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blankseplocked [Proposal] AFK and Local
 
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Vertisce Soritenshi
SHADOW WARD
Tragedy.
Posted - 2011.08.18 20:14:00 - [1]
 

In an effort to improve gameplay, PvP and forum posting in general I propose that Local Chat be changed to work exactly as it does in WH space. Local exists but no notification of who is in it without that person saying something in Local. With that I also propose that an AFK timer be set in place to kick people off who have been flagged AFK for more than 15 minutes.

2 birds, 1 stone.

Thank you.

Marcus Gideon
Gallente
Federal Defense Operations
Posted - 2011.08.18 20:50:00 - [2]
 

I agree completely with faces in Local. It would save all the null sec care bears from turtling up whenever they see a stranger.

As for the AFK timer, 15min is far too short a time. Sure, it works in other MMOs where the pace is faster. But Eve is a lot slower of a game.

I'd vote for more like 1hr AFK timer.

Emperor Salazar
Caldari
Dreddit
Test Alliance Please Ignore
Posted - 2011.08.18 21:44:00 - [3]
 

AFK timer of 15 years might be okay.

Blondie Rens
Posted - 2011.08.18 22:52:00 - [4]
 

Originally by: Emperor Salazar
AFK timer of 15 years might be okay.

Even 23 hours and 30 minutes would be fine...

Newt Rondanse
Posted - 2011.08.19 22:00:00 - [5]
 

How about literally flagging people that have been AFK for 30 minutes.

Put a little yellow Z next to the local chat list of any character that hasn't interacted with the game in the last half hour.

Now they might be right there watching, but as soon as they move to do anything the Z goes away.

This might give the carebear in the anomoly they've been watching just enough time to realize they are now on the recieving end of a rotary fastener.

Amaradus Caligula
Posted - 2011.08.21 07:12:00 - [6]
 

I can accept this proposal because it wouldn't effect me. I would just set up a device that would move my mouse around in a circle when I go afk for hours at a time. I love making carebears cower in fear. This would just make it even more effective.

chopper14
Posted - 2011.08.22 03:19:00 - [7]
 

Edited by: chopper14 on 22/08/2011 03:20:28
Originally by: Vertisce Soritenshi
In an effort to improve gameplay, PvP and forum posting in general I propose that Local Chat be changed to work exactly as it does in WH space. Local exists but no notification of who is in it without that person saying something in Local. With that I also propose that an AFK timer be set in place to kick people off who have been flagged AFK for more than 15 minutes.

2 birds, 1 stone.

Thank you.


I have argued against every afk cloaker crybaby post I have come acrossed, I absolutly despise them.

This isn't that. I think the timer needs a tweak. Other than the timer I don't see any risk to any afk cloaker, including myself.

The advantage of WH type local more than makes up for the logout timer.

The way it's set up now forces cloakers to go AFK for long periods of time to utilize the only advantage a cloaked ship has. Surprise.

The only cloakers that can even pose a threat to an alert pilot are the ones that can use covert ops cloaks. And those have so many counters and disadvantages that they don't require. The super nerf of showing up in local.

They have already extensively tested it in WH space and it works fine. Even for care bears.Shocked

Chunicha
Posted - 2011.08.22 03:29:00 - [8]
 

The whole point of people going AFK cloaky is denial of ratting due to the presence of the person visible in local. If you eliminate local, then you eliminate the reason people go afk cloaky, thus making the timer needless.

The big problem with your proposal is that A) local has uses beyond allowing ratters to stay safe, such as allowing fleets to know who is with them in system and eliminating this tool would make fleet coordination in nullsec a nightmare and B) the reason there is no local in WH space is because the rewards there are much greater. If you eliminate local, you make isk generating activities in nullsec more dangerous and would need to therefore increase rewards for those activities accordingly, but if you do that then you completely eliminate any difference between WH space and nullsec, thus making WH space little more than glorified NPC nullsec.

I prefer it as is where you have several tiers of risk/reward available depending on how you want to go with it, and eliminating local would eliminate the tiers, where you'd essentially just have high sec and other.

chanteel
Gallente
Posted - 2011.08.22 23:12:00 - [9]
 

I wouldn't mind a AFK indicator. There have been many times I make an attempt to talk to someone or its the other way around and they're left hanging.


 

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