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Herping yourDerp
Posted - 2011.08.18 07:56:00 - [1]
 

they are tech 2 battleships, here is no reason for the sensor strength to be cut in half.
giving it t1 battleship sensor strength will not make it OP in any way, it will not make it really any better in missions, only basically only gurista's jam and with the new jamming they perma jam u anyways.

in PVP it will make it more viable, a single ECM module wont lock out the ship anymore, maybe it will get more use in pvp.
maybe in earlier days it would be too strong, but eve is different now.

a side note, the only thing i see this strongly changing is the alliance tournament, marauders are worthless if 1 ecm is on the field, but with a little more strength it MIGHT be possible.

foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2011.08.18 08:03:00 - [2]
 

Originally by: Herping yourDerp
here is no reason for the sensor strength to be cut in half.


There is. To keep them out of PvP.

Herping yourDerp
Posted - 2011.08.18 08:20:00 - [3]
 

why.

Dub Step
Minmatar
Death To Everyone But Us
Posted - 2011.08.18 09:13:00 - [4]
 

I know you are a horrible troll but I will reply for the benefit of people genuinely interested in this question.

CCP did not intend for Marauders to be used in PVP hence the sensor strength limitation.

The only problem with that is that a single Falcon WILL lock you out permanently regardless of what you are flying* so you might as well use a Marauder. It makes little difference when ECM is as overpowered as it is Rolling Eyes

*with the possible exception of 3x ECCM mod setups, but hardly anyone flies those.

Rented
Posted - 2011.08.18 21:09:00 - [5]
 

I've personally never much seen the point in punishing marauders in PvP so severely considering faction battleships are similarly strong with similar price tags.

Emperor Salazar
Caldari
Dreddit
Test Alliance Please Ignore
Posted - 2011.08.18 21:40:00 - [6]
 

Command ships need it boosted, not marauders.

Herping yourDerp
Posted - 2011.08.19 02:19:00 - [7]
 

Originally by: Dub Step
I know you are a horrible troll but I will reply for the benefit of people genuinely interested in this question.

CCP did not intend for Marauders to be used in PVP hence the sensor strength limitation.

The only problem with that is that a single Falcon WILL lock you out permanently regardless of what you are flying* so you might as well use a Marauder. It makes little difference when ECM is as overpowered as it is Rolling Eyes

*with the possible exception of 3x ECCM mod setups, but hardly anyone flies those.

how am i a troll... not intending something for pvp is fine and all but its a tech 2 battleship, it makes no sense for it not to be for pvp. a hulk is a t2 mining barge, its meant for mining
going from t1 to t2 shouldnt nerf a certain aspect so severely. they are expensive ships
on top of all that, battleships in no way need nerfs in a battlecruiser/capital heavy PVP game.

Laechyd Eldgorn
Caldari
draketrain
Posted - 2011.08.19 05:47:00 - [8]
 

Originally by: Dub Step
I know you are a horrible troll but I will reply for the benefit of people genuinely interested in this question.

CCP did not intend for Marauders to be used in PVP hence the sensor strength limitation.

The only problem with that is that a single Falcon WILL lock you out permanently regardless of what you are flying* so you might as well use a Marauder. It makes little difference when ECM is as overpowered as it is Rolling Eyes

*with the possible exception of 3x ECCM mod setups, but hardly anyone flies those.


about 9 of 10 recons ive killed is falcon or rook i dont know what you are smoking i find rapier curse or arazu more scarier

Herping yourDerp
Posted - 2011.08.20 08:44:00 - [9]
 

i still dont see the point, do any other ships get a random nerf to an area like this?
it would be fun to see like golems TPing targets for bombers to pound and such.

King Rothgar
Autocannons Anonymous

Posted - 2011.08.21 09:44:00 - [10]
 

Edited by: King Rothgar on 21/08/2011 09:44:52
Originally by: Laechyd Eldgorn

about 9 of 10 recons ive killed is falcon or rook i dont know what you are smoking i find rapier curse or arazu more scarier


Indeed, a well flown curse will ruin anyone's day, including a falcon/rook. Back to the topic though, I agree they shouldn't be nerfed like that. Given that pirate faction BS for the same price is typically superior in most respects anyways, giving marauders enough sensor strength to not get perma jammed by a single flight of EC-300's wouldn't be a major game changer. It would just make another class of ships viable. I fully support violencing your vargur or kronos, thus I support this proposal.

