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blankseplocked [Proposal] Bounty hunting solution
 
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Suiken-user
Posted - 2011.08.17 12:05:00 - [1]
 

Edited by: Suiken-user on 17/08/2011 12:12:35
After reading some stuff about low sec, I've come across bounty hunting problem and got few ideas that I thought I would share before they get forgotten. Some ideas are "improved" based on information I've found on this fine blog. Some thoughts you might have heard, however after doing some of research I was not able to find workable solution.

Problems:
All bounties are collectible by pirates alts or their friends.
Very difficult to hunt down and kill/pod solo.

Solutions:
Make bounty hunting a profession.
Each target should be requested from agent - like missions. One target could be hunted only by one person at a time (might be changed if there is lack of targets/activity). Depending on skills, person should be able to request up to 5 targets for a limited time (skill dependent).
Hunting solo possible.
Each ship would be given special item that must be fitted to hi/mid or low slot. This item would have small radius warp disrupt effect for "target's" pod for a very short time. Both skills would be trainable where lvl5 would give a good chance to actually lock the pod with even a BC in low sec. The effects would be also dependent on security regions. Let's say there will be effect ratio from -1 to +1. To avoid ganks, pod warp disrupt effects will be decreased dramatically if more ships are engaged in attack.
Invisible bounty.
Targets to bounty hunters are distributed privately by agents. The amount of ISK received upon termination is only visible to the hunter. The pirate would only would have a "wanted" sign on.
Extra Information.
Each player that puts bounty can also put a personal message attached. Like promising extra reward for this pirate's head (checking kill mail that its not been killed by nubship in alt, also provide all information available (possible/playstyle/anything..)
Extra Information2.
Bounty office offers locators for free to all region with very little delay between searches. Also history of activity and some other info
Extra rewards.
Based on skills Concord could offer extra up to 20% payout together with standing increase and maybe some other benefits to encourage bounty hunting. Some federation faction stuff as reward after certain amount of kills. Sky's the limit.
Protection from alts.
Despite long training times to be able to hunt more than few people at a time, despite "decline hunt" delays (~6 hours), there would be protection, that once you kill the pirate, you will have no chance to get another target from same corp and very slight chance to get a target from same alliance unless you kill other pirates from totally different, unrelated areas. Meaning good luck organizing ganks on your main for more than 1 time. Plus you will never know if trouble is worth it due to invisible bounty.
Collaboration between bounty hunters
There would be also availability to randomly assign a team of 2-4 people of bounty hunters to hunt some "hardcore" pirate targets. Something like match making to provide help to get down the "top dogs". If bounty hunters are trustworthy you can always check their rankings and history. In the end there could be LVL5 hunts that requires teamwork.
Bounty ratings optional
Hall of fame for the heroes

Possible new problems:
Possibly pirates will get overganked in their ships and podded in high sec, without noticing bounty hunter in the system (hunters should not be flashy reds to have a chance and element of surprise). Oh look, i'm just another neut in the syste... surprise buttsex.

There. I've tried to cover most important aspects on how I imagine bounty hunting would be fun. Please post your feedback and I will keep editing article, adding your ideas or amending others. Maybe together we can make a new beginning for a new profession.

tl;dr
pirate gets ganked, pod gets killed
can't do with alts

Kaelie Onren
Minmatar
Posted - 2011.08.17 13:30:00 - [2]
 

You may want to do a little reading before you spin off Yet Another Bounty Hunting Thread.

Already done

Specifically, the Nil mortifi sine lucre document.

Suiken-user
Posted - 2011.08.17 13:57:00 - [3]
 

I did read the document and the forum thread. While some points are similar my approach is very different. The solution mentioned does not stop from their alts/friends podding them and also good luck getting a pod. Successfully podding in low/high sec is almost impossible and if you need to bring bigger ship than a frig to kill your prey, you wont get anything but a ship kill at best.

Want to make bounty hunting a solo profession? Make it super hard for pirates to escape. This also would require a lot of skill training and dedication for the hunter too if he wanted to be successful at what he does.

Kaelie Onren
Minmatar
Posted - 2011.08.17 15:41:00 - [4]
 

Edited by: Kaelie Onren on 17/08/2011 15:46:43
Originally by: Suiken-user
I did read the document and the forum thread. While some points are similar my approach is very different. The solution mentioned does not stop from their alts/friends podding them and also good luck getting a pod. Successfully podding in low/high sec is almost impossible and if you need to bring bigger ship than a frig to kill your prey, you wont get anything but a ship kill at best.

Want to make bounty hunting a solo profession? Make it super hard for pirates to escape. This also would require a lot of skill training and dedication for the hunter too if he wanted to be successful at what he does.


Really? Sorry, I'm calling your bluff, and saying you didn't because you obviously missed the parts on pg 3 paragraph 5, and page 4 paragraph 2.

EDIT: kill rights allow you to pod in highsec without concord, that was the whole point discussed ON THE FIRST PAGE. So yes, it DOES handle the case of podding difficulty.

Seeing as you have already gotten a reputation for not reading a thread before posting (as evidenced in your post in the exploding damage thread) I'm more than 75% sure that you didn't really read the document.

But that's okay, maybe you are just lazy.

I shall paraphrase:
-Kill rights optionally must be approved by the bounty issuer before a bounty hunter can hunt a bounty.
-Bounties are paid in proportion to damage done to the target.

You know that doc and proposal was written by 2 ex-CSMs right?


Suiken-user
Posted - 2011.08.17 16:38:00 - [5]
 

Edited by: Suiken-user on 17/08/2011 16:39:21
Maybe I was not clear enough so let me comment on below:
Originally by: Kaelie Onren
stuff



1. By podding difficulty I've meant locking the pod before it warps away. If you use anything else than a frig, podding chances are next to 0. Blowing just ship shouldn't be enough to collect bounty.
2. I never said my ideas were not repeating. I wrote the flow on paper to show all the picture. There are some issues to the proposed system discussed in forums. I nearly try to give some additional though that might have couple of good ideas that could be used.

P.S.

Regarding explosion thread. I've meant if you kill Megathron with Megathron and both are in hull, you know what is the outcome.. same can apply to BCs sig radius. And to blow batthleships on not moving afk smaller ships, sig radius wont help much will it?

Danika Princip
Minmatar
Tactical Narcotics Team
Posted - 2011.08.17 18:17:00 - [6]
 

I have five targets.

One's in a completley opposite timezone to me.

Two are in deep nullsec.

One's a station trader and never undocks

The fifth is in a titan.

What do?

Kaelie Onren
Minmatar
Posted - 2011.08.18 02:32:00 - [7]
 

Sunken user, you are confusing sig radius with explosion velocity. Also you should post these questions in the proper thread :)


 

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