Originally by: Nezumiiro Noneko
Edited by: Nezumiiro Noneko on 24/08/2011 05:39:11
indy's wouldn't be happy with that 50%. They don't get those chances for t2 items. To be fair....re'ing a pith a booster should be harder than a bpc for t2. If only to keep market balanced for current site runners.
well that and it throws pvp into some massive problems. Common as dirt ds gear...man I got some fits that if I had the ballz to risk the ds mods, be hard to kill. But not motivated to run 70 mil fittings on 20 mil frigates lol. Well that and I sure as hell don't want to against them same fit either. And I am really being objective here...I'd like this ability since I loved some ds gear that became fotm. used to be cheaper thrills :(
And of course the biggy....ds and o mods are the carrot used to lure peeps into null sec and exploration in general.
the reason for 50% is because you are basically playing double or nothing with potentially expensive toys.
I should note that doing this procedure will destroy the original mod since you are basically ripping it apart to figure out how it works. maybe you will get some resources out of it from what you took apart.
basically if they went with 2 run BPCs then it would come out pretty much identical as it is right now since one person would lose theirs while someone else would get a BPC and build 2, one to replace the one taken to make their BPC and one to replace the one lost by the failed attempt.
that carrot is somewhat nullified by many of those mods being sold in highsec. and even so, this would not break that much considering it would be the exact same, just with possibly a couple more being produced in highsec.