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Florin Pelecaci
Gallente
Liberty - Freedom
Posted - 2011.08.19 07:43:00 - [1]
 

Hi all,
I was recently doing some scanning around mirilene and came across an 'Unstable wormhole'. What are the dangers of this? What's inside? Where does it go?

I've not heard much about wormholes, but I don't really want to end up taking my ship in and getting blown up Shocked

What are the dangers? Is there reward? etc....

Louis deGuerre
Gallente
Malevolence.
Posted - 2011.08.19 08:07:00 - [2]
 


Florin Pelecaci
Gallente
Liberty - Freedom
Posted - 2011.08.19 08:15:00 - [3]
 

Just what I was after!
Thank you

Toshiro GreyHawk
Posted - 2011.08.19 08:43:00 - [4]
 

Edited by: Toshiro GreyHawk on 19/08/2011 08:51:28

As to scouting around to see what's there ...

If you want to go poking your head into places where it might just get chopped off ... cloaks are very handy ...

Also make sure you bring probes and a probe launcher with you.

Bookmark the Worm Hole on both sides.

Just because no one shows up in local - doesn't mean no one is there. Only that they haven't spoken since you arrived. Your probes will tell you if there are any ships in there - if they aren't cloaked ... .

You cannot launch your probes while cloaked. You can however simply launch them - then move - cloak up and only then begin manipulating your probes to do your scans.

The first thing you want to do (besides turning on your cloak) after entering potentially hostile space - is to warp around and make yourself some safe spots. Don't warp to 0 on the celestials though. Drop your bookmarks between celestials - and THEN - warp between those bookmarks to create your safe spots. Use one of these bookmarks to manipulate your probes from.

Bookmark anything your probes find.

Note that the sleeper sentry guns really hurt and can engage you before you warp away. Here - you can move while cloaked - even with the crappy cloaks - you just can't move very fast.



.

C4LYP50
Solarwind Interstellar Mining and Production Ltd
Posted - 2011.08.19 11:12:00 - [5]
 

Originally by: Toshiro GreyHawk

The first thing you want to do (besides turning on your cloak) after entering potentially hostile space - is to warp around and make yourself some safe spots.



Overall, you gave pretty good advice, but in THIS part, you are wrong.
When you jump into a wormhole, you will be cloaked for between 30-60 seconds, usually just past the session timer. Use this time to do TWO things: 1) BOOKMARK the wormhole you just entered. 2) Do a directional scan at max range / 360 degrees, filters OFF.
If you do these two things, you can make a much better informed decision as to whether you want to warp off at all, or just jump back out (you usually "land" within jump range. The key to being able to jump back out is to HOLD YOUR CLOAK for at least the duration of the session timer. Bombs won't damage you, and ships won't decloak you, during this time. Use this time wisely, as above.


Kilrayn
Posted - 2011.08.19 15:32:00 - [6]
 

Originally by: C4LYP50
Originally by: Toshiro GreyHawk

The first thing you want to do (besides turning on your cloak) after entering potentially hostile space - is to warp around and make yourself some safe spots.



Overall, you gave pretty good advice, but in THIS part, you are wrong.
When you jump into a wormhole, you will be cloaked for between 30-60 seconds, usually just past the session timer. Use this time to do TWO things: 1) BOOKMARK the wormhole you just entered. 2) Do a directional scan at max range / 360 degrees, filters OFF.
If you do these two things, you can make a much better informed decision as to whether you want to warp off at all, or just jump back out (you usually "land" within jump range. The key to being able to jump back out is to HOLD YOUR CLOAK for at least the duration of the session timer. Bombs won't damage you, and ships won't decloak you, during this time. Use this time wisely, as above.




I'll 2nd this, except I dscan first. If I see a POS and a few ships, WH's probably taken by a corp, just head back out and look for a new WH. If things seem quiet, then proceed as already stated.

But I'd definitely agree, if you're scanning, you want safespots.

Xavier Baudin
Gallente
Posted - 2011.08.19 19:35:00 - [7]
 

Originally by: C4LYP50
Originally by: Toshiro GreyHawk

The first thing you want to do (besides turning on your cloak) after entering potentially hostile space - is to warp around and make yourself some safe spots.



Overall, you gave pretty good advice, but in THIS part, you are wrong.
When you jump into a wormhole, you will be cloaked for between 30-60 seconds, usually just past the session timer. Use this time to do TWO things: 1) BOOKMARK the wormhole you just entered. 2) Do a directional scan at max range / 360 degrees, filters OFF.
If you do these two things, you can make a much better informed decision as to whether you want to warp off at all, or just jump back out (you usually "land" within jump range. The key to being able to jump back out is to HOLD YOUR CLOAK for at least the duration of the session timer. Bombs won't damage you, and ships won't decloak you, during this time. Use this time wisely, as above.




Great advice!

If, however, you are one of those careless players like me, you just jump in, bookmark your wormhole and go explore!

I've done it several times now, without any problems. In a frigate that is, so no cloaking ship, nothing, just a simple frigate. Just make sure you bring your probes in case the wormhole collapses when you go through, that you (hopefully) can scan a way out again.

Then again, if you are really adventurous, what do you care, anything better than predictible stuff, and just go for it and see where things take you.
Though like I said before, I tend to be quite careless in these things and definitely don't follow the rules of 'safe play'. Razz

Just make sure that potentially getting podded is not a big deal for your toon, then what could possibly go wrong.... Cool Shocked Razz

Seriously though: don't do this unless you are prepared to get podded and laugh about it.


 

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