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blankseplocked Duel-Rep Myrmidon. Need some advice.
 
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Satarous
Posted - 2011.08.23 15:28:00 - [1]
 

First of all, this is obviously an alt.

I like my Myrmidon fit very much, and in the short time I have been flying it I have had a good luck with it. I managed to kill a max-skilled drake, and helped kill a command ship last night. Twisted Evil

My current fit:

Highs:
6x 220mm Vulcan Autocannon II (Usually carry Barrage, and RF EMP)

Mids:
2x Electromechanical Cap booster (medium sized)
1x Warp Disruptor II
1x 10MN Mircowarpdrive II
1x Stasis webifier (T1 named)

Lows:
3x Energized Adaptive Nano Membrane II's
2x Medium Armor repairer II
1x Damage Control II

Rigs:
2x Nanobot Accel
1x Aux Nano Pump

So here are my questions:
1. Discussing rigs, is the combination I have currently optimal?
2. Concerning the 3rd Energized nano membrane, would it be better to have a Gyro instead, or something else?
3. Do I really need a second cap booster, or would a duel-web setup be better? (I know the second one helps with neuting)
4. I usually carry a mix of 10x Warrior II's, and 10x Hammerhead II's. Any suggestions of better combinations?

Thanks for your help

Roime
Gallente
Blue Republic
RvB - BLUE Republic
Posted - 2011.08.23 16:09:00 - [2]
 

1. Your combo results in highest rep amount, but uses much more cap than 2x aux nano + 1x accel, and the rep difference is actually very small (12HP/s or so). So perhaps not optimal.

2. The third EANM II means 100HP/s more repaired, gyro gives 50 dps more... it's a toss and perhaps personal preference?

3. Dual rep runs fine with just one booster... unless neuted so again, toss between extra safety and applied damage.

4. I carry ECMs instead of the second flight of Hammers.

Aamrr
Posted - 2011.08.23 16:30:00 - [3]
 

I suggest carrying EMP instead of PP. Your drones are already a good source of thermal damage and barrage gives you explosive -- but you don't really have much for shooting at shield tanks (especially T2 caldari). (If you didn't already have such a nice drone bay, I'd stick with PP.)

You might also consider exchanging your MWD for a y-t8 version. It gives the same increase and signature bloat as T2, but is easier to fit and uses less capacitor. You might even be able to upgrade your guns to 425mm if you do so.

Finally, I'd probably be in favor of dropping the second capacitor booster. If you need some extra juice, overloading is always an option. Your mileage may vary.

Satarous
Posted - 2011.08.23 17:16:00 - [4]
 

Sorry, must have typo'd in the OP. I always carry Barrage as well as RF EMP.

Never considered ECM drones.....hmm. Might need to check those out.

I may try it out without a second booster, though I don't know how well it will run under neuts.

Also, another question: I am currently using 400 Navy Charges, should I be using 800's instead? I know they provide more juice, but I can also only load a few of them. Seems like a toss-up.

Thanks for the awesome replies btw, very helpful!

Lilith Ishanoya
Lai Dai Shipments
Posted - 2011.08.23 17:41:00 - [5]
 

3rd EANM doesn't make much sense, I would exchange it for either an explosive hardener or possibly a damage mod. The rigs I'd do other way round; 2 nano pumps, 1 nanobot. Apart from that it seems spot on.

Second cap booster depends on the situation you end up in, so whichever choice you make; damned if you do, damned if you don't. If you tend to hunt PVE ships then you won't get neuted much so you can drop the second cap booster. If you fight pvp ships mostly you'll run into neuts; 2 cap boosters.

Aamrr
Posted - 2011.08.23 18:33:00 - [6]
 

Ahh, so we agree on the ammo issue then. Coolios.

Regarding ECM drones: They're amazing, but they don't benefit from the Myrmidon's ship bonus. I'd leave those for your fleetmates, who aren't as reliant on their drones for DPS.

Regarding Cap Charges: The 800's will give you more juice/second, but will leave you without capacitor for longer periods. A MAR II consumes 160 capacitor per cycle, so if you activate the charge when you're dry and use both reppers, you'll consume 40% of the capacitor immediately, and another 40% in ~10 seconds. If that capacitor gets neutralized away, you don't get another cap charge for 22 seconds.

If you have dual cap injectors, you can stagger them to mitigate this risk, but then you lose a midslot. Navy 400's can also help, but acquiring the charges can be a pain.

