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blankseplocked HELP! need understanding of optimal range and falloff
 
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Jijijiiijiiii Ijijjiijiijj
Posted - 2011.08.23 12:31:00 - [1]
 

Edited by: Jijijiiijiiii Ijijjiijiijj on 23/08/2011 12:30:55
hi all. absolute noob here:
im confused about what distance i should be orbiting when i fit a gun .
lets say it had 2000m optimal, and 6000m falloff
should i orbit at 8000m, 6000m or 2000m?
what is falloff?
where is the most power from the gun distance?
any info would be helpful
thanks
Jiji

Tanith YarnDemon
Posted - 2011.08.23 13:02:00 - [2]
 

It's outdated but take a peek.

Tristan Diablos
Posted - 2011.08.23 13:12:00 - [3]
 

Edited by: Tristan Diablos on 23/08/2011 13:20:39
If you are tracking well in Optimal range you will hit for full damage, once you enter fallof your chance to hit will decrease. At optimal + falloff you have 50% chance to hit, at optimal + falloff x2 you have 0% chance to hit. So taking your example, at 8000m you will only be doing half the damage you would be at 2000m, at 6000m you will be doing 33.3% less damage than at 2000m (forgive me if my math was a bit off on that one) at 14km you will be doing no damage at all.

The range you engage at depends a lot on what you are facing, say you are flying a minmatar ship with a lot of falloff and engaging a blaster fit ship which has terrible range compared to yours you might want to orbit at optimal + falloff, you might only be doing 50% of your possible DPS but the other ship will be doing 0% etc.

NoNah
Posted - 2011.08.23 13:24:00 - [4]
 

Originally by: Tristan Diablos
If you are tracking well in Optimal range you will hit for full damage, once you enter fallof your chance to hit will decrease. At optimal + falloff you have 50% chance to hit, at optimal + falloff x2 you have 0% chance to hit. So taking your example, at 8000m you will only be doing half the damage you would be at 2000m, at 6000m you will be doing 33.3% less damage than at 2000m (forgive me if my math was a bit off on that one) at 14km you will be doing no damage at all.


There's just a few details that are not quite true. You do have 50% chance to hit at optimal + falloff, you do have a slight chance to hit at optimal +2x falloff(4% iirc) and you will still hit quite a bit further than 2x falloff, even if the damage is negligible. However, it's not linear between optimal and those points, meaning at optimal + 0.5 falloff you will hit more than 75% of the rounds. Which would mean that at 6000m you'd be doing something like 80% of the damage at optimal range.

Add to this the fact that hit quality decreases as you enter falloff, giving you even less damage the further out you get. You can quite easily find that formula through google or even eve-search or eve-dev, but to give you an idea I want to recall you doing something like 46% damage at Optimal + falloff.

Kunming
Amarr
T.H.U.G L.I.F.E
Xenon-Empire
Posted - 2011.08.23 14:41:00 - [5]
 

Everything said is true, but in reality its not that easy.

Sometimes you do more dmg at optimal + falloff ranges than you do at optimal range, if your facing a target thats orbiting you and you cant hit it because of the transversal maybe you could double the range to reduce transversal and start scoring hits.

Remember, the closer your get the higher tracking values you will need for the same speeds.


 

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