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Archeris vane
Amarr
CONTRATTO
Equinox Rising
Posted - 2011.08.23 20:18:00 - [1]
 

I am sure everyone has heard of it, the so called 'logoffski'.
Today I got to find out how much of a pain in the ass it is.
We get a report from a scout we have a freighter undocking from Jita, so we all spread around the different gates surrounding Jita and wait for it. One of my corp mates spots him in local, and tackles, after 30sec the freighter disappeared. So we figured, **** it that's gay but ahwell...
An hour or 2 later, I notice the freighter logging back in, we dont move and wait for his corp mate to web him into warp, surely that would get him agressed with a 15min counter. His corp mate webs him and the freighter happily warps off, we set up a little camp on the gate and tackle him on the other side. He logs again, we're not bothered and primary his alliance mates that tried to defend him, they die in a fire. Freighter disappears again, so we're like wtf is this all about.
We set up a trap, I had a neutral alt to suicide into the freighter to make sure he had a timer while we had a corp mate on the other side to tackle him.
Freighter logs in, warps to gate, gets hit by my suicide alt, jumps through and logs off. After 30seconds he disappears AGAIN.

During all this we had petitioned CCP multiple times seeing as the dudes alt was still online so he clearly didnt disconnect 3 times in row.
We had the GM check out if the freighter had a timer, atleast the third time when he agressed by my suicide alt. He did indeed have the timer, however when he jumped he also jumped between nodes, and we got told jumping between nodes resets the 15min timer. So naturally we asked the GM if there were any other node jumps on the freighters route, at which we got the answer 'sorry we cant tell you that.'

So I am slightly annoyed now that there is such a thing as disappearing after 30sec even after agressed, they could change it that you'll only be able to disappear out of thin air if you've emergency warped. But besides that we can not even know about stuff that would drastically change the outcome of a trap, seeing as if we knew about the node switch we would've set the trap in another system.

Surely there is a way to fix this very old exploit, if I remember right we were promissed a logoffski fix roughly 4 years ago?

Feligast
Minmatar
GoonWaffe
Goonswarm Federation
Posted - 2011.08.23 20:51:00 - [2]
 

Yes, jumping gates resets your timer, always has. Your mistake was waqiting for his alt to web him to get him going.. tackle him there BEFORE he can log off, and you have him.

Archeris vane
Amarr
CONTRATTO
Equinox Rising
Posted - 2011.08.23 21:38:00 - [3]
 

so it would seem, however every single time one of us would show up in local he'd insta log off, along with a rapier/ hyena webbing him into warp it was pretty much impossible to tackle him before he logged/warped/jumped.

Either way, something should be done about this lame logoffski strategy, it is virtually impossible to kill a freighter like this.

Cleancut92
Posted - 2011.08.23 22:06:00 - [4]
 

Edited by: Cleancut92 on 23/08/2011 22:07:54
We got told by a GM that agression goes through the gate. And he confirmed that if an alt webbed him, he should get a timer, and the timer should still be there when he jumps UNLESS he jumps to a different node. Then the timer will be reset.

But the biggest problem with the current mechanics is that there is no way you can tackle the freighter before he logs off. What happens is that the freighter jumps in to our camp, and when he is still cloaked from the gate he will just log off. then when he uncloaks he is ofcourse already logged off and will only stay for 30 sec.

So that means that a freighter can travel across the map without getting killed by small gangs, because they cant kill a freighter in 30 sec.

Laechyd Eldgorn
Caldari
draketrain
Posted - 2011.08.24 05:53:00 - [5]
 

they changed timer to reset ages ago seen trillion lame logoffskis after that srs

this has become standard for flying freighters and other big ships which can take beating until it vanishes

Orgon34
Amarr
CONTRATTO
Equinox Rising
Posted - 2011.08.24 10:57:00 - [6]
 

Now, obviously I am bitter as we didnt get the freighter kill, but this sucks big time! Kind of makes even trying a complete waste of everybodys time. At least give us an inbetween timer to probe in this scenario

foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2011.08.24 12:06:00 - [7]
 

Typical scenario used was to wait on next gate with a cloaked stealth bomber with a smartbomb. He might jump in and thinking he is safe to initiate warp get tagged by the SB. Then you have 15 minutes.

Archeris vane
Amarr
CONTRATTO
Equinox Rising
Posted - 2011.08.25 10:44:00 - [8]
 

meh high chance of getting concorded and as soon as he wouldve gotten on the next gate and jumped he'd no longer have the timer, after which he'd log.

