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John Ryuk
Posted - 2011.08.24 02:05:00 - [1]
 

This question is in regards to Cynosural Field in Wormhole Space and is taken from a context in the Rules so here first of all Definitions.
Cynosural field- also known colloquially as a "cyno", is a cosmic anomaly that acts as a pseudo-gravity well which connects spact time.
Wormhole-is a hypothetical topological feature of spacetime that would be, fundamentally, a "shortcut" through spacetime

Now, you state that you can not use a Cyno field in WH Space, however WH space is still normal space in space time. A Cyno field by it's own definition is a artifical wormhole that connects twos to places in time. So in effect unless you can give me a reason as to why you can not connect two places even those they are far away , traveling time is not considered when you bring to points in timespace to the same point for travel. and as we know spacetime contains a compact region Ω, and if the topology of Ω is of the form Ω ~ R x Σ, where Σ is a three-manifold of the nontrivial topology
Now with that being said, there is no sciencetific reason that you can not use a cyno field in WH space, I do belive in order to do it you need to train cyno skills to lv 5 and it should take 6 months to train it as the tactical advantage it brings.

Source: Roommate has a Ph.D in Theoretical Physics and Applied ScienceLaughing

Yudraciell Zroc
Posted - 2011.08.24 02:07:00 - [2]
 

*bump*
/signed

get to work plz ccp

Eagleclaw274
Posted - 2011.08.24 02:09:00 - [3]
 

Edited by: Eagleclaw274 on 24/08/2011 02:17:01

gfldex
Posted - 2011.08.24 02:27:00 - [4]
 

Your room mate is indeed right that there is no reason why you should not be able to connect 2 points in the same universe. Problem is that the problem doesn't lie with the 2 points in space. The problem is with the _cyno_generator_. If that little bugger wont go active you wont have a pseudo-gravity well.

Sleepers block your cyno generator in the same way cyno jammer do.

Note: Speculations can be proven wrong with even bigger speculations.

John Ryuk
Posted - 2011.08.24 02:30:00 - [5]
 

Then once you clean out the sleepers there is no reason you can not activate it.--WIN

gfldex
Posted - 2011.08.24 02:34:00 - [6]
 

That you can't find the cyno jammer doesn't mean it ain't there. Them sleepers have quite some nice tech, mate.

John Ryuk
Posted - 2011.08.24 02:47:00 - [7]
 

I will see your sleeper tech, but raise you a maxed scan ship. anything that can block subspace gravity-wells will have to produce and use a very large amount of energy and therfore is subject to being easley detected via exotic partical tracing by measuring exposure....aka triangulation.


Again I will say there is no possible way they can justify it as i paid attention in school, and I will put the Dr. on next to school you.Twisted Evil

Taedrin
Gallente
Kushan Industrial
Posted - 2011.08.24 03:09:00 - [8]
 

<lolrp>
cyno fields can only function properly under special conditions. w-space is "normal" space-time, but as we all know space is not completely homogenous. Vacuum's are imperfect, distribution of gravity and particles are different in different solar systems/galaxies. Perhaps cynosaural generators can only generate a cyno-field in space-time which satisifes a very narrow range of conditions - a set of conditions which just so happens to be satisfied throughout all of New Eden, due all solar systems in New Eden being relatively close to each other.
</lolrp>

Note that while w-space is located "close" to k-space in game mechanics, this is probably only done out of convenience. In lolrp-land, we don't actually know where w-space is.

John Ryuk
Posted - 2011.08.24 03:18:00 - [9]
 

Originally by: Taedrin
<lolrp>
cyno fields can only function properly under special conditions. w-space is "normal" space-time, but as we all know space is not completely homogenous. Vacuum's are imperfect, distribution of gravity and particles are different in different solar systems/galaxies. Perhaps cynosaural generators can only generate a cyno-field in space-time which satisifes a very narrow range of conditions - a set of conditions which just so happens to be satisfied throughout all of New Eden, due all solar systems in New Eden being relatively close to each other.
</lolrp>

Note that while w-space is located "close" to k-space in game mechanics, this is probably only done out of convenience. In lolrp-land, we don't actually know where w-space is.
Yesssss!!!!
*applaudes*
Finally someone with some sense of astrophyics, well done sir!! I wish we had a Rep system.++

Xercodo
Amarr
Xovoni Directorate
Posted - 2011.08.24 05:33:00 - [10]
 

