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Erelaszun
No Right Choice
Posted - 2011.08.21 21:35:00 - [1]
 

I Propose a new ship type that will fill the void between Transport Ships, and Freighters.

I would Suggest a "Cargo Ship". No Slots, but give it bonuses equal to that of Freighters, but still keep it about 1/2 the max a Freighter can hold.

The amount of cargo hold difference between a transport, fully trained, and a Freighter, stock, is huge. I believe there
is a good spot in the middle for new players wanting to get into courier/hauling, but cant afford a full fledged freighter.

Plus of course, it opens up more Manufacturing, Blueprint research, etc.

I honestly cant think of any downside to a "Cargo Ship". As long as it follows in the footsteps of Freighters in that
its made for one thing only, hauling freight. No Slots, just like freighters, but cheaper, and can only hold 1/2 the amount of cargo.

Thoughts?

Maz3r Rakum
Gallente
The Imperial Fedaykin
Posted - 2011.08.21 21:44:00 - [2]
 

Yeah. What if it could run mining links, and also store ships in a ship hanger?

Orca already does this.

Erelaszun
No Right Choice
Posted - 2011.08.21 21:47:00 - [3]
 

No No... I am talking Specialized Sub-Freighter ship.

Orca has its purpose, To help mining ops, But there is no dedicated hauler in-between a transport ship, and a Freighter.

Forum Alt Shaishi
Posted - 2011.08.21 21:59:00 - [4]
 

Edited by: Forum Alt Shaishi on 21/08/2011 22:04:14
Instead of a new ship class, why not just make a budget version of the current freighters?
Like the Orca is to the Roqual.
And make them use the same skills, eg, for the mini Charon: cal freighter lvl 1, since they are working to freighter anyway,
And this way they only need to add 4 ships, instead of 4 ships, new market sub-menu and 4 skills.

Quote:

I would Suggest a "Cargo Ship". No Slots, but give it bonuses equal to that of Freighters, but still keep it about 1/2 the max a Freighter can hold.

The 5% speed bonus should changed to a agility bonus, to make getting into warp faster, and because we can warp to 0, so a speed bonus is unnecessary,
As for the cargo space, 1/3 of the current freighters would be better, as not to encroach to much on the current freighters.
And they should warp at 1.5 AU/s, instead of 0.75 AU/s to make getting around faster, and since they carry less.
As for the rest, yes, they should have the same restrictions as the current freighters.

Quote:
Yeah. What if it could run mining links, and also store ships in a ship hanger?

Orca already does this.

The Orca also needs other skills then a freighter, and carries less then the proposed budget freighter.

Erelaszun
No Right Choice
Posted - 2011.08.21 22:05:00 - [5]
 

Originally by: Forum Alt Shaishi
Instead of a new ship class, why not just make a budget version of the current freighters?
Like the Orca is to the Roqual.
And make them use the same skills, eg, for the mini Charon: cal freighter lvl 1, since they are working to freighter anyway,
And this way they only need to add 4 ships, instead of 4 ships, new market sub-menu and 4 skills.


The only reason I did not suggest this, is being 1/2 the size, or 1/3 as you recommend, is they would no longer be in the
capital size demographic. They would be closer to the size of a Battleship, but for hauling only.

Originally by: Forum Alt Shaishi

The 5% speed bonus should changed to a agility bonus, to make getting into warp faster, and because we can warp to 0, so a speed bonus is unnecessary,
As for the cargo space, 1/3 of the current freighters would be better, as not to encroach to much on the current freighters.
And they should warp at 1.5 AU/s, instead of 0.75 AU/s to make getting around faster, and since they carry less.
As for the rest, yes, they should have the same restrictions as the current freighters.


I agree to this as well. 1/3 is ok, that can maybe get trained up to 1/2 cargo room of a non-trained freighter?

The Agility bonus, as well as a 1.5AU/s warp speed, also goes with being 1/2 the size (or 1/3 in your suggestion).

