Posted - 2011.08.18 08:10:00 - [1
Edited by: TimeToTank on 18/08/2011 08:11:48
through my time playing EvE I feel that it should be asked,
what does everyone want from CCP?
would you rather that most things have less balancing effort,
but there is more variety amongst what is capable of being done,that the stars are your limit and its only up to the
creative minds what limits are drawn.
or would you rather that although there is less things
available to play around with in our sandbox, these things are
tested, checked and re built occasionally for maximum efficiency and game play balance.
Personally I would prefer if things were given re checks and
tested again before major new content comes in blowing the minds
(or rage) of those who play in this sandbox
So the question is for all those who see this thread,
Quality or Quantity,
both have their benefits, both have their downfalls.
As this may not have relevence in this catagory of the forum,
i strongly beleive that having this up here for those who are
interested would give a good sense on where to start when looking
on whether to release something new or to go back and fix
something that everyone and their dog views as an issue
Posted - 2011.08.18 09:01:00 - [2
I want both...
enough QUANTITY to keep people around, but with high enough quality that new stuff doesn't necessarily ROFLSTOMP the old.
T1 (Meta 0) stuff is barely worth the minerals used to make it ... mostly because of loot drops, but also meta 1-4 and T2. Yeah, I realize the 'vanilla' stuff is pretty bad ... but then again the thinking shouldn't be "T2 (or Meta 4) or go home"...
I'm not saying that M0 stuff needs to be anywhere near as good as T2 ... but it should still be viable for more than a few short weeks of a player's time in EVE...
Yeah, I realize that "new" stuff will generally be better than the old (especially with T2/3) ... but the new shouldn't overshadow the old so much that the old stuff is considered as nothing more than material for the new version (see: T1 modules, Procurer, etc)