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Posted - 2011.08.19 08:47:00 - [1]

hello folks,
the Incursion PVE content introduced by CCP half a year ago has become a pretty popular way to bring people together and make some good ISK in Empire. So thumbs up for it.
But it has some downs.
The main problem is that about 80 % of the Incursion pilots focus on running Vanguards only. The reason for that is quite simple. Its the easiest and fastest way to make ISK. So a proper Fleet can make about 100 mill an hour. I would like to see that CCP works a bit on the balance between those three major sites(Vanguards, Headquarters, Assaults).
Organizing a fleet with 20 pilots should be more profitable than running a fleet with 10 pilots.
Or what do you think?

Inflatable Girlfriend
Ministry of War
Posted - 2011.08.19 08:53:00 - [2]

i agree the assualt sites and hq sites are rather fun its nice to fly a sniper ship mixed with close range ship also fun to logi for more then 10 some times.

but most fleets for assualts and hq's take like an hour to force together and fall apart after 1 maybe 2 sites sadly.

better pay out for them would make them more viable and i would actualy like to see fleets competing at same assualt or hq site that would get intersting.

Noslen Nosilla
Posted - 2011.08.19 08:57:00 - [3]

I heartily agree when you get 150 in 3 VG systems (thats 150 in each system) either running fleets or waiting to get into a makes me almost want to go missioning

Fleet Coordination Command
Fleet Coordination Coalition
Posted - 2011.08.19 09:04:00 - [4]

I agree completely. It should easily be worth more to actually complete the harder sites per hour. Boost the rates a bit, and I think you'll see people start to bring the right gear more often.

Also, remember to hit that support button!

Malicious Destruction
Posted - 2011.08.19 10:06:00 - [5]

The Assault sites can be ran at the same isk/hour as the vanguards (with the proper fleet composition) with the exception of the "Nation Consolidation Network."

The Incursion playerbase has been calling out to CCP for 8 months+ for some love on that site, to deaf ears it seems.

The idea of a two-pronged attack on a sansha base appeals to me, however the spawns inside each level of the encounter are extremely battleship heavy. The high EHP coupled with the high resists of these battleship spawns make them very time consuming to kill, expecially for a fleet that already has it's dps cut in half.

I would like to see one of these two changes made to the "Nation Consolidation Networks". I believe that doing so would greatly increase the popularity of this site, along with assault sites in general.

1. replace approx half of the battleship spawns with cruisers.

The average NCN site (in it's current state) requires players to defeat `24 battleship spawns compared to the other assault sites needing only `12. I would like to see that disparity reduced.

2. Reduce the ammount of levels needed for site completion.

currently a fleet is required to complete 3 split levels before merging with their fleet mates on the 4th level. this could be reduced by half and still be on par difficulty wise to the other assault sites.

Often, when my corporation decides to run assault sites, the system with the sites are usually full of NCN's only. Because of the issues listed above, I cannot, in good faith, ask my troops to run these knowing that they will cut their income to 30% of usual.

Thanks in advance

Har Ly Quinn
Posted - 2011.08.19 10:20:00 - [6]


My name is Phatt, as the creator of BTL Pub, I approve of this message.

Harlee Quinn
Terminal Collections
Posted - 2011.08.19 10:37:00 - [7]

As said, previously, get the composition right for your fleet, and you are golden. Just because VG's allow for the newer people to go in without having super shiney ships, and actually make some isk is no reason to raise your flag and say oh noes there is too much isk here. VG's are fine the way they are, they allow the inexperienced to come in get a taste, make some isk and have fun. Why try to ruin the way things are? Either that or start moving to systems that aren't flooded and run some of the ones that aren't being ran.

Posted - 2011.08.19 10:39:00 - [8]

Besides the isk-time ratio for Assaults and HQ totaly beeing out of wack, it would be nice to see more incursiosn up at one time.
Half the incursion community are carebears, wich means low sec or "pocket" incursions dont do much for them.
Note that BTL Pub holds a good number or people, around 700 i think atm.
So if two highsec incursiosn are up with 1 assault system each, well you can do the math.Cool

Marcus Gideon
Federal Defense Operations
Posted - 2011.08.19 12:55:00 - [9]

The last time I tried joining up for Assaults, we sat at a planet waiting for over an hour waiting on "just one more person". By the time we'd get that last person, someone else would get bored and drop, so then we'd need "just one more person" again.

Vanguards are far quicker to get organized, as well a to run. So players with less than 23:30 to sit in Eve can still get something accomplished.

If anything, CCP needs to increase the number of Vanguard systems. Otherwise, as stated, there's too many players in each system.


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