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blankseplocked Complete SOV Overhaul proposal
 
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The Pillar
Cornerstone Unlimited
Posted - 2011.08.19 14:27:00 - [1]
 

Edited by: The Pillar on 19/08/2011 14:30:12
Forced minimum 500 million docking fee (per day) on non alliance posses
(make it logistically much harder to own a ton of stations just renting them out as is the case these days)

For each constellation there are 2 Types of Sov structures

1 Main holding structure (1 Per constellation)
Then the normal ones that exist today.

The main holding structure has a timer (like POS) but very little HP (1/4 of a small pos. You attack it and timer begins Now this is the important part.

When timer has expired the alliance and ONLY the alliance that attacked the Main holding can physically shoot at the SOV structures between certain hours (set by aforementioned timer has to be 7 hour window)

These structures have the HP of 1000 Large Posses (50% overall resists) on Day one

This is IF the industrial/combat Indicators are at max. with only combat at 100% but mining at 0. It is only at half of that HP.

At this point the ONLY way for the holding alliance to regain HP on the structure is to KILL ships from the alliance attacking it.

ALL the SOV Structure in constellation regains HP for each ship killed from attacking alliance based on (some arbitrary/calculated figure which is not interesting here) I'm sticking to the method rather then mechanics.

This bonus is applied regardless of where ships are killed and are tied to the values of the ship (I'e it can not be economical to use alts in attacking alliance to boost your own HP)

Every ship that the Attackers Kill but Only in Defenders sovereign space reduces the constellation SOV HP by same set amount also.

However if defenders decide to blue ball for each day they blue ball ALL the Sov structures in that constellation loses 50% HP

Blue balling means they do not kill a set amount of attackers ships. ( some formula here sov structure looses x amount of structure without defenders killing Y amount = blue balls)
(again arbitrary figure overall mechanics is the important bit)

The attacking alliance however can not just sit back they have to be on the attack and take down at least 1 large POS worth of the HP on one of the structures in a constellation for every day. otherwise the HP loss blue-balls scenario doesn't take place.

There is a 7 day cycle on this so after 7 days the Main structure resets and the SOV modules start gainng HP by themselves again (very slowly however)

The Sov structures has a 1000km radius - anti-cloak - No running bombers endlessly.

Sov structures have a system wide bonus that gives BOTH attacker and defender the equivalent of Full Armor/Shield/Information/Skirmish Mindlinked bonus ( REPLACES the player bonuses)

Sov Structures have a grid wide effect which Reduces any other present corp-alliance equivalent to Full Armor/Shield mindlinked bonus
(I'e any other combatants but the owner and attacker receive this nerf while the system is in sov-reinforcement.

Killing 3rd party does NOT raise the sovereignity HP but it does raise the system indicators thus potentially raising overall SOV HP. taking losses from them while system is in SOV reinforce does not reduce HP or system indicators.

Corps/Alliances can NOT anchor POS in someone else's sovereignity without the pos fuel going up by thousands of percent. (fuel cost will match income from promo/dyspro moon)
The same applies to an alliance holding sov anywhere putting POS in any space not their sovereign.

(This will have the nice side effect of stopping certain 0,0 alliances from taking wormhole systems all over that their hardly even using, without taking all the characters out of the alliance at least)

a Sov structure that is not 100% HP in a constellation means there are no SOV bonuses whatsoever ( i'e system indicators for indu/combat)

The loss of a total constellation grants the attacker a bonus card. This card means they can pick another constellation from same alliance and instantly reduce sov HP by 80% in all systems in that constellation.


The Pillar
Cornerstone Unlimited
Posted - 2011.08.19 14:30:00 - [2]
 

The sovereignity HP once gained by new alliance only builds up if they kill ships in that space or by raising the combat/indu indicators. at 100% for both indu/combat it has 100% HP.
the indicator falls quickly and rises slowly. at 0% indicators the system sov units have the HP of a single large pos.

The price of holding system raises over time only offset by indicators being raised also. Eventually holding a system with no indicators raised has to be astronomically expensive.

Indicators are set back a LOT by holding alliance PVP losses in their own sovereign space. but put forward a LOT by the same.

NET EFFECT OF ALL CHANGES

Alliance owning tons space and renting out stations Not feasible.

Alliance owning tons of space it doesn't use is not feasible. One due to increased cost and two due to that space becoming extremely susceptible to attack

Alliance not using it's systems to full capacity both industrially and PvE. becomes a much easier target for attacks and suffers extreme costs.

Harasment of ratters/miners leading up to a full scale assault is extremly effective as each kill reduces the system indicator and the indicator is directly linked to the starting HP of Sov modules. A month of harrasment by smaller groups can reduce the indicator to 0 thus reducing the starting HP of all sov modulels by 999% thus reducing the time it will take the system from a week to a day.

However bring a ****load of friends that end up dying in the target constellation and their deaths will raise the system indicators back up again.

