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Kin'Tarr
Minmatar
The Imperial Fedaykin
Posted - 2011.08.29 00:44:00 - [31]
 

Ahh, never noticed that achievement but good to know. Next run will be hard mode, just not sure how to play it differently as first run was a mixture of stealth/combat... Still felt there were a few loose ends towards completion concerning Sarif Ind. employees etc

Culmen
Caldari
Culmenation
Posted - 2011.08.29 01:07:00 - [32]
 

Loving the game so far.

I never thought talking down someone could be so fun.
I mean screw the fact that I had a save 2 seconds earlier, it felt like someone's life was on the line.
Then again I just got the aug that helps with conversation, so that might take some of the tension out of the situation.

defiler
Mad Hermit
Wayward Alliance
Posted - 2011.08.29 06:38:00 - [33]
 

Originally by: VKhaun Vex
Agreed. Though there's a STEAM achievement about saving her.
Definitely going to try and get that on my 2nd play through.
Yeah, you can save her. She died the first time I got to that point, but I said "to hell with that" and reloaded a save and did it properly. Not terribly hard, even on hard. Cool

My advice is to bring a sniper rifle and stay put on the roof. The enemies will concentrate on the heli (well, mostly), letting you pick them off with relative ease.


I'm currently on my second play through and I plan on getting the Pacifist achievement. I suspect saving her then might not be quite as easy... Sad

VKhaun Vex
Posted - 2011.08.29 08:53:00 - [34]
 

Originally by: defiler
Originally by: VKhaun Vex
Agreed. Though there's a STEAM achievement about saving her.
Definitely going to try and get that on my 2nd play through.
Yeah, you can save her. She died the first time I got to that point, but I said "to hell with that" and reloaded a save and did it properly. Not terribly hard, even on hard. Cool



My first playthrough was hyper aggressive anyway.

I massacred the attackers, mostly with armblade lethal double take downs and 10mm headshots... still blew her up... I assumed at the time that it was scripted. Is there any trick to it? Some kind of distraction or event to trigger? I can't imagine stopping them any faster than I did. They don't even group close enough to make typhoon worth it.

Ludi Tomina
Gallente
BALKAN EXPRESS
HUN Reloaded
Posted - 2011.08.29 09:12:00 - [35]
 

For me, biggest issue with this game are long(ish) load times, as I save and load a lot.
But that's really a minor issue, because game shines where it counts the most: gameplay.
Almost every situation has at least 3 ways to deal with the problem, it's up to you and your style to choose which suits you best.

Can't wait to come home from work and play some more, really enjoying sneaking through police station, making fools out of those donut-eaters and stealing their stuff YARRRR!!

defiler
Mad Hermit
Wayward Alliance
Posted - 2011.08.29 15:32:00 - [36]
 

Originally by: Ludi Tomina
For me, biggest issue with this game are long(ish) load times, as I save and load a lot.
Huh... For me, the load times are pretty much always well under five seconds (usually around three), which is very good by my standards. Maybe I'm lucky, or maybe loading is quite I/O intensive here then... Before anyone says "duh!", that's usually not the case and some games have atrocious load times regardless of system specs (I'm looking at you, SH3).

I kind of ****ed up and accidentally let Steam install it to my system drive (SSD). Usually I put the games on another drive to save space, but maybe it's a good thing I didn't this time...

Something Random
Gallente
The Barrow Boys
Posted - 2011.08.29 15:43:00 - [37]
 

Originally by: Jhagiti Tyran
I have the augmented edition on pre-order but I have to wait until Friday for the release in the UK, if no ones seen it yet the directors cut of the trailer is epic.

Extended trailer


I think i have to put this one down as THE most EPIC trailer for a game i have ever seen.

Id love to see doubters proofs if not....

Bane Necran
Minmatar
Posted - 2011.08.29 15:48:00 - [38]
 

Edited by: Bane Necran on 29/08/2011 16:06:14
A couple days after it was released there was a patch to improve loading times on PC. Should have updated automatically via steam. Not sure about console, though. Can only do so much with so little.

Still going mostly non-lethal with my playthrough. Had to kill that augmented bad guy, and couldn't resist using the crossbow on a couple 'banger' guys. Kind of disturbing to see them pinned to the wall and twitching as they slowly die from an arrow in the brain.