IQ 001
Gallente
2plus2isfive
BricK sQuAD.
Posted - 2011.08.25 10:54:00 - [9]
 

Originally by: Archeris vane
I am sure everyone has heard of it, the so called 'logoffski'.
Today I got to find out how much of a pain in the ass it is.
We get a report from a scout we have a freighter undocking from Jita, so we all spread around the different gates surrounding Jita and wait for it. One of my corp mates spots him in local, and tackles, after 30sec the freighter disappeared. So we figured, **** it that's gay but ahwell...
An hour or 2 later, I notice the freighter logging back in, we dont move and wait for his corp mate to web him into warp, surely that would get him agressed with a 15min counter. His corp mate webs him and the freighter happily warps off, we set up a little camp on the gate and tackle him on the other side. He logs again, we're not bothered and primary his alliance mates that tried to defend him, they die in a fire. Freighter disappears again, so we're like wtf is this all about.
We set up a trap, I had a neutral alt to suicide into the freighter to make sure he had a timer while we had a corp mate on the other side to tackle him.
Freighter logs in, warps to gate, gets hit by my suicide alt, jumps through and logs off. After 30seconds he disappears AGAIN.

During all this we had petitioned CCP multiple times seeing as the dudes alt was still online so he clearly didnt disconnect 3 times in row.
We had the GM check out if the freighter had a timer, atleast the third time when he agressed by my suicide alt. He did indeed have the timer, however when he jumped he also jumped between nodes, and we got told jumping between nodes resets the 15min timer. So naturally we asked the GM if there were any other node jumps on the freighters route, at which we got the answer 'sorry we cant tell you that.'

So I am slightly annoyed now that there is such a thing as disappearing after 30sec even after agressed, they could change it that you'll only be able to disappear out of thin air if you've emergency warped. But besides that we can not even know about stuff that would drastically change the outcome of a trap, seeing as if we knew about the node switch we would've set the trap in another system.

Surely there is a way to fix this very old exploit, if I remember right we were promissed a logoffski fix roughly 4 years ago?


sounds like u need my pants titan to alpha him

Bagehi
Association of Commonwealth Enterprises
Posted - 2011.08.25 15:18:00 - [10]
 

Yes. It is nearly impossible to kill people who don't make an overt mistake when you are attacking them in high sec. My biggest problem with the current mechanics of high sec is they heavily favor more experienced players at the expense of the new players the mechanics are supposed to be there to coddle. High sec mechanics need a lot of work.

Gizznitt Malikite
Agony Unleashed
Posted - 2011.08.25 18:11:00 - [11]
 

Edited by: Gizznitt Malikite on 25/08/2011 18:14:21

Part of me thinks this is an exploit, and I've never done it myself. My corp does NOT endorse exploits either, so if it is an exploit I'll probably get in trouble with my corp for suggesting it!!! At the same time, I LOATHE log-offers....

So, with that said, when he enters a system and logs off because he sees your threat, he will disappear about 12 km's from gate after 60 seconds. When he logs back in, he will instawarp to that same spot, a nice distance off gate.

Option 1: Go to that position with several ships that can warp quickly and can hold tackle. Log them Off there! Then use a dispable OOC alt to wait (perferable cloaked) in that posistion to immediately tackle him when he logs back in. It will get concorded and die, but its job is to aggress him and prevent him from warping for the 10-20s it takes your tackle to land...

Right after your alt aggresses, log in your tackle. They should be able to land on grid and tackle the freighter before he can warp away, you then have him aggressed, off gate, and tackled.... nomnomnomnomnom....

Option 2: I know you used to be able to aggress gate-cloaked ships with smartbomb AOE (I once lost an inty because of this). Something to test, is if you can hit gateclaoked ships with an ECM burst (20 km AOE)... If you can, use a disposable alt to ECM burst from gate once he comes into system, BEFORE he decloaks, and you have the potential of getting him aggressed before he logs off. This needs to be tested though.

Tigresze
Posted - 2011.08.25 20:36:00 - [12]
 

oh so u never tried double or triple... heck multiple logoffskis ? 2nd time you relog you would always get back to the point where you were warped for safety first time you logged off. not sure how the inertia influences multiple logoffskis warp back locations because I am not being a freighter pilot but that's hard to work arround.

for DED plexes I saw someone logging off and on just to lose agro when things got bitter always getting back to the room he was fighting in without him needing to get back with a key or losing something for this and GMs said it's not an exploit. This adds up quite badly to your initiative to hunt down any ship.

