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blankseplocked Art teams workload, too much incarna.
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E man Industries
Posted - 2011.08.23 20:32:00 - [1]

As per the latest CSm minutes the Art team was sited as being the dleay for things like
-pos revamp
-updating ships
-better UI elements
-In game Effects
-Engine trails
-Larger 0.0 updates.

Then looking at the art teams jobs focusing on space assets is very small. The same team does incarna and other non space related tasks....can we get a larger art department or have them focus on the space portion of the game?

Rutilus Pallium
The Skunkworks
Posted - 2011.08.23 23:37:00 - [2]


When the art team is delaying gameplay-affecting updates and expansions because they're too busy making the sofa look better, someone needs to examine their priorities.

Ya Huei
Imperial Collective
Posted - 2011.08.24 13:01:00 - [3]

I think by now it is quite clear that incarna has CCP's priority the next couple of months. I agree that this is a very unfortunate thing, mainly because I don't know anyone, literally.. that gives a **** about it.

All we can do is hope that stuff gets rolled out quickly so the devs can get back to things that actually matter to us players.

Sturmgrenadier Inc
Posted - 2011.08.25 03:50:00 - [4]

Incarna is fine but it DOES NOT replace development on the space portion of eve.

You can not shelve EvE's art development for sofa's and expect players to be okay with it.

Focus on EvE!


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