Chunicha
Posted - 2011.08.22 02:19:00 - [6]
 

This is a 'neat' idea and all, but considering the balance issues and other things that need correcting in the game (such as making mining profitable enough to actually be worth your time), I don't see any real NEED for this and designing a new ship would take enough developer resources to make this rather impractical at least in the short run. CCP should focus on correcting problems before putting neat ideas in, but then again, we did get the NeX while they ignored larger issues such as mining, technetium, and supercaps, so who knows Rolling Eyes

Darius III
Caldari
Interstellar eXodus
BricK sQuAD.
Posted - 2011.08.22 02:34:00 - [7]
 

I have suggested such a ship. It soul dbe easier to fly than Orca/Freighter, no slots and just a tiny amount more Hit Points than a regular Industrial and less than a Blokade runner-so it will be easy to suicide gank. D3

Andramedae
Posted - 2011.08.22 09:10:00 - [8]
 

Originally by: Darius III
I have suggested such a ship. It soul dbe easier to fly than Orca/Freighter, no slots and just a tiny amount more Hit Points than a regular Industrial and less than a Blokade runner-so it will be easy to suicide gank. D3


It could be called a "Frawler", or maybe a "Heighter" (emphasis on the eight).

foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2011.08.22 09:20:00 - [9]
 

Originally by: Forum Alt Shaishi
Instead of a new ship class, why not just make a budget version of the current freighters?


You mean something like transport ships?

Forum Alt Shaishi
Posted - 2011.08.22 11:07:00 - [10]
 

Originally by: foksieloy
Originally by: Forum Alt Shaishi
Instead of a new ship class, why not just make a budget version of the current freighters?


You mean something like transport ships?


Yes, tho with more then 200Km≥ of cargo space in stead of 35Km≥(Give or take a few Km≥) that Transports can carry.
Although Jump freighters have that kind of cargo cap, they are not really a budget ship at about 5B each.

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2011.08.22 14:39:00 - [11]
 

It's called an orca.... we do not need yet an another ship.

Erelaszun
No Right Choice
Posted - 2011.08.22 15:35:00 - [12]
 

Originally by: Drake Draconis
It's called an orca.... we do not need yet an another ship.


/facepalm

Orca's are specialized for mining ops, aka, Ore hold, Ship Bay, etc.

we are talking about a specialized cargo ship, in-between Transports and Freighters.

I feel as if I am repeating myself Neutral

Vertisce Soritenshi
SHADOW WARD
Tragedy.
Posted - 2011.08.22 15:47:00 - [13]
 

Originally by: Erelaszun
Originally by: Drake Draconis
It's called an orca.... we do not need yet an another ship.


/facepalm

Orca's are specialized for mining ops, aka, Ore hold, Ship Bay, etc.

we are talking about a specialized cargo ship, in-between Transports and Freighters.

I feel as if I am repeating myself Neutral


You are...but only because a lot of people on these forums either can't read or just don't bother to.

I agree with you though and support your proposal.

mxzf
Minmatar
Shovel Bros
Posted - 2011.08.22 16:50:00 - [14]
 

Edited by: mxzf on 22/08/2011 16:50:38
Originally by: Forum Alt Shaishi
Edited by: Forum Alt Shaishi on 21/08/2011 22:04:14
Instead of a new ship class, why not just make a budget version of the current freighters?
Like the Orca is to the Roqual.
And make them use the same skills, eg, for the mini Charon: cal freighter lvl 1, since they are working to freighter anyway,
And this way they only need to add 4 ships, instead of 4 ships, new market sub-menu and 4 skills.

Quote:

I would Suggest a "Cargo Ship". No Slots, but give it bonuses equal to that of Freighters, but still keep it about 1/2 the max a Freighter can hold.

The 5% speed bonus should changed to a agility bonus, to make getting into warp faster, and because we can warp to 0, so a speed bonus is unnecessary,
As for the cargo space, 1/3 of the current freighters would be better, as not to encroach to much on the current freighters.
And they should warp at 1.5 AU/s, instead of 0.75 AU/s to make getting around faster, and since they carry less.
As for the rest, yes, they should have the same restrictions as the current freighters.

