open All Channels
seplocked Features and Ideas Discussion
blankseplocked Suggestion: Super Capital Blob Counter
This thread is older than 90 days and has been locked due to inactivity.

Author Topic

Makari Aeron
Posted - 2011.08.23 01:13:00 - [1]

Earlier today, this super capital blob consisting of ~5 titans and ~23 Super Carriers supported by ~50 Tengus and a few stealth bombers took out the station in 3 minutes.
Please visit your user settings to re-enable images.

My suggestion to negate the overwhelming Super Capital Blobs would be to add smart bombs to stations (50km range).

Balance Suggestions and Restrictions:
1. The smart bomb can only be used X times before fuel runs out
2. This can only be activated when SBUs are online in the system

1. The smart bomb would eliminate SC blob on stations
2. This would reintroduce the Dreadnaught as a viable ship in Sov Warfare without having to rebalance the SCs or Dreadnaughts
3. It would also put Carriers and SC back where they belong, as support for Dreadnaughts and Titans
4. The smart bomb would allow smaller alliance to have some defense against the overwhelming blobs

1. The SC blobs could simply wait until the system is theirs before blowing up the station
2. If automatic, it could potentially blow up friendlies and other unintended victims

Another place these smart bombs could be useful would be on POS's (uses fuel, must have module), this would rule SC and Carriers out of most SOV warfare.

Makari Aeron
Posted - 2011.08.27 16:50:00 - [2]

Obligatory bump since there is no response.

Posted - 2011.08.27 18:04:00 - [3]

Could quite easily be abused - hell, it sounds like a very good way to make sure your station is clear to undock...

Goonswarm Federation
Posted - 2011.08.27 18:33:00 - [4]

How does putting SBs on stations give dreads a role in sov? Are these things going to be so powerful they can one pulse a titan? If not, how does this do anything, as supers will just sit there and tank it. If they could instapop fighterbombers, that might be something.. but not enough to discourage alliances to bring them. Also, most ships used for station shooting can hit much farther than 50km out.

Hirana Yoshida
Behavioral Affront
Posted - 2011.08.27 18:59:00 - [5]

And all the SCs need do is switch to T2 sentries, will take marginally longer (guessing <15mins) to kill a station ..
Or they'll just bring the rest of the missile-spam blob instead.

Wrong tree to be barking up.


This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only