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blankseplocked Why I don't like CQ (and notes about the new build)
 
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Blue Harrier
Gallente
Posted - 2011.08.17 18:33:00 - [1]
 

Edited by: Blue Harrier on 17/08/2011 18:37:12
Edited by: Blue Harrier on 17/08/2011 18:36:50
Looking at the latest build on SiSi tonight (284795) I finally realised why I donít like the captains quarters. Itís simply because my Avatar doesnít DO anything.

By that I mean yes he does walk, look around, stroke his beard and move his arms but when you walk up to things and click something he (the avatar) does nothing.

He never raises his arm or hand and touch the screen to operate it, he does not sort of slide a hand across a holo projector to activate it or touch the Ďbuttoní to say open the cargo hold. He just stands there like a lemon twitching and jerking achieving nothing.

Anyway enough with the moaning;

Much better build CCP, all the screens activate with the first button click not the second like yesterday.

All buttons now seems to work fine.

CQ Ďseemsí a bit lighter now and my avatarís face seems a tad more realistic, also I thought the ship looked a bit lower in the hanger, more at eye level.

Login from main screen took 11 seconds.
Login from picture to CQ took 28 sec (better).
FPS in CQ are now 50 (60 when looking at my ship).

It took 14 seconds to undock and 11 to dock (about the same as yesterday).

One small problem, the warp tunnel is still hit and miss, first warp, no tunnel, 2nd tunnel, 3rd no tunnel, 4th tunnel until docked.

GPU is still running warm to hot at 72 deg C (off load itís 19 C and room temp is 22 C so the cooler works pretty well).

Edit: forgot to add the NeXt stuff is now the same price on SiSi as TQ so all you can buy are the boots Shocked

T' Elk
Minmatar
Clearly Compensating
Concordiat Alliance
Posted - 2011.08.18 00:45:00 - [2]
 

Ship needs to be centered on the podium like original station environment :\

Hiram Alexander
Caldari
Capital Enrichment Services
Posted - 2011.08.18 04:20:00 - [3]
 

Edited by: Hiram Alexander on 18/08/2011 05:11:00

Yeah, whatever focus-target it is they use for the mirror (so that the character looks at it), it should be recycled for other parts of the room; so that the character at least pretends to be interested in its surroundings.

Edit: Lighting in the CQ is much better than it was before. And it may just be subjective, but it seems more responsive in general. I'd consider switching this back on, on TQ... it would make a change from the 'door' - but it really does need more 'interaction' from the character, 'itchy neck guy' gets tiresome quickly. With all the holo-displays in there, you should be making the most of it.

And could you please fix it so that holding down both mouse buttons doesn't kick you off the couch? I'm so used to using that as a zoom function in space, it's really annoying (Very 'natural' when walking, but annoying when sitting.)

Could also do with more 'zoom' - it's very difficult to get a decent 'close-up', especially when seated.

Crucis Cassiopeiae
Amarr
PORSCHE AG
Posted - 2011.08.18 10:04:00 - [4]
 

Originally by: Blue Harrier


GPU is still running warm to hot at 72 deg C (off load itís 19 C and room temp is 22 C so the cooler works pretty well).





Sorry but I cant not say anything on this... Laughing
You said that your room air have bigger temperature then your GPU off load? ...so... you have some compressor - expansion system on your GPU or... i dont see other way that heat would go from body that is on lower temperature (GPU) to body that is on higher temperature (air)... that is not possible because 1st law of thermodynamics say so...

Valentina Valentia
Caldari
State War Academy
Posted - 2011.08.19 01:31:00 - [5]
 

What did you expect?

1. Walking
2. In
3. Stations

Give it a thought, you will walk around, in the station:

1. Rooms (they will be boxes with various different looks.
2. Connections to eachother
3. Each room may contain objects/activities.
You will either take or drop off something.
You will interface with someone else or an NPC

Basically you will walk, stand and walk more alot, that is it - there isn't going to be any FPS actions - that is for DUST.

Incarna was and will never be a FPS or action packed - actions will be using the GUI and or reading messages as before. Didn't you ever read all the dev blogs, or whatever...

Basically it will be as action packed as a trip to the Mall, a converstaion with the local agent like sitting at a planet smoothie and then the return home with alot of stuff you probably didn't need and less ISK in your wallet.


 

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