Originally by: Archlight Mofisdon
I'm sure this has been brought up one or two times before, but I'm not having any luck finding my answers.
I have some fairly newbiesh questions regarding mercs. There seem to be so many merc groups, how would one choose?
I represent a very small corp/alliance that wishs to put low sec pressure on group of about 5 systems. Politics in these systems are complex, to say the least and if my corp/alliance could remain totaly anon that would be perfered.
Could any non-trollie answer some simple questions for me?
1.Whats the going rate for small Low sec hurrasment squad? The target is a group (10 or so)of -9.9 sec status players who patrol and operate in this small area.
2. What should i look for in my mercs? There are so many I'm never really sure what to check.
3. How do prevent hired mercs from divulging personal intell about who hired them? I assume they could deduce who the hiring corp/alliance is, when I ask them simply not to shoot them. Do you usualy have to pay more for total anonimity?
4. What kind of results should I ask for? How do I know the merc group won't just wander off with the isk and sell me to the pirates? In mercs do you usualy get what you pay for?
5. How much should I pay, how should I pay...? Pay in lost ships? Pay cash? Pay per kill? if you were in my boots and you were a carebear scum that liked to build things in low sec, what would you do?
6. Is it cheaper to just pay "protection" money to the pirates? That always runs the risk of being jacked up like the mob.
We have tried to handle the issue ourselves and we simply fail. We are great at making money, but horrible at kicking ass and taking names.
I think we just need Murdoc from the A-Team and B.A.
1. I have no idea truthfully. Always dealt with high sec mercs.
2. First and foremost, is going to be killboard. If these guys have a ****ty ratio, especially on ISK destroyed vs ISK lost, then they're just going to feed ships to your pirates. You might also want to ask your mercs for references, though those can be faked with some effort.
3. Use an alt. Just make a character on your account, since you can have up to three, and biomass him after the contract is done. Tell your mercs to only engage the targets you're hiring them to kill, and to ignore everyone else in the area.
4. As for results, it'll be pretty obvious if they're hard at work or not. A dedicated corp will be in local most of the time, and will cripple the activity levels of your pirates. In addition, most mercs are out for kills first, and ISK second. Anyone with a good killboard probably won't rip you off.
5. Payment can be negotiated in a few ways. The simplest is often a lump sum payment - this varies based on what kind of hardware your pirates have available. One of my favorites is to offer 50% of the value of destroyed enemy ships as payment - just make sure you verify all your killmails through FRAPS or the API for this method.
6. It depends on the reputation of the pirates truthfully. If you want to find out how their "protection" fees work out, contact some of their other "customers" and see how they're handling it.