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blankseplocked Real Hangar Floor. Think CCP should check this out..
 
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Renan Ruivo
Hipernova
Vera Cruz Alliance
Posted - 2011.08.19 03:02:00 - [1]
 

Sorting through all my stuff through three different stations while inside the Captain's Quarters, i had the sudden realization that the Captain's Quarters does not quite properly represents the players and their possetions, not to mention that there's a disturbing lack of "true home" feeling. Every CQ is generic and feels just like the other.

To those of you who don't know, the place where all your itens are stored and kept while on station is called "Hangar Floor". Its the place where itens bought/traded/produced are delivered to.


I so happen to be a quite messy individual, and sometimes i might have up to 500 different entries (stack of itens do not count) on my hangar floor. However, one would not get that impression from visiting my Captain's Quarters, since there's nothing to be seen there other than my active ship.


So my proposition is to create a Hangar Floor environment once the engine allows it. That would be a fairly spacious area that would be quite empty at first, but the more and more "crowded" your itens list got, the more and more modules/weapons/crates of ammo/drones/crates of minerals would appear, creating a very chaotic and messy environment. Not to mention you would also have a proper view of the current active ship.

Perhaps this hangar would be the place where the player would have a more up-and-close access to station services such as ship fitting, repair, insurance and reprocessing. The player would go to a "control center" where he would have access to buttons and screens that would control each of these services, and interacting with them would create some sort of movement on the screen. Such as crates moving towards a "reprocessing plant" door when the player begins reprocessing stuff, and mechanical drones rising from the floor and beginning to fly to and from the active ship when the fitting screen is opened, or the repair screen.

This would help with making the player feel properly connected to the place he is currently "living at".


This is all a crapload of work i'm sure but since you, CCP, has already stated that you will further develop the WiS part of the game to implement more "hands-on" representation of all the station services, and all the things that players do inside station, i figured i might as well get along with it and offer some input ^^

Bloodpetal
Mimidae Risk Solutions
Posted - 2011.08.19 06:17:00 - [2]
 

Edited by: Bloodpetal on 19/08/2011 06:18:21



I've had the same sensation you're referring to there.


I have to say though, that in my opinion what I'm really looking for is the sensation that the items are more than a list on my right hand Station panel. (I merge Ships and Items into the Station Panel). I want them to be more than some trinket that I right click on. I want to comprehend my assets, my wealth, now that I can see myself occupying this world.


The reason I have that sensation is because as I'm trying to interact with these objects which are now very disconnected from the very "real" environment of the Captain's Quarters, I really don't have any sensation of them interacting "with" me or my ship in return. They just are icons. The user interface for those objects has to change somehow to reflect being in a station.


It would be fun to see a hangar floor as described in the Dust 514 trailer, to some degree. I think that as the Station environments start to grow, we should have parts of the Station that we can explore/use that are more than establishments and the lobby of the station...

Deep down, what we are looking for is the feeling of being in a science fiction setting, above and beyond that simple room. We want to FEEL the grandness, the tangible nature of EVE by seeing it.

I think this is a really big challenge for the Incarna team. They want to make establishments - but at the same time they have to FILL that world with EVE. IT has to be more than just an empty space station. We want to be able to SEE the residents of EVE to relate with them. We want to have that Agent occupy a real part of the space station, that we can identify with spatially - or we want to hear some EVE residents story as though right out of a chronicle. Most RPG's shove that "story" content down your throat as you do the "quests" they provide - and that's not what we want for EVE, but at the same time I think we want a part of that experience that makes it feel natural for those who care for it.


Mass Effect is one of the more successful versions of this. You can understand the people that occupy that space THROUGH them, rather than because of something being told to you. The main issue to the sensation I'm talking about is it suffers the same thing that all RPGs suffer with few exceptions, and that is that the NPC's are always in the same place, the same part of the "Set" that they inhabit all the time, whenever, no matter how long... they never sleep, eat, shower or use the bathroom...

As things stand, as the EVE stations start to get made more thorough and 'real', I fear that what we will have are empty stations lacking the story of EVE, the identity of the locations - lacking the residents of EVE. Although there will be other players to interact in that station - will we have the opportunity to experience what EVE has to offer through the subtlety of nuance that is unique to every part of EVE in space? Or will we be given the same cookie-cutter stations, lacking any identity - one station is the same as every station - the same McDonalds packaged sandwich you can get anywhere in the world.