I think for my hard mode playthrough i'm going to go as minimalist as possible, and just pack the tranq gun for common enemies, and the revolver or assault rifle for bosses. In this one my inventory is chock full of all kinds of weaponry, even with full inventory space. It's very annoying, and i haven't even used much of it, but i never know what's around the next corner.

Karma
Vortex Incorporated
Posted - 2011.08.29 16:56:00 - [39]
 

been playing it for a few days now. LOVING IT.

Just a few issues I've had that makes it a 9/10-game instead of a 10/10-game..

never invest praxis-points in more batteries. only put points in recharging the ones you get from the start.
there's NO benefit for having more batteries, since they don't recharge... and the boost-bars you can get still only fills up one battery.
was annoying realizing I'd basically wasted three points :(

there's no New Game +. first few playthroughs are for story and achievements... the rest are for messing about.
should've atleast unlock new game + if you beat the game on hard or something.
(paraphrasing) they did it because "Deus Ex games aren't about being überpowerful. it's about having to choose carefully" ... well in the first game you ended up basically being a pretty good God impersonator... and it even had a cheat-code at the beginning of the game that gave you everything.

... *grumble*

Also yeah, you can save Malik.

Also^2, if you use the tranquillizerrifle on someone's head, there's a chance they'll die. so pay attention to that if you're going for the pacifist achievement.
was half-way through the third mission when I realized that a lot of the people I'd knocked out with the tranq-rifle in the beginning of the mission had skulls rather than the Zzzz when I hovered over them.

so... I sold most of my pacifist weapons and started using a silenced pistol. a lot more ammo, a lot more accurate, a lot less hard.


defiler
Mad Hermit
Wayward Alliance
Posted - 2011.08.29 21:35:00 - [40]
 

Edited by: defiler on 29/08/2011 21:36:17
Originally by: Karma
Also^2, if you use the tranquillizerrifle on someone's head, there's a chance they'll die.
Oh? I didn't know that, thanks for the warning.

Only done the first mission so far, but I used the tranq rifle heavily and I always go for the head, so that could've ruined it for me. Should be ok though, one of the SI guards made a lovely comment about me putting a lot of people in the hospital and how he couldn't believe I didn't kill anyone. Laughing

Sobach
Fourth Circle
Total Comfort
Posted - 2011.08.30 08:38:00 - [41]
 

Edited by: Sobach on 30/08/2011 08:39:12
Originally by: VKhaun Vex
I massacred the attackers, mostly with armblade lethal double take downs and 10mm headshots... still blew her up... I assumed at the time that it was scripted. Is there any trick to it? Some kind of distraction or event to trigger? I can't imagine stopping them any faster than I did. They don't even group close enough to make typhoon worth it.



take out the heavies first, there should be three of them, and immediately EMP the mech once it's dropped onto the field, the rest is just simple mop up work.


Originally by: Karma
never invest praxis-points in more batteries. only put points in recharging the ones you get from the start.
there's NO benefit for having more batteries, since they don't recharge... and the boost-bars you can get still only fills up one battery.
was annoying realizing I'd basically wasted three points :(


I wouldn't say they're useless, but they are certainly very situational. Having the extra batteries opens up more options for you when it comes to cloak and take-downs, especially when dealing with multiple enemies.

not very useful if you're not going for non-lethal though, and certainly not an upgrade priority.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.08.30 09:18:00 - [42]
 

Overall, pretty decent positive impression.
Still, a few negatives that are pretty annoying to me.

Why the bloody hell does only ONE battery ever recharge by itself, while I have to "eat" stuff to replenish the rest ? This is PARTICULARLY annoying with the cloaking device, which eats through batteries like crazy even when max-upgraded.
And come on, takedowns ALSO eating up a FULL battery ? COME ON ! At least give me some shops here and there with infinite supplies of candy bars (or whatever you call them), isn't it enough that they clutter the inventory and cost credits to purchase ?
Also, you'd think they'd supply the main guy with some bloody half-decent ammo at the start of the mission (even in exchange for credits, I'd understand that too), but nooooo, you have to scrounge for it like a freaking Fallout wasteland survivor.
Oh, and don't get me started on the freaking "Wayfarer" default and unupgradeable navigational assistant thingy... it's more of a nuisance than a help, especially with the clunky map. I'm only on the "second city" (in China), but it's already starting to bug me pretty badly. Just show me the freaking actual destination and let me set my waypoints, dammit !

