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blankseplocked Should Armor/Shield compensation skills affect rigs?
 
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Verity Sovereign
Posted - 2011.08.17 16:04:00 - [1]
 

I know right now, they don't, but I think it would be good if they did, does anyone agree with me?

It seems rigs such as an anti-Thermal armor/shield rig are pretty much equal to a T1 passive resist module - excpet the passive resist modules get a boost from the appropriate compensation skill, but the rigs do not.

Right now shield compensation skills (the damage type skills, not the -% cap need for shield booster) seem rather useless since active hardeners are strongly prefered over passive hardeners (I know, I know, if you get neuted, and your active hardeners turn off, then they matter), therefore I think it would be good if they affected the passive rigs as well.
To keep things balanced, then the passive armor rigs should also get a bonus from armor compensation skills (even though those are already useful due to EANMs)


How about giving bonuses to the Damage Control modules as well? - they are essentially passive, in that you can't neut them off - its my understanding that they were only made "active" to prevent more than 1 from being used at once.

CCP Zymurgist


Gallente
C C P
Posted - 2011.08.17 17:01:00 - [2]
 

Moved from Ships and Modules

BlackPlague
Dark Light Inc
Caretakers
Posted - 2011.08.17 17:08:00 - [3]
 

+1 yes might give a bit more flexability to loads

Aamrr
Posted - 2011.08.17 19:12:00 - [4]
 

Considering how underused these are compared to trimarks or extenders, I support this proposal.

They really are quite underpowered at present, and I think everyone would appreciate a bit more variety in rigging options.

Tau Cabalander
Posted - 2011.08.17 19:47:00 - [5]
 

Edited by: Tau Cabalander on 17/08/2011 19:49:41

I support this. Resist rigs are not used often.

Damage controls: the shield effect is fairly weak, and there is no EANM equivalent for shield So I'm also in favour for them being affected by shield compensations.

Nezumiiro Noneko
Posted - 2011.08.18 00:29:00 - [6]
 

/signed


would be a nice to have.

Caldari and minny shield tankers at t2 level....get to make some hard choice. Be nice if rigs could offset reliance on active hards. especially lacking a passive all in one. If PVP breaks down to who can drain cap better...there goes the invul and em hard on a caldari ship worst case. Even more fun on hybrid boats like rokhs....you are neuting yourself everytime you fire lol. Meanwhile...there is your enemy with EANM full resists :(

Armor getting a boost a fair caveat.

Velicitia
Gallente
Open Designs
Posted - 2011.08.18 09:25:00 - [7]
 

Edited by: Velicitia on 18/08/2011 09:26:43
Originally by: Tau Cabalander
Edited by: Tau Cabalander on 17/08/2011 19:49:41

I support this. Resist rigs are not used often.

Damage controls: the shield effect is fairly weak, and there is no EANM equivalent for shield So I'm also in favour for them being affected by shield compensations.



EANM = Invul...

ed -> ah wait, forgot EANM is passive... EmbarassedRolling Eyes


 

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