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Author Topic

Jacen Matthews
Posted - 2011.08.24 19:44:00 - [1]
 

Hello,

I am trying to figure out what races' battleship to fly, Amarr or Minmatar.

I have used lasers and arty before.

Opinions?

Prien
Posted - 2011.08.24 19:54:00 - [2]
 

Neither mate, get a golem especially for missions you'll find with the right fit it doesn't have any equal IMHO.

Fly safe.


CCP Zymurgist


Gallente
C C P
Posted - 2011.08.24 19:55:00 - [3]
 

Moved from General discussion. The good people of Ships and Modules should be more than happy to help you choose a battleship to fit your purposes.

Jacen Matthews
Posted - 2011.08.24 20:01:00 - [4]
 

Sorry for posting in the wrong area, I am new around here.

McMorrow
Posted - 2011.08.24 20:17:00 - [5]
 

Have to agree, I use a golem for missions, its ezmode

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
Posted - 2011.08.24 20:56:00 - [6]
 

Golem is the "one size fits all". You can do better if you're after specific rats - E.G. paladin will do much better than a golem against blood/sansha


Joe Skellington
Minmatar
Matari Legion Holding
Matari Legion
Posted - 2011.08.24 21:03:00 - [7]
 

Vargur is the best imo.

Flakey Foont
Posted - 2011.08.24 22:37:00 - [8]
 

Maelstrom then Machariel.

Shadowsword
The Rough Riders
Ares Protectiva
Posted - 2011.08.25 08:32:00 - [9]
 

Originally by: Prien
Neither mate, get a golem especially for missions you'll find with the right fit it doesn't have any equal IMHO.

Fly safe.




Like the Raven and CNR, the golem is a decent choice for a one-size-fit-all ship, but doesn't offer the level of performance a high-end gunship can reach.

The Machariel, for example, with a judicious use of faction/deadspace mods, can go at 600m/s while perma-tanking tanking 500 dps, and dish out 1100+ dps with 60-70km falloff.

A Paladin or Nightmare will also slaughter things significantly faster than a Golem.

Zoe Ardent
Posted - 2011.08.25 08:39:00 - [10]
 

Originally by: Shadowsword
…dish out 1100+ dps with 60-70km falloff…

yeah and that means what, 400dps at 60km ? Missiles boats may have lower dps, but it constant.

Shadowsword
The Rough Riders
Ares Protectiva
Posted - 2011.08.25 09:47:00 - [11]
 

Originally by: Zoe Ardent
Originally by: Shadowsword
…dish out 1100+ dps with 60-70km falloff…

yeah and that means what, 400dps at 60km ? Missiles boats may have lower dps, but it constant.


You're aware you CAN move while doing a mission, right? Doing it with half a brain means that most of your targets will be within 30km when you engage them. That still means more real dps than a golem, especially once the NPC defender spam is taken into account.

Templatus
Posted - 2011.08.25 12:38:00 - [12]
 

Originally by: Shadowsword
Originally by: Zoe Ardent
Originally by: Shadowsword
…dish out 1100+ dps with 60-70km falloff…

yeah and that means what, 400dps at 60km ? Missiles boats may have lower dps, but it constant.


You're aware you CAN move while doing a mission, right? Doing it with half a brain means that most of your targets will be within 30km when you engage them. That still means more real dps than a golem, especially once the NPC defender spam is taken into account.
Defenders don't affect torpedoes. And you don't really pick a Golem to shoot Cruise missiles.

Zhilia Mann
Tide Way Out Productions
Posted - 2011.08.25 16:46:00 - [13]
 

Originally by: Zoe Ardent
yeah and that means what, 400dps at 60km ? Missiles boats may have lower dps, but it constant.


My setup? 539 @ 60km (yes, without drones). That jumps to 880 @ 30km -- which is usually pretty easy to get in an AB fit (600m/s) and absolutely trivial with a MWD fit (over 1500 m/s). And that's with T1 ammo. Faction ammo boosts the whole thing significantly of course. I for one am skeptical that a Golem can match that kind of performance.

IIPrimaryLotusII
Posted - 2011.08.26 09:41:00 - [14]
 

Originally by: Zhilia Mann
Originally by: Zoe Ardent
yeah and that means what, 400dps at 60km ? Missiles boats may have lower dps, but it constant.


My setup? 539 @ 60km (yes, without drones). That jumps to 880 @ 30km -- which is usually pretty easy to get in an AB fit (600m/s) and absolutely trivial with a MWD fit (over 1500 m/s). And that's with T1 ammo. Faction ammo boosts the whole thing significantly of course. I for one am skeptical that a Golem can match that kind of performance.


