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blankseplocked [Proposal] Make larger fleet warfare more dynamic.
 
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Ris Dnalor
Minmatar
Fleet of Doom
Posted - 2011.08.19 06:01:00 - [1]
 

Edited by: Ris Dnalor on 19/08/2011 06:02:26
Make larger fleet warfare more dynamic.

1. Change Current Targeting to variant: Active Targeting.
2. Apply progressive penalties to attacking Scan resolution for more than 1 target.
3. Apply progressive 'noise' obscurement to reduce defending vessels signature radius.
4. Create new Targeting variant: Passive Targeting

- The Active Lock:

- Can only facilitate hostile actions thru this lock, no remote repping, cap transfer, etc.
- An active lock will generate a specific amount of "noise" which will gradually obscure the signature radius of the targeted ship.
- This affects several things. Multiple ships locking a single target will at first take longer to lock the target, and ultimately a hard limit of attackers will be reached and no more will be able to target it.
- Additionaly the ever-reducing signature radius ( as it gets further obscured by scan resolution noise of it's attackers ) will begin to reduce damage from incoming missile explosions, and other non AOE damage.

- To prevent folks from using the active lock on friends to make their friends invulnerable, we must introduce the following:

- The 1st active lock, after completion, will be assumed to have 'tied up' one-half of the attackers scan resolution to maintain the lock, leaving the other half free to lock the 2nd target. This means that the 2nd target will take twice as long to lock under the new rules than it would currently.
- The 3rd would be 3x as long as 2/3 of the scan res is being used to hold the first 2 locks.
- The 4th would be 4x as long to lock, for the same reasons.
- This means if people did try to make their friends signature radiuses smaller by locking them, they would make it take far longer for them to cycle thru hostile targets which provides a deterrent.

- The Passive Lock:

- Introduced to provide a means of supporting friendlies without adversily affecting lock times, or giving signature radius bonsues to friendlies.
- This lock, being passive, would take longer than an active lock, but would not tie up any scan resolution resources, nor would it generate any 'noise' that would reduce effective signature radii like and active lock would.

The end result should be that huge fleets tackling smaller targets would have to spread their fire more, creating a more dynamic combat than the current "Make a list and cycle thru primaries". It would suddenly mean even a large fleet would actually be comprised of many small groups that both would have to work together and work independantly at the same time.

Krakaan Byzantia
Gallente
Bolt Action Drive by
The Imperial Senate
Posted - 2011.08.26 04:17:00 - [2]
 

Originally by: Ris Dnalor
Edited by: Ris Dnalor on 19/08/2011 06:02:26
Make larger fleet warfare more dynamic.

1. Change Current Targeting to variant: Active Targeting.
2. Apply progressive penalties to attacking Scan resolution for more than 1 target.
3. Apply progressive 'noise' obscurement to reduce defending vessels signature radius.
4. Create new Targeting variant: Passive Targeting

- The Active Lock:

- Can only facilitate hostile actions thru this lock, no remote repping, cap transfer, etc.
- An active lock will generate a specific amount of "noise" which will gradually obscure the signature radius of the targeted ship.
- This affects several things. Multiple ships locking a single target will at first take longer to lock the target, and ultimately a hard limit of attackers will be reached and no more will be able to target it.
- Additionaly the ever-reducing signature radius ( as it gets further obscured by scan resolution noise of it's attackers ) will begin to reduce damage from incoming missile explosions, and other non AOE damage.



Obvious problem.... This soon makes it even HARDER to kill supercaps.
Not supported

chanteel
Gallente
Posted - 2011.08.26 06:41:00 - [3]
 

Originally by: Ris Dnalor
Edited by: Ris Dnalor on 19/08/2011 06:02:26
Make larger fleet warfare more dynamic.

1. Change Current Targeting to variant: Active Targeting.
2. Apply progressive penalties to attacking Scan resolution for more than 1 target.
3. Apply progressive 'noise' obscurement to reduce defending vessels signature radius.
4. Create new Targeting variant: Passive Targeting

- The Active Lock:

- Can only facilitate hostile actions thru this lock, no remote repping, cap transfer, etc.
- An active lock will generate a specific amount of "noise" which will gradually obscure the signature radius of the targeted ship.
- This affects several things. Multiple ships locking a single target will at first take longer to lock the target, and ultimately a hard limit of attackers will be reached and no more will be able to target it.
- Additionaly the ever-reducing signature radius ( as it gets further obscured by scan resolution noise of it's attackers ) will begin to reduce damage from incoming missile explosions, and other non AOE damage.

- To prevent folks from using the active lock on friends to make their friends invulnerable, we must introduce the following:

- The 1st active lock, after completion, will be assumed to have 'tied up' one-half of the attackers scan resolution to maintain the lock, leaving the other half free to lock the 2nd target. This means that the 2nd target will take twice as long to lock under the new rules than it would currently.
- The 3rd would be 3x as long as 2/3 of the scan res is being used to hold the first 2 locks.



The algorithm wouldn't affect caps. The lock dynamics would remain the same in those instances. It could implement a change in large fleet warfare. I c it making individual squads being lead by the squad commander with the fleet commander issuing tactics and objectives but more/less that end result is left on the shoulders of the squad commanders to lead their squad to accomplish victory and ultimately a fleet victory.


 

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