Other than that, pretty good.

Sobach
Fourth Circle
Total Comfort
Posted - 2011.08.30 10:59:00 - [43]
 

Originally by: Akita T
Overall, pretty decent positive impression.
Still, a few negatives that are pretty annoying to me.

Why the bloody hell does only ONE battery ever recharge by itself, while I have to "eat" stuff to replenish the rest ? This is PARTICULARLY annoying with the cloaking device, which eats through batteries like crazy even when max-upgraded.
And come on, takedowns ALSO eating up a FULL battery ? COME ON ! At least give me some shops here and there with infinite supplies of candy bars (or whatever you call them), isn't it enough that they clutter the inventory and cost credits to purchase ?
Also, you'd think they'd supply the main guy with some bloody half-decent ammo at the start of the mission (even in exchange for credits, I'd understand that too), but nooooo, you have to scrounge for it like a freaking Fallout wasteland survivor.
Oh, and don't get me started on the freaking "Wayfarer" default and unupgradeable navigational assistant thingy... it's more of a nuisance than a help, especially with the clunky map. I'm only on the "second city" (in China), but it's already starting to bug me pretty badly. Just show me the freaking actual destination and let me set my waypoints, dammit !

Other than that, pretty good.



That's what I thought first too, but...

if the battery recharges fully, then you can basically run through the entire game doing cloak > double-takedown on everyone for lulz every few minutes.

not sure why you have issues with ammo, unless you're doing a lot shooting. For the majority of my playthrough i was drowning in ammo, but then I didn't use my guns much. The navigation definitely can use some help, no arguments there from me.

Karma
Vortex Incorporated
Posted - 2011.08.30 11:12:00 - [44]
 

Originally by: defiler
Edited by: defiler on 29/08/2011 21:36:17
Originally by: Karma
Also^2, if you use the tranquillizerrifle on someone's head, there's a chance they'll die.
Oh? I didn't know that, thanks for the warning.



Much easier to shoot them in the butt. they're MUCH less likely to notice it and it's always non-lethal.
it only takes a bit longer. one of the later enemies with heavy armor and a heavy rifle took 40 seconds to fall (hint: take him out last).


Originally by: Sobach
if the battery recharges fully, then you can basically run through the entire game doing cloak > double-takedown on everyone for lulz every few minutes.


well... 5 batteries would still take 1 minute and 40 seconds to fill up, fully upgraded. hardly overpowered.

Sobach
Fourth Circle
Total Comfort
Posted - 2011.08.30 11:30:00 - [45]
 

Originally by: Karma
well... 5 batteries would still take 1 minute and 40 seconds to fill up, fully upgraded. hardly overpowered.


considering that this isn't exactly a FPS with hordes of enemies to gun down, that is the very definition of overpowered. With 5 full batteries you can cloak and clear out the vast majority of the rooms in the game using nothing but take-downs, and with a recharge time of less than 2 min, you'll be more than ready by the next you reach the next room to do it all over again.

Tichu Tilyon
Ordo Drakonis
Nulli Tertius
Posted - 2011.08.30 17:20:00 - [46]
 

Edited by: Tichu Tilyon on 30/08/2011 17:36:51
Originally by: VKhaun Vex
Originally by: defiler
Originally by: VKhaun Vex
Agreed. Though there's a STEAM achievement about saving her.
Definitely going to try and get that on my 2nd play through.
Yeah, you can save her. She died the first time I got to that point, but I said "to hell with that" and reloaded a save and did it properly. Not terribly hard, even on hard. Cool



My first playthrough was hyper aggressive anyway.

I massacred the attackers, mostly with armblade lethal double take downs and 10mm headshots... still blew her up... I assumed at the time that it was scripted. Is there any trick to it? Some kind of distraction or event to trigger? I can't imagine stopping them any faster than I did. They don't even group close enough to make typhoon worth it.



Well I saved her pretty easy ;)
Used weapon: Heavy rifle with 200ammo clip, 2 dmg upgrades, laser sight and heat sink(or what ever it's called the upgrade)
Related augmentations: Skin augmentation - Dermar armor 4/4, Arm augmentation - Aim stabilizer 2/2 and Cybernetic arm prosthesis(Recoil compesation 2/2)

Tactic: I just went Rambo and killed every1 in sight =)) and when the security bot came just trew a EM grenade under it. (This was on normal dificulty)


And the most fun fight so far for me was the 2nd boss fight lulz. Just strafed her and emptied like 150 ammo in her with heavy rifle. :D

VKhaun Vex
Posted - 2011.08.30 18:42:00 - [47]
 

Originally by: Tichu Tilyon
Tactic: I just went Rambo and killed every1 in sight =)) and when the security bot came just trew a EM grenade under it.