Quote:
Yeah. What if it could run mining links, and also store ships in a ship hanger?

Orca already does this.

The Orca also needs other skills then a freighter, and carries less then the proposed budget freighter.


+1 for this. I like this idea a lot actually. I know personally, I'm part of a corp that does enough mining for it to be a pain to haul the ore between systems in an Orca but not enough to really justify dropping 800M on a freighter, despite having the needed skills. I'd like to be able to get 200k m3 or so of cargo for 300-400M, that would be sweet.

Maz3r Rakum
Gallente
The Imperial Fedaykin
Posted - 2011.08.22 21:01:00 - [15]
 

I think it should have a tractor beam bonus in addition to being named after a black and white color whale.

Shartifartblast
Minmatar
In Praise Of Shadows
Posted - 2011.08.22 21:16:00 - [16]
 

Orca

Erelaszun
No Right Choice
Posted - 2011.08.23 02:10:00 - [17]
 

Originally by: Shartifartblast
Orca


In my greatest schwarzenegger voice

"its not an orca!"

Shartifartblast
Minmatar
In Praise Of Shadows
Posted - 2011.08.23 03:09:00 - [18]
 

Originally by: Erelaszun
Originally by: Shartifartblast
Orca


In my greatest schwarzenegger voice

"its not an orca!"


I know we have a difference of opinion here but that made me lol Laughing

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2011.08.23 04:06:00 - [19]
 

Originally by: Erelaszun
Originally by: Drake Draconis
It's called an orca.... we do not need yet an another ship.


/facepalm

Orca's are specialized for mining ops, aka, Ore hold, Ship Bay, etc.

we are talking about a specialized cargo ship, in-between Transports and Freighters.

I feel as if I am repeating myself Neutral


Maybe you should learn to play the game and actually use the orca for transport of goods and not focus on the eff'ing ore hold or ship bay for once.

I use it as a medium sized freighter all the freaking time.

So scuse me for bursting your delusional state of blissful desire. I prefer practicality... adding an another ship to the broken game is going to make things worse...not better.

Lykouleon
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.08.23 05:11:00 - [20]
 

This is a novel and innovative idea that's never before been brought into the assembly hall. Quick, to the supporting device! Rolling Eyes

Erelaszun
No Right Choice
Posted - 2011.08.23 15:31:00 - [21]
 

Originally by: Drake Draconis
So scuse me for bursting your delusional state of blissful desire. I prefer practicality... adding an another ship to the broken game is going to make things worse...not better.


All these people who say the game is "broken"...

if that is so, why do you still play, and PAY, for a broken game?

Doesn't make you look very smart Rolling Eyes

E man Industries
Posted - 2011.08.23 16:31:00 - [22]
 

Edited by: E man Industries on 23/08/2011 16:37:36
it sucks the orca is off on a diffrent skill path.

I don't need a full frieghter...but I do need somethign bigger than a transport.

So made my suggestion

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1569146

Basically modify frieghters to allow rigs.

A frieghter with 3 agility rigs would cary less than the current frieghters but be much faster. Conversly a cargo riged frieghter would be as they currently are.

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2011.08.24 14:55:00 - [23]
 

Originally by: Erelaszun
Originally by: Drake Draconis
So scuse me for bursting your delusional state of blissful desire. I prefer practicality... adding an another ship to the broken game is going to make things worse...not better.


All these people who say the game is "broken"...

if that is so, why do you still play, and PAY, for a broken game?

Doesn't make you look very smart Rolling Eyes


If you did a little homework and actually paid attention as to why I'm still here... you would have the answer already.

Not too bright are you.

PS: Its the same reason the bulk of us are still here.

Newt Rondanse
Posted - 2011.08.24 15:15:00 - [24]
 

The ship-slot would be a highsec Transport. T2 hauler, optimized more for carrying capacity than tank.

There is *potential* room there, certainly there is a market for such a ship.

Erelaszun
No Right Choice
Posted - 2011.08.24 16:18:00 - [25]
 

Originally by: Drake Draconis
If you did a little homework and actually paid attention as to why I'm still here... you would have the answer already.