I don't really know what to tell you, unfortunately.

Rath Kelbore
Kings of Kill
EVE Animal Control
Posted - 2011.08.23 22:46:00 - [7]
 

Unrelated to your specific question, but try a Y-T8 MWD over the tech 2. Free up some fitting.

Abenham
Posted - 2011.08.23 22:49:00 - [8]
 

Edited by: Abenham on 23/08/2011 22:52:17
Firstly I would like to apologise for hijacking this thread.

I too am a Myrmidon fan. I have been experimenting with fits for over a year now and would like to pose the following question:

For the solo/small gang pilot, which is more beneficial from a Myrmidon Loadout?

1. The highest possible resist profile with a dual rep. This includes all resists over 70%, achieved by rigs, hardeners and energised membranes, plus the ability to overheat 3 of 4 specific damage types to 82%.

2. The highest possible rep amount, by rigs, pills and even a third rep (plus overheat). (A reasonable on paper figure being 1147 dps tanked with Uniform Damage Distribution and heat)

3. If not considered a lol-fit, a much smaller active tank + a moderate buffer (single rep + plate, also with a high resist profile) (~50k buffer, ~300 tanked with Uniform Damage Distribution, or more buffer less rep/vice versa)

Or 4. A somewhat risky venture of assuming that the Myrmidon won't be primaried due to it's reputation for a good tank/lower dps and gank fitting it in the lows and ewar fitting it in the mids.

Also, before someone else links it - My Favourite Story Of Someone Else's Epicness In A Myrmidon

Suleiman Shouaa
The Tuskers
Posted - 2011.08.23 23:53:00 - [9]
 

Originally by: Abenham
Edited by: Abenham on 23/08/2011 22:52:17
Firstly I would like to apologise for hijacking this thread.

I too am a Myrmidon fan. I have been experimenting with fits for over a year now and would like to pose the following question:

For the solo/small gang pilot, which is more beneficial from a Myrmidon Loadout?

1. The highest possible resist profile with a dual rep. This includes all resists over 70%, achieved by rigs, hardeners and energised membranes, plus the ability to overheat 3 of 4 specific damage types to 82%.

2. The highest possible rep amount, by rigs, pills and even a third rep (plus overheat). (A reasonable on paper figure being 1147 dps tanked with Uniform Damage Distribution and heat)

3. If not considered a lol-fit, a much smaller active tank + a moderate buffer (single rep + plate, also with a high resist profile) (~50k buffer, ~300 tanked with Uniform Damage Distribution, or more buffer less rep/vice versa)

Or 4. A somewhat risky venture of assuming that the Myrmidon won't be primaried due to it's reputation for a good tank/lower dps and gank fitting it in the lows and ewar fitting it in the mids.

Also, before someone else links it - My Favourite Story Of Someone Else's Epicness In A Myrmidon


Both Dual Rep and Triple Rep have their place. Dual Rep tanks less but can tank far longer and is thus suited to engagements with other Battlecruisers where the fight will drag on from my experience. Triple Rep tanks more but it's a burst tank and is thus best in engagements with more incoming DPS but which you can reduce quickly and is thus more suited against Frigate and Cruiser heavy gangs.

When I do fly the Myrmidon in a gang, I normally fly it as the bait and thus fit for max active tank. I suppose you could fit a plate on it, but you sacrifice resists which can often make the difference between barely tanking and your tank failing.

P.S. Thanks for the blog plug!

Skinae
Hello Kitty Hug Patrol
Posted - 2011.08.24 00:35:00 - [10]
 

My advice: Tri rep it.

GeneticWeapon
GoonWaffe
Goonswarm Federation
Posted - 2011.08.24 04:38:00 - [11]
 

High
6x Dual 180mm Autocannon IIs (Barrage)
Mid
1x Y-T8 Overcharged Hydrocarbon I Microwarpdrive
1x Warp Scrambler II
1x Stasis Webifier II
1x Medium Electrochemical Capacitor Booster I (800s)
1x Medium Capacitor Booster II (800s)
Low
3x Medium Armor Repairer II
2x Energized Adaptive Nano Membrane II
1x Damage Control II
Rigs
1x Medium Anti-Explosive Pump I
2x Medium Nanobot Accelerator I
Drones
2x Ogre II
2x Hammerhead II
1x Hobgoblin II

/thread


 

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