open All Channels
seplocked Science and Industry
blankseplocked Wanting to get into Manufacturing
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Lomax Shouna
Posted - 2011.08.21 17:49:00 - [1]
 

Hi guys,
I've been playing now for nearly 2 years, however only really in PVP/missions and I've not had the time or patience for manufacturing.
I've really wanted to give it a try but the abundance of things to take into consideration has kind of put me off.
I just wanted to ask some questions to see if people can help me out with it.

1. What's the minimum skillset I should have before I attempt to construct things?
2. If I was to build ships, most likely Battlecruisers, would I benefit from having my own POS setup in hisec
3. Would I benefit in anyway procuring the ores I need myself, like mining whilst I have ships being built to build up a store of ores, or just buy them off of the market?

These are the only things I can think of at the moment, but any hints, tips or further reading about Manufacturing in general, I would greatly appreciate.

Regards, Lomax

Umad Bro Questionmark
Posted - 2011.08.21 18:23:00 - [2]
 

Edited by: Umad Bro Questionmark on 21/08/2011 18:24:30

Easy Mode: get into a corp and learn;

Medium Mode: study yourself, apply, trial and error, progress, learn, profit;

Hard Mode: start doing it alone without much clue seeking answers from players that rarely know what they are taking about even if it's only regarding their own niche;

You pressed Hard, yes?

edit: if you want to try manufacturing single player style try the X3 series; (nobody says don't do it alone, just don't start alone)



Hockston Axe
Amarr
Posted - 2011.08.21 18:45:00 - [3]
 

1. Production Efficiency V

2. Possibly not- highsec POS generally for research/copy/invention/build t2 components/build ammo; station manufacturing for ships/mods (POS arrays take a materials hit for ships/mods)

3. Buy them off the market via buy orders, you won’t be able to mine enough, especially for ships. Also remember what you could have sold just the minerals for instead of going through the hassle of building and then selling your finished product for less than mineral value; because someone is just going to buy it, melt it, and quietly laugh at you.

Zifrian
Deep Space Innovations
Posted - 2011.08.21 18:52:00 - [4]
 

Originally by: Hockston Axe
1. Production Efficiency V

2. Possibly not- highsec POS generally for research/copy/invention/build t2 components/build ammo; station manufacturing for ships/mods (POS arrays take a materials hit for ships/mods)

3. Buy them off the market via buy orders, you won’t be able to mine enough, especially for ships. Also remember what you could have sold just the minerals for instead of going through the hassle of building and then selling your finished product for less than mineral value; because someone is just going to buy it, melt it, and quietly laugh at you.



This is the basics. I would also look into Mass Production and Advanced Mass Production so you can have more industry slots. At first you won't think you'll need them but you will want them soon enough. Depending on your sale volume, you might look at Accounting and Broker Relations to cut down some of the taxes.

This all assumes you have a few BPO's or supply of BPC's you can use.

It is a bit of work and you need to do some research. There really is no "uncomplicated way" to do industry.

Kesshisan
Minmatar
Posted - 2011.08.21 19:03:00 - [5]
 

Originally by: Lomax Shouna
1. What's the minimum skillset I should have before I attempt to construct things?


To see if you "like manufacturing" you need no extra skills than what you already have.
To make isk, Production Efficiency IV.
To make real isk, Production Efficiency V and a few into Mass Production.

Originally by: Lomax Shouna
2. If I was to build ships, most likely Battlecruisers, would I benefit from having my own POS setup in hisec


Some people will, some people won't. Personally I'm a lone wolf of manufacturing and I do everything using public installations. While I may be in a corp, my corp is not a manufacturing corp and I usually hang out in a sector of space far away from my corporation's home base.

I make plenty of isk from manufacturing, but I also have other sources of income, too. I find manufacturing to be fun AND profitable, in that order.

Originally by: Lomax Shouna
3. Would I benefit in anyway procuring the ores I need myself, like mining whilst I have ships being built to build up a store of ores, or just buy them off of the market?


Understanding opportunity cost is key. Notice that I didn't answer your question, because it is very likely that the answer is "It depends..." Once you figure out your opportunity cost you can increase your profits accordingly.

Also do remember that half of industry is marketing. So if you aren't comfortable trying to peddle your wares you're not going to be able to make any isk.


Taron Hakard
Posted - 2011.08.22 20:07:00 - [6]
 

To manufacture you need Industry at level 1, to start making any money you need Production Efficiency at 5, then to make even more money you need Advanced Mass Production, it's not rocket science. Nobody is going to tell you what to build, you get a manufacturing tool, you type in mineral prices, you pick what you could be making, then you check the market. As for mining while your ships are building. If you're manufacturing and you still want to be making money on the side, you should be doing what is most profitable for you. If it's mining, it's fine, if not, don't waste your time doing it.

