**Originally by:** *Heth Stampede*

Tippia i'm sorry I don't really get the math you used but either way it still doesn't explain how with a single level of KSC gives barely a 1.1% boost when the math says it should be 1.875.

Then let's go through it one step at a time. Mainly because I'm sure you're not the only one with the issue. Also due to boredom.

**Originally by:** *Tippia*

Machariel: 40% base kinetic resist.

Kinetic Deflection Amplifier II: 37.5% kinetic resist bonus.

Kinetic Shield Compensation: 5% bonus to bonus per level.

So here are your basics. The base resist is inherent in the hull and any modifications to it are on the remaining resistance hole -- so they modify the 60% remaining incoming damage,

*not* the 40% resistance.

The amplifier (without skills) would remove 37.5% of the remaining 60% kinetic hole. This comes to 60*.375 = 22.5% removed (so new resistance of 62.5%).

Because amplifiers are adjusted by compensation skills at 5%/level, the amplifier at kinetic comp 1 actually gives you 1.05*37.5% = 39.375%. So that is the actual percentage of the 60% hole that is removed, giving:

60*.39375 = 23.625% increase on your base 40% resist = 63.625% resist.

(Note that at KSC 5 this would be 68.125% kinetic resist, so the next four levels of KSC improve your resist by ~4.5% resistance.

Anyhow, that's how the actual math works. If you're still confused about it, ask about specifics of where it doesn't make sense. Your error in where you think "the math says it should be" is in there somewhere.