Edited by: Reppyk on 24/08/2011 11:57:56Edited by: Reppyk on 24/08/2011 11:55:02Edited by: Reppyk on 24/08/2011 11:54:53
My dear capsuleers,
It's not a new idea, I know.
I read the devblog and saw that CCP aren't that happy how fleet fights are done.
Let's see the facts :
- The FC (and eventually the 1/2/3 target callers) are the only ones making decisions in a fight.
Grunts only follow the broadcasts and push F1-F2-F3 to pewpew/rep. The only exception I see are the dictors/HICs and the bombers.
- If the fight is big enough, most of the DPS is wasted following the broadcasts and locking the targets. You could have 2x more maels/badons you can't kill **** faster.
- There are two ways of winning a fleet fight : more pilots (blob) or better ships (SCs). A blob of supercapitals should have many drawbacks, but a few of them supporting subcaps sounds perfectly fine.
- The squad/wing/fleet thing is mostly useless, since you're only following the FC, and it's not even a good idea to have him a booster/commander. Nobody gives a **** about its "squad members".
- If the fight is big enough, any subcaps will be alpha'ed (arty or not). You could be an ~elite pro pvper~ and you will still die in 2s because the ennemy FC said your name.
- The only thing that matters are the primaries. The 99% remaining ships are floating around in space, somewhat pewpewing in calm.PROPOSAL
1/ Fleet members CANNOT
Only fleet commanders, wing commanders and squad commanders can broadcast targets. Squad commanders can only broadcast targets for their own squad.
2/ The duration of a particular locking is INCREASED
for every other current lock attempts (example below, if it's not that clear. Basically more people locking someone = lower scan res).
3/ Your squad members (and the squad commander) don't increase your locking time.
The malus is halved if you're trying to lock somebody that have been broadcasted by your wing commander.EFFECTS
Battlefields could become a skirmish paradise, with an hundred squads
chasing each other.
You still can alpha/blob, but you must : defend your fleet/wing commanders, or have very clear comms and people ready to find the names in the overview. And you will have a longer time to lock the ennemy ships.
But with such a shift in pvp warfare (going from a "destroy this ship, then this one, etc" to a "we're shooting 10 ships at this moment with our 15-squads fleet"), will the RR become too strong ? I doubt it, because if someone requests RR and every logistic ships from his fleet try to lock him, well good luck saving him in time.
SC blob vs subcaps ? The subcaps don't even need a broadcast ("shoot Shadoo's leviathan" should be enough) and a longer locking time don't really matter. But if 20 nyxes are trying to lock that poor harbinger, well... Take your time (WTB shadow serpentis sebo
Note that titans can still murder a subcap fleet with DDs at ease, but that's :CCP:'s fault.EXAMPLE and PICTURES
I'm in Band of Goons, in my nice meta2 dreak (a powerful battledestroyer).Our fleetPlease visit your user settings to re-enable images.
My lovely leader made some decisions :
- 5 wings, we need broadcasts (otherwise we are terrible, they say)
- but most of our strength is in one wing, which will do the job. The other wings will welp and shoot random targets, but can help to alpha ****s/gank a capital with a broadcast.
We're fighting the evil coalition of TITANdot.
They have some dreak meatshields and a bunch of Licorns (it's a space poney but 10x stronger than a dreak, the only drawback is the low scan res).It's a lot differentPlease visit your user settings to re-enable images.
- They have 3 squads, each completely independant. Since they are good and serious at this game, it works well for them.