As for general tips, start researching blueprints now, the sooner the better and it's an investment. No matter if you'll continue manufacturing or decide to quit in a week.

Lomax Shouna
Posted - 2011.08.30 11:47:00 - [7]
 

Thank you all for your input. I've begun training the skills you have mentioned.
Thanks :)

Xearal
Minmatar
SOL Industries
Black Thorne Alliance
Posted - 2011.08.30 12:15:00 - [8]
 

I would also recommend Spreadsheets V to figure out what is good to make.

As a start I would recommend going into ammo production. It's very easy to get into it, though not much profit to be had per item, the volume can make up for it, and it will teach you the basics on how you can manufacture things and make a profit doing so. Once you got the idea, you can expand your production to modules, ships and whatnot.

A high sec POS is usefull, but not nescessary for manufacturing. it cuts down on the manufacturing times of your products though, that helps.

I would also recommend getting your minerals off the market, it saves a lot of hassle really. alternatively, skill up/rep up so you have perfect refining skills and refine ores you buy on the market, or modules that nobody wants.

For starters check the contracts for pre-researched ammo BPO's, buy those and use those to get into the swing of manufacture.

Recommended skills:
Production Efficiency 5
Mass production 4
Industry 5
Gallente Industrial 5 ( hauling your goods )
Broker Relations 5
Accounting 5
more trade skills to set up enough buy and sell orders.

If you like it, get a small POS, and some labs up, and begin researching your next blueprints.

Skills for this:
Science 5
Laboratory Operation 4+
Metalurgy 5
Research 5
Ancoring 3( or 5 so you can get POS gunnery skills )
Possibly PI skills to make some of your own fuel.

Now you'll be able to get into Tech 1 module/ship manufacture. the modules are a meh market, but ships can be pretty good. the Drake for instance is a very popular ship, as are rifters, hurricanes, tempests, armageddons, Apocs and whatnot. If you're a missioner/PvPer you probably know which ships are 'good' and are used a lot as backbone for fleets. These are the ones you'll be wanting to look at.

If you're still enjoying this, and you want to expand, a good start for that would be:
Advanced Mass production 4-5

Next up, you can choose to go into the tech 2 market, which can be quite lucrative, but has cuthroat competition. For this you will need science skills, lots of them. to make tech 2 items, you must copy a tech 1 BPO, then invent the tech 2 BPC from the tech 1 BPC, using datacores, an interface, and possibly a meta 1-4 item, and or decryptors. The last will alter not only your chances of success, but also the mineral cost, time cost and the amount of runs on the blueprint.

If you wish to go into this kind of manufacturing, you will need the science skills involved with the invention of a specific item, both for invention and for manufacture, though invention is chanced based, so you will need 4-5 to get the best results.
To make the tech 2 item from the BPCs, you will usually need a tech 1 version of the item( you can make them from the original tech 1 BPO, so easy :) ), moongoo stuff, usually processed into some kind of thingamajig(ie: Photon Microprocessors, thermonuclear trigger units, etc. ), morphite, some more minerals, possibly PI products like robotics, or construction blocks, and the appropriate R.A.M.s.

by increasing your production lines, you get the moongoo item BPO's, research them, buy the moongoo and make them yourself to save you a little cost in that. But investment cost goes up doing this.
RAMs are also manufactured, so getting the BPO for these things is also generally a good idea, they only require regular minerals anyway, so it's easy to factor them into your production costs.

At this point, spreadsheets are a must, and more advanced tools highly recomended. ( I'm at this point myself, just starting out with this )

Recomended skills:
Racial Encryption methods 5
scientific skills for what you want to invent at 4-5
Laboratory operation 5
Advanced Laboratory operation 4-5
Scientific Networking 2-3
(Jump) Freighter skills

Beyond this, there's also T3 production, but I've only glanced at how that works, so I can't give you any solid advice on how to proceed with that.



Ferrus Mehtalls
DEXN Recruitment
Posted - 2011.09.01 14:53:00 - [9]
 

I'm using Xearal's post above as my Bible! Yoink.

Please Xearal, if you have anything else that is that helpful and well thought out and written that you'd like to share - feel free to fill up my eve mail box with it.

I'm not new in the game, but I'm very new in the manufacturing aspect of it and that post was EXACTLY what I needed to see to get me thinking of a plan to move forward.

Thank you!

Xearal
Minmatar
SOL Industries
Black Thorne Alliance
Posted - 2011.09.02 11:57:00 - [10]
 

*blush* Thanks :)

I recommend checking out the sticky in this forum, there's a lot of very usefull links there, along with some tools and such you can download to help work out your production profits etc.

For out of game skills you'll want to learn how to use spreadsheet programs, like Excel, or Open Office Calc. The biggest skill as a manufacturer is working out what to produce to make profit, once you got that sorted, it's just point, click, wait, profit.



 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only