open All Channels
seplocked Assembly Hall
blankseplocked [Proposal] Making interdictors useful again in skirmish warfare
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Leon 026
Caldari
Veto.
Veto Corp
Posted - 2011.08.23 08:07:00 - [1]
 


If there was one thing that the "ludicrous speed" era (caused not by faction mods, but the implementation of MWD overheating and out-of-proportion modules and rigs that caused the based MWD speed multiplier to explode), was that we saw an increase of small ship pvp. While thankfully the days of seeing 11k/s nanophoons are gone, and though some have blown the idea skirmish warfare out of proportion with i-stab stacking and polycarb stacking on every ship that could fit a microwarpdrive, there was a main benefit that I believe CCP have overlooked: a) putting experienced pilots back into frigates, b) the niche "dogfighting" style of PvP (unlike the current I scram and web you, and see who's tank dies first), c)made newer pilots interested in flying smaller ships and brought more people to pvp in smaller ships.

That is not to say that it was balanced as one particular weapon system had the advantage of always insta hitting (Crow), but this was mainly the issue of ships flying at 12k/s and guns not tracking above 6k/s.

There was a ship type that *used* to counter this however, which was the destroyer-cass interdictor with its dual role of bubble dropping, and anti-frigate warfare. This however with the first interdictor speed nerf, followed by the overall ludicrous speed nerf, has rendered the interdictors woefully useless, and namely the infamous Eris still generally useless other than a suicide bubble ship - leading to the irony of high skill level required to fly a one-trick suicide boat.

My proposal is to undo the initial interdictor speed nerf and to increase their speed level to attain an average speed of 3-4k/s (as opposed to the current 2-3k/s), thus allowing to speed tank better - as already the signature bloom with the MWD on an already large destroyer hull makes it *extremely* fragile.

In line with every ship having a role in a fleet, the interdictor should be something more than a disposable use-once ship, and should bring more to the fleet - also allowing it to take part in a more active role in lighter and faster skirmish gangs.

GreGh Rakrot
Rionnag Alba
Posted - 2011.08.23 08:31:00 - [2]
 

Interdictors are flying coffins and had speed nerfed twice before the big nano nerf happened. Give them little bit more speed again so you can maybe survive more then 1 bubble :P

Oh and something I have been theorycrafting about, maybe give them imunity from their own bubble ? So you can try warping out after bubbling, but only from your own interdictor sphere. Just a thought.

Darius III
Caldari
Interstellar eXodus
BricK sQuAD.
Posted - 2011.08.23 08:50:00 - [3]
 

Lol @ Eris :D I like proposal. D3

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.08.23 09:45:00 - [4]
 

Even more than undoing speed nerf, dictors need a sig buff. They're almost the size of cruisers. Ideally the sig buff should be inversely proportional to the final MWD speed, so the Sabre, being the fastest, ends up the largest

The Flycatcher, Eris and Heretic also need a fittings buff so that they can match the Sabre in this respect. The Sabre can fit a dual MSE tank with a full rack of weapons.

Hirana Yoshida
Behavioral Affront
Posted - 2011.08.23 11:28:00 - [5]
 

Speed is bad, if you want survivability then here is a better option:
- Decrease signature of Destroyers slightly, and by extension that of Interdictors.
- Give Interdictors the same MWD bonus that Interceptors enjoy.

They (T1/T2) could also do well with a decrease in gun count with 2x bonus instead (think pirate/marauders), small guns are rather pricey now.

Jalmari Huitsikko
Caldari
draketrain
Posted - 2011.08.23 11:37:00 - [6]
 

Edited by: Jalmari Huitsikko on 23/08/2011 11:44:33
Sabre is ridiculously overpowered compared to other interdictors, even if you drop weapons for 2 bubble launchers it's still better in combat than any other interdictor with full rack of best possible guns.

First we need other dictors put in line with sabre (namely all of these: buffer, speed, dps) then we could think some kind of oomph. Even sabre is a bit fragile, but only against bigger ships like cruisers.

Generally I wouldn't suggest oomphing sabre further until other dictors would be somewhat useful for anything.

What I am trying to say is that interdictors are fine, if sabre is only interdictor in game.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only