.

mxzf
Minmatar
Shovel Bros
Posted - 2011.08.19 14:33:00 - [3]
 

I think someone wants to see his Exotic Dancers in person ...

In all honesty, I don't really have an issue with being able to walk around on your hanger floor, it sound fun and all. However, I don't want development in that to detract from the space ships that I'm paying to play in.

If I want to walk around in a space station-ish environment, I'll load up my copy of KotOR2 and play that for a while. I don't spend enough time docked to want major development time to go into that for Eve. Just my thoughts on the matter.

Gaufres
Posted - 2011.08.19 14:44:00 - [4]
 

I have over 560k Exotic Dancers. Being able to see them would be an awesome sightWink

blake fallout
Posted - 2011.08.19 15:39:00 - [5]
 

How about Haveing it, off/Though the Door in Captains Quaters,

(still have a hallway that will someday leade to the station)

or off the side of where you dock ~ maby down a flight of staires that leads to a huge WH room and have all the stuff you,re asking for.

Renan Ruivo
Hipernova
Vera Cruz Alliance
Posted - 2011.08.19 16:43:00 - [6]
 

Originally by: blake fallout
How about Haveing it, off/Though the Door in Captains Quaters,

(still have a hallway that will someday leade to the station)

or off the side of where you dock ~ maby down a flight of staires that leads to a huge WH room and have all the stuff you,re asking for.


Yup. Although i'm thinking more on something that can be seen from the captain's quarters, but can only interact with once you drop down over there through elevator, stairs, whatever.

Did anyone here play Mass Effect 2? Do you remember the hangar bay of the Normandy? It was big, messy with action going on inside it but you could only see it from a pathway behind glass windows. Perhaps something like that, with control consoles.

Or, the hangar area of the Hyperion on Starcraft 2. That is a good example as well..


And like i said.. i'd rather have CCP spend developer time on Flying-in-Space. But since they now have a dedicated team to Walking-in-Stations and are adamant in developing it... then what the hell... better get along with it.

E man Industries
Posted - 2011.08.19 17:07:00 - [7]
 

be nice even if it's only 5 possible "skins" for the hanger based off an item count.
0 items it's empty.
0-50 some boxes
50-200 more boxe

you get the idea.


Rees Noturana
Red Rock Mining Company
Posted - 2011.08.19 17:27:00 - [8]
 

The war barge hangar scene in Dust 514 looks interesting. I have no idea if it represents anything concrete or if its just some scene in the game. There is no game play justification other than immersion to see our ships and gear being moved about and worked on. I could see looking down and having animations of workers and robots moving about our ships. Cargo being shuttled around, maybe even representing our stuff.

One big problem is that pilots have unlimited space in stations and outposts. If a pilot had a limited amount of space or had to rent more hangar space for large collections then the hangar could represent a reasonable collection of stuff. If you have capital ships you are assigned a bigger hangar. If all you have is one lonely frigate or hauler you get some small hangar off to the side.

Another immersion breaker is that it takes no time to refit, stock up, move cargo or repair a ship. Everything is instant once initiated.

blake fallout
Posted - 2011.08.19 18:09:00 - [9]
 

Originally by: Renan Ruivo
Originally by: blake fallout
How about Haveing it, off/Though the Door in Captains Quaters,

(still have a hallway that will someday leade to the station)

or off the side of where you dock ~ maby down a flight of staires that leads to a huge WH room and have all the stuff you,re asking for.


Yup. Although i'm thinking more on something that can be seen from the captain's quarters, but can only interact with once you drop down over there through elevator, stairs, whatever.

Did anyone here play Mass Effect 2? Do you remember the hangar bay of the Normandy? It was big, messy with action going on inside it but you could only see it from a pathway behind glass windows. Perhaps something like that, with control consoles.

Or, the hangar area of the Hyperion on Starcraft 2. That is a good example as well..


And like i said.. i'd rather have CCP spend developer time on Flying-in-Space. But since they now have a dedicated team to Walking-in-Stations and are adamant in developing it... then what the hell... better get along with it.


Athough i havent played eather of thouse games, i can picture what you,re talking about Very Happy

Fernet Branca
Betruger Trust Holding AG
Posted - 2011.09.05 12:23:00 - [10]
 

Hmm my Hangar would look like the warehouse from Indiana Jones: Raiders of the Lost Ark with lots of janitors sorting all the stuff ;)


 

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