Gizznitt Malikite
Agony Unleashed
Posted - 2011.08.25 21:26:00 - [13]
 

Originally by: Tigresze
oh so u never tried double or triple... heck multiple logoffskis ? 2nd time you relog you would always get back to the point where you were warped for safety first time you logged off. not sure how the inertia influences multiple logoffskis warp back locations because I am not being a freighter pilot but that's hard to work arround.

for DED plexes I saw someone logging off and on just to lose agro when things got bitter always getting back to the room he was fighting in without him needing to get back with a key or losing something for this and GMs said it's not an exploit. This adds up quite badly to your initiative to hunt down any ship.


Tigresze, mulitple logoffskies no longer work.... In dominion they "fixed" the warp overshooting deepsafe creation mechanic by forcing ships to complete their warp prior to a log-off emergency warp. This means, the freighter will always warp back to the spot he logged off at. The only exception to this is gated plexes/missions, but that's not relevant here.

So, they fixed super (500+ au) deep safes and the "get away from bubblers and tacklers via multiple logoffskies" at the same time.

Archeris vane
Amarr
CONTRATTO
Equinox Rising
Posted - 2011.08.26 07:00:00 - [14]
 

Originally by: Gizznitt Malikite
Edited by: Gizznitt Malikite on 25/08/2011 18:14:21

Option 1: Go to that position with several ships that can warp quickly and can hold tackle. Log them Off there! Then use a dispable OOC alt to wait (perferable cloaked) in that posistion to immediately tackle him when he logs back in. It will get concorded and die, but its job is to aggress him and prevent him from warping for the 10-20s it takes your tackle to land...




This was indeed the best option we had, however he had his alt in a rapier (and later in a hyena) to sling him into warp with double webs, reducing his align time to only a few seconds. That's why I missed tackle when I attempted it, however I only got one chance so I bet if I perfected it a bit I would've had him.
Most freighter pilots wont log back in as often as this one though and after getting away the first time they'll usually call it a day.

Manique
Caldari
Ominous Corp
Posted - 2011.08.26 07:24:00 - [15]
 

Edited by: Manique on 26/08/2011 07:28:28
Edited by: Manique on 26/08/2011 07:27:20
She's reffering not to deep safes, but multiple 1 mil KM safe warps being chained

Herping yourDerp
Posted - 2011.08.26 07:41:00 - [16]
 

im confused are u are war or something or seriously trying to gank a freighter.

Hirana Yoshida
Behavioral Affront
Posted - 2011.08.26 13:22:00 - [17]
 

Originally by: Herping yourDerp
im confused are u are war or something or seriously trying to gank a freighter.

High-sec griefer corp or suicide corp, does it really matter .. its all baby-seal clubbing Smile

Jalmari Huitsikko
Caldari
draketrain
Posted - 2011.08.26 14:06:00 - [18]
 

logoffski works in 0.0 and low sec too and there's freighters running through gates all day long you just don't see them since they just logoffski once someone is in local

Lykouleon
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.08.26 15:33:00 - [19]
 

You only get an agression timer if you agress someone. Freighters have no guns/drones, thus they tend to not be able to actually agress.

Cleancut92
Posted - 2011.08.26 20:45:00 - [20]
 

Originally by: Lykouleon
You only get an agression timer if you agress someone. Freighters have no guns/drones, thus they tend to not be able to actually agress.


Thats not right. If you get agressed you will get an timer aswell, which will make you stay in space 15 minutes after you log off. If you agress a target BEFORE he logs off, he will get a timer that will make him probable for 15 minutes. Confirmed by a GM.

The agression timer your talking about will, for example bring concord on your ass if you jumps from low sec to hi-sec. The timer we are talking will not.

Ephemeron
Caldari Provisions
Posted - 2011.08.26 22:05:00 - [21]
 

The greatest mistake CCP ever made with regards to logging mechanics is not resetting the vanishing timer when new aggro is received.

Whether a pilot is online or offline when aggro is received should be irrelevant.

Cleancut92
Posted - 2011.08.26 22:18:00 - [22]
 

Originally by: Ephemeron
The greatest mistake CCP ever made with regards to logging mechanics is not resetting the vanishing timer when new aggro is received.

Whether a pilot is online or offline when aggro is received should be irrelevant.


Totally agree!


 

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