Raising system indicators should be way way harder by just pve means and really require a system to be utilized to the absolute maximum. meaning that only the largest blobbiest alliances can raise and keep constellation to maximum indicator and gain the full HP Boost on their Sov. smaller alliances will have to make do with a much smaller SOV HP.

Taking regions from people who refuse to defend actually require a minimum of work shooting the HP of ONE POS per constellation
however an alliance is more or less forced to do it alone, bringing tons of friends can work in the defenders favour if their system indicators are low at the point of attack. As a side point it's very favourable for the defender to take the fight to the attackers home region as killing them their will gain them HP on their SOV but their losses won't detract from their HP.

Alliances that are not defending will have a week or so to get their ass in gear before the first constellation falls. However their subsequent constellations will go down like bricks.with the attackers gaining the bonus card per constellation SOV they have vanquished.

Please pick the proposal apart, but don't do it by the figures I stated they are liquid it's the actual mechanics which are important.














Danika Princip
Minmatar
Tactical Narcotics Team
Posted - 2011.08.19 22:34:00 - [3]
 

*drops 50 supercarriers once a day for a week*

*conquers literally all of nullsec*

The Pillar
Cornerstone Unlimited
Posted - 2011.08.20 10:43:00 - [4]
 

Originally by: Danika Princip
*drops 50 supercarriers once a day for a week*

*conquers literally all of nullsec*


Try and read the ENTIRE proposal weighed up against eachother. You clearly didnt understand 90% of it. Taking sov in a week is entirely impossible lol.

Holding that SOV afterwards is also completely impossible as the isk cost of systems not in use rises to unmanageable levels.


Read the entire thing. then read it again then start weighing the effect of one thing against another.

Then try make a new comment =)

Danika Princip
Minmatar
Tactical Narcotics Team
Posted - 2011.08.20 12:39:00 - [5]
 

Originally by: The Pillar
Originally by: Danika Princip
*drops 50 supercarriers once a day for a week*

*conquers literally all of nullsec*


Try and read the ENTIRE proposal weighed up against eachother. You clearly didnt understand 90% of it. Taking sov in a week is entirely impossible lol.

Holding that SOV afterwards is also completely impossible as the isk cost of systems not in use rises to unmanageable levels.


Read the entire thing. then read it again then start weighing the effect of one thing against another.

Then try make a new comment =)


You're not going to be able to kill any of said supers, so it's going to be impossible to actually regain any HP on your sov structures. Your proposal turns taking sov into an EVEN WORSE grindfest than it already is, one that actually discourages the use of anything besides supers, as losing subcaps in a fight will only mean there is even more structure HP to chew through. If ti can't be done in a week, how the hell long will it take to grab a system/constellation?

if I set my altcorp to red and kill 10000 rifters, will this grind my sov back up?

Exactly what defence is there against the guys who drop 200 supercarriers? What exactly are small aliances supposed to do if they can't even get their friends to help?

Your idea is bad and you should feel bad.

The Pillar
Cornerstone Unlimited
Posted - 2011.08.20 16:00:00 - [6]
 

What defence is there against 200 supers today ??? Please enlighten me lol.

You talk as if this system changes anything. 200 supers will pawn everything today it will just take them weeks and weeks of grinding shooting at structures to do so. The end of which everyone is just pisz bored.

super nerf is a completely different discussion and one that CCP is already looking at so it is irrelevant here No sov system can fix the super issue unless it somehow nerfs the use of supers and then what are supers for if not for sov warfare.

This system can be manipulated however so Subcaps add extremely little HP while the loss of supers adds extremely much quite easily.

The way the system works taking the first constellation can be set to take a week minimum with 7 engagements necessary for example.

That gives the defenders 7 chances to kill incoming battle fleets.

However the main point is that holding large swathes of space will be nigh impossible alliances will be forced to stick to one or two constellations. CCP would have to make systems support that many people the way they said they would before Incarna.

0,0 space should be islands of alliances holding space with gaps inbetween not large swathes of regions used for nothing but moon mining with jump bridges covering them.

IF you don't think the system works for that fine but how about trying to be constructive about how it can be tweaked to do so instead of going "supers DERP DERP DERP." Very Happy




Feligast
Minmatar
GoonWaffe
Goonswarm Federation
Posted - 2011.08.20 21:22:00 - [7]
 

Congratulations, you have made a system that actually destroys roaming gang warfare. If losing ships within your space hurts your sov, EVERY SINGLE GATE leading into an alliance space will be bubbled to 60km and camped at all times. Small roaming gangs are currently endangered; this would finish them entirely.

second point: Tell me how CCP is going to buff nullsec to make two constellations support an alliance of 7000. Your vague "CCP will have to fix that" isn't constructive either.

3. This idea doesn't need constructive advice, it needs taken out back and shot.

4. No.

Tiina Turmiola
Minmatar
draketrain
Posted - 2011.08.20 21:26:00 - [8]
 

So this is very much too many letter for me but so basically pay AUR for sov?


 

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