I forgot EM grenades pwn robots... my first playthrough I thought they would just stun them and didn't realize until the last areas that they actually DESTROY the bots. I blew it up using pistol shots and frags. I bet an EMP nade at the start will make the difference this time around. Thanks!

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.08.30 20:04:00 - [48]
 

Originally by: Sobach
if the battery recharges fully, then you can basically run through the entire game doing cloak > double-takedown on everyone for lulz every few minutes.

You can still do that to a certain degree, you just need to either consume food or just do it only two at a time (since that last battery ALWAYS recharges).

Quote:
not sure why you have issues with ammo, unless you're doing a lot shooting. For the majority of my playthrough i was drowning in ammo, but then I didn't use my guns much.

You'd think I could just go to an obviously map-labeled gun shop somewhere, sell all the ammo and weapons I had no intention of using, and buying the type of ammo for the weapon(s) I want to use instead... but nooooo.
I was indeed drowning in multiple guns with ammo scattered all across different weapon types, sure... but I could not get enough ammo for my favourite weapon(s). Which basically meany I was forced to either use many different weapons to shoot with, or use my favourite weapon(s) extremely sparingly.

VKhaun Vex
Posted - 2011.08.30 20:55:00 - [49]
 

Originally by: Akita T
Originally by: Sobach
if the battery recharges fully, then you can basically run through the entire game doing cloak > double-takedown on everyone for lulz every few minutes.

You can still do that to a certain degree, you just need to either consume food or just do it only two at a time (since that last battery ALWAYS recharges).

Quote:
not sure why you have issues with ammo, unless you're doing a lot shooting. For the majority of my playthrough i was drowning in ammo, but then I didn't use my guns much.

You'd think I could just go to an obviously map-labeled gun shop somewhere, sell all the ammo and weapons I had no intention of using, and buying the type of ammo for the weapon(s) I want to use instead... but nooooo.
I was indeed drowning in multiple guns with ammo scattered all across different weapon types, sure... but I could not get enough ammo for my favourite weapon(s). Which basically meany I was forced to either use many different weapons to shoot with, or use my favourite weapon(s) extremely sparingly.




Weakest parts of the game IMO.

Your company has all that hardware and security but you can't so much as requisition pistol ammo. You're in ****ing DETROIT and work ARMED SECURITY and you can't so much as requisition a pistol or find a store for pistol ammo? If this was a stand alone flaw I could forgive it, but combine that with guys dropping guns with ONE BULLET in them and ammo boxes with five rounds SOMETIMES and it's just silly.

In fact, they never even recharge your batteries... so the augments that give you extra batteries are POINTLESS. The largest nutrient item in the game only gives you three batteries IIRC, so you never need more than three. The nutrient items are instant use with no cool down, so you just throw them on your hotbar and click the number after you use the last battery and keep going. Zero reason for more batteries since they never get filled for you.

Reiisha
Veto Corp
Posted - 2011.08.30 21:27:00 - [50]
 

Finished it on Deus Ex yesterday. Told myself i'll probably play it again in a few months time.

About to start again in a little bit because i just wanna play it some more... No game has ever managed that before with me, at least not so fast 0-o

Cpt Placeholder
Posted - 2011.08.30 22:16:00 - [51]
 

Is it as open as DX1? E.g. multiple entry points into buildings, large'ish cities to explore, etc, etc...

Reiisha
Veto Corp
Posted - 2011.08.30 23:37:00 - [52]
 

It's not as open - It's very obvious that it caters to console memory limits in order to keep stuff as detailed as possible from close up but still feel 'large'. That said, it still takes a little time to get from one end to another and it feels just right.

Keep in mind that the original Deus Ex could get away with large plains and fields consisting of a few polygons and a single texture (liberty island was a LOT of stone and grass with very little detail) because of the tech at the time. To make the same level in a new game you'd need a LOT more work done on it to get all the details right from close up aswell as far away, the low detail you could get away with in games from the late 90's and early 00's just doesn't work anymore, the games are 'low detail' as it is already. Making the graphics look worse might be fine for the old school crowd but it won't bring in the bills, if you want it to look like the original Deus Ex, play the original Deus Ex.