Bienator II
Posted - 2011.08.21 14:50:00 - [11]
 

problem with a marauder is that its a logistics and damage dealer in one ship (have the paladin in mind). With normal sensor capabilities it could quickly emerge to something which encourages blobs like supercarriers - just a different shipclass. There was a alliance tournament match with a set of 3 paladins if remember correctly. They tanked the other fleet until they lost the lock.

Duchess Starbuckington
Posted - 2011.08.21 17:25:00 - [12]
 

Quote:
a single ECM module wont lock out the ship anymore, maybe it will get more use in pvp.


You've forgotten the other problem with Marauders in PVP: they're just not that amazing compared to T1 battleships. A HAC will have anywhere from 2-3x as much EHP as the corresponding cruiser, along with significantly higher DPS.

Marauders on the other hand have EHP along the lines of a Rokh or Abaddon, and their DPS is nothing special by battleship standards.

Then you've got pirate faction battleships which are in roughly the same kind of price range, and are vastly superior.

So yeah, even if they had decent sensor strength, could you really justify flying a Marauder in PVP over the other options?

Herping yourDerp
Posted - 2011.08.22 01:15:00 - [13]
 

i don't know, faction battleships are very prices, mauraders arnt as much but then again, in nullsec prices are wtf differnt, each ship has a EW bonus in some way, paladin gets a web bonus golem has target painters. maybe they wont be used much anyways but how about this why not let the option be out there?
i dont see the point of not simple changing the stats to be in line with the t1 counterparts, it wouldnt damage much maybe a few more will be lost cause people used them in pvp.

Demo Tiger
Posted - 2011.08.22 02:15:00 - [14]
 

Marauders are the king of PvE... These ships have a role, a widely widely used role. Golems are everywhere (and paladins, vargurs and the occasional kronos. wtb railgun buff)

No one said every ship has to be capable of doing everything. You don't see scorpions in PvE, or Hyperions in.... much of anything really, and pirate faction ships outside of Angels in 0.0 pvp, but anyways reduced sensor strength "makes sense" in a lore sort of way, as they have thicker armor, so sensors are weaker going through that. I like that pve has jammers, there needs to be some drawback to the marauders (wtb more scramblers in pve, needs more risk)

There's a long list of ships that are rarely flown for anything at all, like EAFs (except Kitsune), Black Ops, half the T1 cruisers, frigates, many assault frigates, etc. If the goal is to make every ship usable for every purpose, (hint: It's not) then there's a long list of other ships that need work too.

Chunicha
Posted - 2011.08.22 02:41:00 - [15]
 

I support this idea. I know they didnt want marauders used in pvp, but this weakness has rendered them useless for pve when used against guristas who jam, essentially making them useless for any function if you do missions that involve guristas or live in regions that involve gurista ratting. I think the cost alone should make it rather impractical for pvp.

Lykouleon
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.08.22 04:56:00 - [16]
 

Its called 'balance'. I suggest trying to learn about it.

Aineko Macx
Posted - 2011.08.22 06:59:00 - [17]
 

I'd like to see more marauders in pvp, and this is the un-nerf to achieve this. Since the marauder active tanking bonuses are worth squat in larger fleets, this is actually an incentive to small gang pvp. Also, more marauders being blown up is always a good thing.

Duchess Starbuckington
Posted - 2011.08.22 10:16:00 - [18]
 

Originally by: Aineko Macx
I'd like to see more marauders in pvp, and this is the un-nerf to achieve this. Since the marauder active tanking bonuses are worth squat in larger fleets, this is actually an incentive to small gang pvp. Also, more marauders being blown up is always a good thing.


You might want to take a look at my post above - even with a better sensor strength marauders are pretty lol for their price, and they get completely stomped by pirate faction BS.

Aineko Macx
Posted - 2011.08.22 11:25:00 - [19]
 

Originally by: Duchess Starbuckington
Originally by: Aineko Macx
I'd like to see more marauders in pvp, and this is the un-nerf to achieve this. Since the marauder active tanking bonuses are worth squat in larger fleets, this is actually an incentive to small gang pvp. Also, more marauders being blown up is always a good thing.

You might want to take a look at my post above - even with a better sensor strength marauders are pretty lol for their price, and they get completely stomped by pirate faction BS.


You realize that is one more reason to un-nerf them, right?

Shartifartblast
Minmatar
In Praise Of Shadows
Posted - 2011.08.22 12:15:00 - [20]
 

The cost of a ship is irrelevant to it's ability. Marauders are not intended for PVP and the fact you think it needs sensor strength adjusting because of it's price is naive at best.


 

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