Not too bright are you.

PS: Its the same reason the bulk of us are still here.


Wrong, Sir.

See, As I don't really care about your "broken game" argument, why would I do the homework to find out truly why you are here.

So, to you, the game is broken, good for you, Feel better about yourself?

If the game was as broken as you claim it to be, alot less people would be playing it.

So I actually am pretty bright. I just choose not to care why you think the game is broken.
So, why do you just do the same, don't care why I DON'T think the game is broken, and quit trolling because my
idea is different from yours.

I am so tired of "Entitled People" ugh

Sephiroth CloneIIV
Rim Worlds Republic
Shadow of xXDEATHXx
Posted - 2011.08.25 02:01:00 - [26]
 

The current max space I got in a iddy 5 is 39k (cruiser size)

for freighters it can go up to 1000k (usually closer to 800k)

For this new ship have it physically the same size as battleships but fatter. Have it be able to be fitted with mods (like orca industrial) and 200k capacity with max skills and mods/rigs. Also have training it similar too (need race industrial 3 to get it). Then have training this new industrial type the perquisite to freighters (like BS are to carriers/dreads). Have it also priced like a battleship.

Or another idea which would diminish the need for lots of new racial ships and alter the current skill progression is to have it in the same category as the noctos.

That makes it a good intermediate, not too close to the capacity of a real freighter but a good leap from a regular industrial. (its basically got 5X more then a industrial and a freighter got x5 more then it).




Sephiroth CloneIIV
Rim Worlds Republic
Shadow of xXDEATHXx
Posted - 2011.08.25 02:14:00 - [27]
 

Originally by: Drake Draconis
Originally by: Erelaszun
Originally by: Drake Draconis
It's called an orca.... we do not need yet an another ship.


/facepalm

Orca's are specialized for mining ops, aka, Ore hold, Ship Bay, etc.

we are talking about a specialized cargo ship, in-between Transports and Freighters.

I feel as if I am repeating myself Neutral


Maybe you should learn to play the game and actually use the orca for transport of goods and not focus on the eff'ing ore hold or ship bay for once.

I use it as a medium sized freighter all the freaking time.

So scuse me for bursting your delusional state of blissful desire. I prefer practicality... adding an another ship to the broken game is going to make things worse...not better.


We could use more ships with bonuses people want. And not be stuck with a hodgepodge of hardwired bonuses and bays. A non-restrictive pure generalist hauler, with one big hold not specialized for ore or anything else. It would be like saying a carrier can do the job of jump freighers or freighers, even though the large amount of their storage is hardwired for 2 specific types of items (assembles ships and drones).

Velicitia
Gallente
Open Designs
Posted - 2011.08.25 12:41:00 - [28]
 

Originally by: Sephiroth CloneIIV
Originally by: Drake Draconis
Originally by: Erelaszun
Originally by: Drake Draconis
It's called an orca.... we do not need yet an another ship.


/facepalm

Orca's are specialized for mining ops, aka, Ore hold, Ship Bay, etc.

we are talking about a specialized cargo ship, in-between Transports and Freighters.

I feel as if I am repeating myself Neutral


Maybe you should learn to play the game and actually use the orca for transport of goods and not focus on the eff'ing ore hold or ship bay for once.

I use it as a medium sized freighter all the freaking time.

So scuse me for bursting your delusional state of blissful desire. I prefer practicality... adding an another ship to the broken game is going to make things worse...not better.


We could use more ships with bonuses people want. And not be stuck with a hodgepodge of hardwired bonuses and bays. A non-restrictive pure generalist hauler, with one big hold not specialized for ore or anything else. It would be like saying a carrier can do the job of jump freighers or freighers, even though the large amount of their storage is hardwired for 2 specific types of items (assembles ships and drones).


Fact of the matter is, the ships were *far* too overpowered before they started segregating bays (IIRC, rorq on launch had approx JF-sized cargobay when rigged/fitted for transport).

Yeah, the way they have things now might not be ideal, but they're getting better (except Incarna... that was a few steps backwards).


 

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