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blankseplocked Buying Gal.BS, an argument might ensue
 
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Xiozor
THE PAROXYSM
Dark Solar Empire
Posted - 2011.08.21 17:07:00 - [31]
 

Fly it like a Brutix.

8x Neutron Blaster Cannon II

1x Warp Scrambler II
1x 100mn Microwarpdrive
2x Invulnerability Field II
1x Large Shield Extender II

4x Magnetic Field Stability
1x Tracking Enhancer II
1x Damage Control II

3x Field Extender I rigs

Or, for station games, fly it like a triple rep Myrm

8x Ion Blaster Cannon II (Might be Electron, can't remember)

2x Heavy Capacitor Booster II
1x 100mn Afterburner II
1x Warp Scrambler II
1x Stasis Webifier II

3x Imperial Navy Larger Armor Repairer
2x Imperial Navy Energized Adaptive Nano Membrane
1x Damage Control II

1x Aux Nano Pump
2x Nanobot Accelerator

Sydney Nelson
Posted - 2011.08.21 21:47:00 - [32]
 

Be careful what advice you follow here.

The main problem with this thread is;
People who don't even fly a Hyperion are telling you how effective it is even though they don't really know.

They try a few fittings in EFT and don't like the way they look and decide the Hype sucks. Or try a couple missions with a bad fit, then give-up because it doesn't work right.

Who cares if there is another ship out there that makes a few more ISK per hour. Or it's way easier to fly (just sit there and watch tv while your drones do everything for you).

Some people like to actually play this game, and actually FLY thier ships.

If you like the Hype, then JUST DO IT!

The key to the Hype is fitting it right. You shouldn't fit it like everything else. 2 tracking computers WITH both sets of scripts make ALL the difference.

Originally by: Zhilia Mann
OP, if you want to fly a Hyp, just come out and say that despite all the reasons not to, you want to fly a Hyp. It's an admittedly great looking ship, it just happens to be absolute **** for your purposes. It's gimped on everything right down to targeting range -- everything you do has to compensate for its weaknesses.

But I guess you could do it this way:

[Hyperion, Hyperion mission ship]
Imperial Navy Large Armor Repairer
Imperial Navy Armor Kinetic Hardener
Imperial Navy Armor Thermic Hardener
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L

Large Ancillary Current Router I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I


Hammerhead II x5


This is a pretty good fit! As with everything, adjust to your style/taste. This is very similar to my fit. A couple of things I do differently:

Dropp a cap recharger for an AB. This will speed things-up and help you dictate range more effectively.

Change the Nano Pumps to Capacitor control circuits. You don't usually need that much tank. If you need more tank just swap Mag Stabs for Hardeners. This way you will have more versatillity. (You can change modules but not rigs, and cap is useful in all missions.)

Like I said earlier though, the tracking comps (with scrips) are KEY. They enable you to hit AND do decent damage to rats from 10km out to 70km.


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