open All Channels
seplocked Features and Ideas Discussion
blankseplocked Smallholding, Space assets, blueprints and manufacturing
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Covert Kitty
Amarr
SRS Industries
SRS.
Posted - 2011.08.24 18:47:00 - [1]
 

The blueprints and manufacturing have been a long standing source of design difficulty in Eve. It's hard to provide any real value to the manufacturing process of T1 manufacturing for example especially since Meta1-4 items cannot be manufactured but really, T2/T3 as well. In addition once a BPO is researched, it's in the game economy until removed in some manner (a player quits, or does something really stupid). This provides for a good deal of value deflation over time as more and more researched BPO's are in circulation.

The larger problem as I see it is that all manufacturing, with the exception of capitals, can be done in highsec. Not just "in highsec" but perfectly safely in highsec, immune to wardecs. I think a much more interesting approach would be to remove manufacturing from stations completely, and replace it with "smallholding" assets. Ideally this would be done via a POS system rewrite. Each ship class (or even each ship) would have a separate "assembly line" which would need to be installed on the player owned structure (rewritten pos, or something else). Battleships, and all T2, T3 assembly lines would require a license to operate in highsec of varying (not inconsequential) fees. This would push more manufacturing out to low, null, and wh's for reasons of margin alone.

Such a system would also be open to strategic attack and disruption. Instead of only supercap production facilities being points of contest, now it becomes beneficial to attack T2 and battleship assembly lines, and provides incentive for industry folks to form larger corps / alliances for financial reasons, where currently there is no reason one would not just use a one/few man corp or even sit in an npc corp to do their manufacturing. Assembly lines could also improve over time, providing better efficiency and speed, similar to how BPO research works currently (providing an increasing incentive to protect or destroy them). As is the case now, the science skills would still be required for ship construction, though no blueprints would be, and some research related skills may be open to refund/re-purposing.

So where would that leave bpo's? I'm not really sure to be honest, which is a point of contention with this idea. Current high value BPO holders would need to be placated somehow, after all many have made a significant investment in the current system.

Investment should be in space, vulnerable to attack, not locked away forever in a station.

Taron Hakard
Posted - 2011.08.24 19:13:00 - [2]
 

Hi, your first sentence is a load of bull****, i only breezed through the rest. Manufactuing means creating massive amounts of commodities at low income per each. If you'll make this process in any way more difficult then the holders of most of the market will still remain the same people, only that the prices will sky rocket. All that's going to do is harm the community or inflate ISK and completely **** over mission runners, ratters, etc.

If you can't take that as a point, CCP already stated that T1 is a highsec thing and they want to make T2 the nullsec things, so that's about it, you can close this topic.

Thur Barbek
Posted - 2011.08.24 19:58:00 - [3]
 

Originally by: Covert Kitty
It's hard to provide any real value to the manufacturing process of T1 manufacturing for example especially since Meta1-4 items cannot be manufactured but really, T2/T3 as well.


The point of making t1 items is for mineral compression or to build t2 from them... or for suicide ganking ships that need to be cheap.

Originally by: Covert Kitty
The larger problem as I see it is that all manufacturing, with the exception of capitals, can be done in highsec. Not just "in highsec" but perfectly safely in highsec, immune to wardecs.


I'm pretty sure the majority of large producers use POS's which can be wardeced.

Originally by: Covert Kitty

Each ship class (or even each ship) would have a separate "assembly line"


Like the current pos setup, there are around 10 different assembly arrays that each build different stuff. What your proposing would just force people into more mass production of fewer different items.

Nyarlothotep
The Blue Dagger Mercenery Agency
Posted - 2011.08.24 20:11:00 - [4]
 

I would like to see the removal of production from stations for everything except the following T1 items: ammo, missiles, drones, probes, and scripts.

Don't touch BPOs, they are fine as they are currently.

Covert Kitty
Amarr
SRS Industries
SRS.
Posted - 2011.08.25 03:56:00 - [5]
 

Edited by: Covert Kitty on 25/08/2011 04:13:09
Quote:
Manufactuing means creating massive amounts of commodities at low income per each

Incorrect, manufacturing means turning one thing into another. Profitability is seperate question. As a general guideline you can consider manufacturing a means of obtaining an item at the Jita buy price, which is useful in cases where buy orders move slowly. Otherwise it generally would make more sense to buy on orders and either resell in place, or hire couriers to ship the stock to remote hubs.

Quote:
The point of making t1 items is for mineral compression or to build t2 from them...

Battleships and caps as well. I really think that meta items should be removed from the drop tables and integrated into manufacturing imo, but thats a seperate topic.

Quote:
I'm pretty sure the majority of large producers use POS's which can be wardeced.

You would be wrong on that. With the exception of research and super cap production of course. However in the case of research pos's unless the owner is an idiot, the bpo's are in the local station, not in the pos. So overall theres little actual threat there.

Quote:
Don't touch BPOs, they are fine as they are currently.

They were fine, they become less fine all the time. Proliferation of cap and supercap bpo's has been decreasing margins rapidly for awhile now. I saw an ME4 Nyx bpc the other day for like 300 mil on contract... I mean seriously? Why even bother?

---------

In any case, my above suggestion would essentially turn production into more of an asset defense / investment game which I think is much more interesting gameplay wise, and would provide some additional tactical considerations for warfare. It would also push production away from market centers, which imo, is a positive.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only