open All Channels
seplocked EVE General Discussion
blankseplocked Why one jump clone per station?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Kasity
General Mayhem Inc.
Posted - 2011.08.24 07:29:00 - [1]
 

Why one jump clone per station?

I have 3 clones for different pirate implant sets, its frustrating having to find station, especially in 0.0 to leave said clones.

So i just wondered, does any one know why there is a restriction on this?

Mag's
the united
Negative Ten.
Posted - 2011.08.24 07:31:00 - [2]
 

I think it's to do with legacy software.
Maybe this could change, when Carbon catches up with the clone system. Maybe not, I'm no programmer.

Malcolm Slayton
Amarr
Royal Amarr Institute
Posted - 2011.08.24 13:47:00 - [3]
 

I guess this is just about the safe of your mind... as being face to face with yourself can be a bit disturbing ;)

Sha Dar
eXceed Inc.
Posted - 2011.08.24 16:59:00 - [4]
 

Jump clones were originally put in to "try" and facilitate the movement between carebear activities and pvp without losing the implants that high sec-dwellers were seemingly too attached to to risk in combat, and ccp wanted to drive more people towards pvp... before they sold their soul to the MT gods.

Flawed thinking, flawed timers, but nonetheless, the intention was at least a good one. You got to jump clones to one where you didn't risk losing your set of plus whatevers... and could jump back after 24 hours into the implanted clone.

It also allowed cross regional combat so you could spread death and destruction far from where you lived or earned isk.

Limitation is purely a ccp restriction.

More flexibility and a 12-20 hour timer would probably help their usage a lot more, but meh, sparkly barbie ****e and all that.

Sader Rykane
Amarr
The Dark Space Initiative
Revival Of The Talocan Empire
Posted - 2011.08.24 18:59:00 - [5]
 

Originally by: Mag's
I think it's to do with legacy software.
Maybe this could change, when Carbon catches up with the clone system. Maybe not, I'm no programmer.


95% Certain that Legacy code will be the reason. I'de prefer CCP wouldn't try to fix it though because we could all end up podded without possibility of reimbursement.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only