A faction fit Golem can belch out 1.1k dps with the cal navy torps, or around 950 dps with regular T1 torps. Also with a cap stable tank of 550+ omni, mwd or ab, and two target painters. T2 torps can dish out more dps but the penalties are extreme.... that being range and also explosion radius.

The downside of the Golem is having a 26-30km max range depending on skills. And no, missiles don't always hit for full damage. Although they don't suffer from falloff torps have an un-modified explosion radius of 450, which you would need a single tp to even hit a battleship for full damage. With the target painter bonus of the Golem, fitting a couple T2 target painters will allow full damage projection easily to battleships and battlecruisers, but cruisers even with two tp and the bonus will _not_ be hit for full damage, although one could argue that the sig radius will be increased _enough_ to make very short work of them.

Petroline
Minmatar
Posted - 2011.08.26 13:05:00 - [15]
 

Vargur

Xyfu
Minmatar
Love From Above
Posted - 2011.08.26 18:26:00 - [16]
 

Edited by: Xyfu on 26/08/2011 18:29:51
In terms of all-round efficiency in level IVs, Golem is worse than machariel is worse than vindicator is worse than nightmare.

The Mach is a great ship, 'cause it's fast as ****, and still kicks out 1.2kDPS. If you're not fitting a MWD to it, you're doing it wrong.

The vindicator uses the same tank the mach does, and all low slots for damage mods. I have screenshots of the thing instapopping battlehips. (36k damage? One volley? Blasters yum).

The nightmare has insane range flexibility, 4 utility mids (I think), and still kicks out about the same DPS as a mach. I prefer the vindicator over it by a mile, but that's 'cause I like running out of cap a lot.

The golem is very average. If you wanna loot and salvage, get a noctis. The golem is very slow, its cap is asslike, it has not nearly enough range to make up for its speed (57k is enough? Bull****, go clear the blockade in one bounty cycle.)

This post is too long.

EDIT: Forgot to mention. PvE is broad. If you wanna run the maze, I've done it with 2 men, one in a proteus that tanks, and one in a maelstrom that does the damage (but mach would work fine.) For C2s, sleip is one of the best solo ships I've found. C3s, you can use the same sleip, but you can upgrade to a BS, at which point the tempest starts to look really good, 'cause you can fit the salvager and probe launcher without sacrificing guns. If you wanna rat in enemy territory, use a hound. There's more **** to say, but PvE is very broad.

IceCreamMonster
Posted - 2011.08.26 20:52:00 - [17]
 

Originally by: Xyfu
Edited by: Xyfu on 26/08/2011 18:29:51




The vindicator uses the same tank the mach does, and all low slots for damage mods. I have screenshots of the thing instapopping battlehips. (36k damage? One volley? Blasters yum).




Can you elaborate further on this? Doing level 4s in a blaster vindi? Do you use MWD to close the range? I'm actually pretty curious..

Xyfu
Minmatar
Love From Above
Posted - 2011.08.26 21:01:00 - [18]
 

Originally by: IceCreamMonster
Originally by: Xyfu
Edited by: Xyfu on 26/08/2011 18:29:51




The vindicator uses the same tank the mach does, and all low slots for damage mods. I have screenshots of the thing instapopping battlehips. (36k damage? One volley? Blasters yum).




Can you elaborate further on this? Doing level 4s in a blaster vindi? Do you use MWD to close the range? I'm actually pretty curious..
Yes.

I'll post more 'cause you spelled "elaborate" right.

You can have a level IV capable tank with only 2 midslots, if you have a crystal set, but I'm not rich enough (and neither is the pilot of the vindi), to attain that level of pimpage, so we use the normal 3 mid slot setup. Pith X XL, CN Invuln, and a T2 Heavy cap booster. You can get away with T2 XL, T2 Heavy cap booster, and a T2 invuln, but the vindi is a pretty tricky ship to fly with low tank, if you're not used to it, and seeing as we have the shiny gear now, no real reason to downgrade.

We've put some Deadspace MWD in one of the other mids, but which one I forget. One of the Core line, I think (very fashionable this season). Kick it into high gear, and target every battleship. By the time you hit your max targets, you've killed 'em all. You can do the same to BCs, too, and cruisers, if you're flying properly (low enough transversal), but if we were going for a solo setup, we'd likely incorporate a web, but as I'm there in the mach, taking out anything smaller than a BC in one shot, there's no massive need.


 

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