Lets face it, leadership skills takes a super long time to complete in order to use them correctly.
For implants, you need level 5 skills. Then you need the gang assist modules which are also level 5 (the ones worth using of course).
The best part is theres 3 each ?? wtf is that. In conclusion, theres no love to leadership skills
Everyone or lots of people here lots to get in fleet. We would like all to get some bonus too. It could be more fun since you could have a big avantage.
it also gives the surprise aspect. You might know the FC so you may think you know how he attacks but with a different person giving bonuses, it might be very different from what you know.
Here are my suggestions:
- Less skill requirements for implants and gang assist modules
- If you dont wanna reduce skills requirment, add more mods and implants with less bonuses.
- more different type of gang assist modules. 3 is not enough
For the skill requirement, its pretty simple, for all the bonus it gives and especially the time it takes to train to level 5, its worthless
Its great to get a fleet with loads of bonuses, it encourages to get in a fleet.
The fleet is less ortodox with its method when you get a bonus even if you know the FC..well it could be.
ie: shield bonus are only for resist, active shields and shield cap usage ? i could use shield recharge, more hp in shields bonus. Almost the same could apply to other types of mods. (yup, armor recharge per sec lol...why not ?! lol)
Leadership skills are in bad shape right now and don't apply to all kinds of fleets. Some but not all of them...and they should if you ask me.