same as now only war targets and negative standings aren't highlighted.

Low sec-  Instead of posting player names,  Only their Corp, or Alliance, name and info are available.  
Unless they speak.  

0.0- only the number of players is posted.  And those who speak.  
Augmented by showing which corps or alliances have a presence In the constellation.

WH-no one shows up in local unless they speak. Same as now.

This would keep the ability to know when threats are present without showing everybody's cards.





i would go for this as long as people with excellent standing and/or are in your corp/alliance are always shown, because realistically, if you know that A member of your corp is in sytem, you SHOULD know who, without having to ask in local "hey buddy, say something so i can know your here", would make sense, though anyone NOT excellent standing or your ally would only appear as their corp name until they talk.

null-sec shouldnt have anyone but allies listed in local-chat UNLESS an enemy/neutral talks, then they appear in chat.

i say this because, realistically, if someone is your "ally" (in your corp/allaince or just blue" then assuming local is like talking on the radio, then you would know the radio-freqs of all your allies and be able to know whos around you, so long as they are your ally.

Eperor
Posted - 2011.09.06 09:56:00 - [12]
 

then need mechenics that you need say somting than you will be left treue the gate in 0.0.

Not suported.

Icantspellwell
Posted - 2011.09.06 22:20:00 - [13]
 

Edited by: Icantspellwell on 06/09/2011 22:22:09
Originally by: Nariya Kentaya
Originally by: chopper14
Why not tier it somthing like this.

High sec.  Same as now only war targets and negative standings aren't highlighted.

Low sec-  Instead of posting player names,  Only their Corp, or Alliance, name and info are available.  
Unless they speak.  

0.0- only the number of players is posted.  And those who speak.  
Augmented by showing which corps or alliances have a presence In the constellation.

WH-no one shows up in local unless they speak. Same as now.

This would keep the ability to know when threats are present without showing everybody's cards.





i would go for this as long as people with excellent standing and/or are in your corp/alliance are always shown, because realistically, if you know that A member of your corp is in sytem, you SHOULD know who, without having to ask in local "hey buddy, say something so i can know your here", would make sense, though anyone NOT excellent standing or your ally would only appear as their corp name until they talk.

null-sec shouldnt have anyone but allies listed in local-chat UNLESS an enemy/neutral talks, then they appear in chat.

i say this because, realistically, if someone is your "ally" (in your corp/allaince or just blue" then assuming local is like talking on the radio, then you would know the radio-freqs of all your allies and be able to know whos around you, so long as they are your ally.


I agree there needs to be a way to be more secretive about your movements in this game. Right now realistically there is no way to sneak up on anyone and it is far too easy to have perfect intel on other people and fleets.


 

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