Hence, it's not as big in absolute term, but it has a lot more details in it that don't jump out at you just because they're the one item in a huge, 12 polygon room like in the original. The details almost blend in, which is how it is supposed to be, but at a price of significantly smaller playing areas.

That said, it still feels a LOT like the original, and personally, i think it's vastly improved on it in style and mood. This is what Deus Ex should feel and look like, and i hope they manage to get the resources to make a remake of the original in this style (Anna Navare and Gunther Herman sporting the DXHR style augmentations for example, writing at least references to Hugh Darrow, Sarif/Tai Yong etc into the game). It would make the awesome-meter jump to 11.

Karma
Vortex Incorporated
Posted - 2011.08.31 01:05:00 - [53]
 

It's more open than Deus Ex: Invisible War was.. if that tells you anything.

I focused more on hacking and stealth than any of the other 'disciplines'... and knowing I'd be playing entirely stealth to get the "Foxiest of Hounds" And "Pacifist" achievements in my next playthrough.. I've been on the look out for places where I *had* to hack a console or door, or HAD to kill/knock out several enemies close to eachother...
I've not noticed too many places like that.

That said... the game coaches you towards a particular playstyle the whole time.
you get the most XP for double-take-downs, with single-take-downs a close second. so someone who doesn't leave any bodies on the ground and goes *truly* unseen will be penalized, XP-wise. you will also get a lot less XP if you favor a heavy rifle.


oh yeah, on the ammo-situation.
I figured at the beginning that the pistol was the only weapon that could be silenced... so I chose it as my weapon of choice.
and in the beginning of the game that was a wise decision. ammo was abundant.
now at the end though... I haven't found a single bullet for the last three missions.

do yourself a favour (unless you're going for pacifist), choose the machine pistol and you'll have a near-constant flow of ammo to pick up. second only to the shotfun (yes).

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.08.31 01:26:00 - [54]
 

Soooo...

I created my very own "No, really, DO actually TELL me a story" lowest difficulty level.
All hail memory editing !
60+k of each ammo type I actually use and 1-inv-slot candy bars.
Yeaaaaah Twisted Evil

What ? I just want to see the story, I'm not interested in micromanaging inventory.

Culmen
Caldari
Culmenation
Posted - 2011.08.31 03:46:00 - [55]
 

Edited by: Culmen on 31/08/2011 04:10:14
Been playing the game alot more now, and i ran into a bad spot.
Early into the game I spent all my points into social/hacking augs.
Didn't even have the double takedown aug.

Then the game sent me into an area with lots of people clustered together and no computers.
The result was messy.

It's the only point in the game where I had to "Go Loud".
I ended up getting into a fire fight with my Tranq gun and may have accidentally killed somebody, but I'm not sure, I'm kinda ****ed that I haven't found a way to track that.

Fortunately I now have a fully upgraded cloak, it was hilarious when the baddies sent a full squad of heavily armed troopers after me and I walked right past them as they were giving the "I want his head on a pike, fan out and find him" speech.

And if i have to Go Loud again, I now have a stun gun and P.E.P.S. So it's going to be very loud, but much less lethal.

And the first boss kicked my pacifist butt so many times it's shoes would now smell of rectum.

I think I may have fixed this with fully upgraded armor, but I've yet to see.

Still I appreciate any game that allows for this.
It's the central tenant of the RPG. Obstacles that are frustratingly impossible, now barely phase you.
It's pure character development.

Culmen
Caldari
Culmenation
Posted - 2011.08.31 04:36:00 - [56]
 

UPDATE:
MOTHER ****ER!
I just learned that killing enemies in the opening sequence counts!
There goes my pacifist run!Evil or Very Mad

Ah well, the bad guys were beginning to act like ass holes now anyway.

VKhaun Vex
Posted - 2011.08.31 11:35:00 - [57]
 

In my hyper aggressive playthrough the first boss was hard, too... second time around I just threw things at him and he never hit me once. There's a gas tank to your right when you begin the fight and it will stun him. He throws one batch of grenades during the 'choking' animation period. Dodge those and then you have plenty of time to throw an explosive barrel, then another gas tank... repeat... Hardest setting, never touched me, and I never fired a shot.