Originally by: John Ryuk
Originally by: Taedrin
<lolrp>
cyno fields can only function properly under special conditions. w-space is "normal" space-time, but as we all know space is not completely homogenous. Vacuum's are imperfect, distribution of gravity and particles are different in different solar systems/galaxies. Perhaps cynosaural generators can only generate a cyno-field in space-time which satisifes a very narrow range of conditions - a set of conditions which just so happens to be satisfied throughout all of New Eden, due all solar systems in New Eden being relatively close to each other.
</lolrp>

Note that while w-space is located "close" to k-space in game mechanics, this is probably only done out of convenience. In lolrp-land, we don't actually know where w-space is.
Yesssss!!!!
*applaudes*
Finally someone with some sense of astrophyics, well done sir!! I wish we had a Rep system.++


And since we don't know where it is or how far away it is, it is very likely that it's actually FAR out of any jump range possible with a good ship and skills

Tbh i think CCP just turned off the ability to create cynos in W-space simply fro the reason that no one would be in range to use it anyway

I'd rather find out that you can't jump into w-space by having my cyno not activate instead of it turning on only to spend the length of its cycle frantically trying to find a way to jump to it and ending up wasting the cyno fuel in the process

foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2011.08.24 05:44:00 - [11]
 

In order to cyno to somewhere it has to be in jump range.
Wormhole systems are in another galaxy.
Cyno decided since nothing is close enough, and has been made by environmentally friendly engineers, no point in wasting fuel.

No cyno.

q.e.d.

ISD IonCharge

Posted - 2011.08.24 08:04:00 - [12]
 

Originally by: John Ryuk
Cynosural field- also known colloquially as a "cyno", is a cosmic anomaly that acts as a pseudo-gravity well which connects spact time.
Wormhole-is a hypothetical topological feature of spacetime that would be, fundamentally, a "shortcut" through spacetime

Now, you state that you can not use a Cyno field in WH Space, however WH space is still normal space in space time. A Cyno field by it's own definition is a artifical wormhole that connects twos to places in time.
A cyno is not a wormhole. It is better described as a beacon for jump drives to lock onto. Jump drives and jump portal generators create a temporary stable wormhole (remember, all naturally-occuring wormholes are classed as unstable) through which ships can travel. The cyno just gives it a coordinate to land at. Therefore, the cyno beacon must be in range of the ship's jump drive, otherwise the jump drive cannot jump to the cyno. Since nobody knows where (or when) the Unknown systems are, you have little to no hope of being in range of them when trying to jump.
Originally by: Xercodo
Tbh i think CCP just turned off the ability to create cynos in W-space simply fro the reason that no one would be in range to use it anyway

I'd rather find out that you can't jump into w-space by having my cyno not activate instead of it turning on only to spend the length of its cycle frantically trying to find a way to jump to it and ending up wasting the cyno fuel in the process
This is more or less the practical reason, as well as so as to artificially impose a limit on what ship sizes can enter certain w-space systems.

Aineko Macx
Posted - 2011.08.24 08:54:00 - [13]
 

The RP answer was given. From a game mechanics perspective it's ofc because it wasn't desired to have capital blobs freely jumping in and out, otherwise 0.0 alliances would have too much influence over W-space.

Toshiro GreyHawk
Posted - 2011.08.24 12:43:00 - [14]
 

Yeah, logic and science have nothing to do with it - and CCP having made it a rule has everything to do with it. It's the way it is because the game company made it that way.

The same way - you can not pick a point in space, type in the coordinates and warp to it. When you create a bookmark - you see a set of coordinates there - and as I understand it - at one time could fill them in and warp to that point - but CCP decided not to allow you to do that any more (I've been told because they wanted to keep you from going out past a certain point in a system - which is bull **** as restricting the values of the data you could input would have done THAT (not that that wasn't the stupid reason they did it)).

You can fire weapons right through other ships or asteroids ... you can't roll your ship ... only half the weapons mounts on your ship can fire at any one time ... you allegedly have crews to your ships - yet there is nothing in the game mechanics which reflects this. I'm sure it goes on and on and on ... Did I mention the incredibly crude method of steering your ship by clicking your mouse in the general direction you want to go ... ?

It's a game with a bunch of rules the game company made up - and which they change or don't change as they see fit.


*shrug*

.

Khanh'rhh
Sudden Buggery
Situation: Normal
Posted - 2011.08.24 16:22:00 - [15]
 

Carrier jumps from a system in Delve to cyno in J123456
Alt lights cyno in a system in Venal, carrier jumps from J123456.

TA-DA! You just gave all ships that can jump a 2-step hop to anywhere in Eve.

You can logic / Lore the reasons why all you want, it's simply to prevent exploitative behaviour like the above.


 

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