Destination SkillQueue
Are We There Yet
Posted - 2011.08.31 15:35:00 - [58]
 

Originally by: Culmen
UPDATE:
MOTHER ****ER!
I just learned that killing enemies in the opening sequence counts!
There goes my pacifist run!Evil or Very Mad

Ah well, the bad guys were beginning to act like ass holes now anyway.


Laughing That happened to me too, but I'm not a achievement *****, so it didn't bother me that much.

The game is great fun to play and the only real gripe about the game, that I have, is the crappy energy system and the lack of real melee. I think the game would have been better with one rechargable battery, that you can just expand with upgrades and increase the recharge rate. Balancing could have been done, by reducing the amount of energy capacity each upgrade provides and then making it so, that you either add proper melee or heavily reduce the energy of a takedown where the enemy hasn't seen you.

I don't think such changes would create any serious imbalances, since you can do it all now, but it just requires constant energy management. The current system also makes investing in the battery augmentation tree an almost pointless thing to do, which is a clear sign that the system isn't working very well. If there are any severe balance issues, you can always modify the energy cost of the overpowered abilities/combinations to compensate.

It's also slightly amusing to listen to people complain how overpowered cloak+takedowns would be with a larger rechargable battery in a game where you can easily murder anyone with a single silenced shot to the head without them having any chance of noticing you even without using the cloak. It's a single player game with many overpowered things already. It won't break the game, if you make the energy system a bit more sensible and convenient to manage.

VKhaun Vex
Posted - 2011.08.31 16:09:00 - [59]
 

Originally by: Destination SkillQueue
Originally by: Culmen
UPDATE:
MOTHER ****ER!
I just learned that killing enemies in the opening sequence counts!
There goes my pacifist run!Evil or Very Mad

Ah well, the bad guys were beginning to act like ass holes now anyway.


Laughing That happened to me too, but I'm not a achievement *****, so it didn't bother me that much.

The game is great fun to play and the only real gripe about the game, that I have, is the crappy energy system and the lack of real melee. I think the game would have been better with one rechargable battery, that you can just expand with upgrades and increase the recharge rate. Balancing could have been done, by reducing the amount of energy capacity each upgrade provides and then making it so, that you either add proper melee or heavily reduce the energy of a takedown where the enemy hasn't seen you.

I don't think such changes would create any serious imbalances, since you can do it all now, but it just requires constant energy management. The current system also makes investing in the battery augmentation tree an almost pointless thing to do, which is a clear sign that the system isn't working very well. If there are any severe balance issues, you can always modify the energy cost of the overpowered abilities/combinations to compensate.

It's also slightly amusing to listen to people complain how overpowered cloak+takedowns would be with a larger rechargable battery in a game where you can easily murder anyone with a single silenced shot to the head without them having any chance of noticing you even without using the cloak. It's a single player game with many overpowered things already. It won't break the game, if you make the energy system a bit more sensible and convenient to manage.


Details could be nitpicked, but I agree whole heartedly. The energy system was complete fail and I'm astounded it made it through play testing on a high profile game like this.

You expect this kind of mistake from rushed medium production games and then you expect it to be patched later if it's online, or learned from in a sequel... not from a third installment that cooked for three years...

Tichu Tilyon
Ordo Drakonis
Nulli Tertius
Posted - 2011.08.31 16:24:00 - [60]
 

Edited by: Tichu Tilyon on 31/08/2011 16:33:39
I just finished the game yesterday ;)

All I can say it's game worth playing. And I most likely will replay it on hard too.





****** SPOILER *******



The 3rd boss was kinda easy compared to the others, I just took cover right where I started off and trew a EMP graned under him, from there on I stayed behind the cover and shot at him with the combat rifle with target-seeking system enabled, trew another EMP grenade, reloaded and kept shooting from behind the cover, 3rd EMP grenade reloaded and kept shooting from behind the cover(when I mean from behind the cover I mean completly behind the cover) untill he died. (My combat rifle was fully upgraded, max dmg, max clip size, max rate of fire and all the other upgrades), Also I didn't upgraded the biochip, cus I forgot haha =))


I had some many ammo left for the last mission lol and I only encountered 'zombies' in there. It was so easy to double take down them since they move so slow and they have no ranged weapons.


****** SPOILER *******


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