Edited by: Suiken-user on 17/08/2011 12:12:35
After reading some stuff about low sec, I've come across bounty hunting problem and got few ideas that I thought I would share before they get forgotten. Some ideas are "improved" based on information I've found on this fine blog
. Some thoughts you might have heard, however after doing some of research I was not able to find workable solution.Problems:All bounties are collectible by pirates alts or their friends.Very difficult to hunt down and kill/pod solo.Solutions:Make bounty hunting a profession.
Each target should be requested from agent - like missions. One target could be hunted only by one person at a time (might be changed if there is lack of targets/activity). Depending on skills, person should be able to request up to 5 targets for a limited time (skill dependent).Hunting solo possible.
Each ship would be given special item that must be fitted to hi/mid or low slot. This item would have small radius warp disrupt effect for "target's" pod for a very short time. Both skills would be trainable where lvl5 would give a good chance to actually lock the pod with even a BC in low sec. The effects would be also dependent on security regions. Let's say there will be effect ratio from -1 to +1. To avoid ganks, pod warp disrupt effects will be decreased dramatically if more ships are engaged in attack.Invisible bounty.
Targets to bounty hunters are distributed privately by agents. The amount of ISK received upon termination is only visible to the hunter. The pirate would only would have a "wanted" sign on.Extra Information.
Each player that puts bounty can also put a personal message attached. Like promising extra reward for this pirate's head (checking kill mail that its not been killed by nubship in alt, also provide all information available (possible/playstyle/anything..)Extra Information2.
Bounty office offers locators for free to all region with very little delay between searches. Also history of activity and some other infoExtra rewards.
Based on skills Concord could offer extra up to 20% payout together with standing increase and maybe some other benefits to encourage bounty hunting. Some federation faction stuff as reward after certain amount of kills. Sky's the limit.Protection from alts.
Despite long training times to be able to hunt more than few people at a time, despite "decline hunt" delays (~6 hours), there would be protection, that once you kill the pirate, you will have no chance to get another target from same corp and very slight chance to get a target from same alliance unless you kill other pirates from totally different, unrelated areas. Meaning good luck organizing ganks on your main for more than 1 time. Plus you will never know if trouble is worth it due to invisible bounty.Collaboration between bounty hunters
There would be also availability to randomly assign a team of 2-4 people of bounty hunters to hunt some "hardcore" pirate targets. Something like match making to provide help to get down the "top dogs". If bounty hunters are trustworthy you can always check their rankings and history. In the end there could be LVL5 hunts that requires teamwork. Bounty ratings
Hall of fame for the heroes
Possible new problems:
Possibly pirates will get overganked in their ships and podded in high sec, without noticing bounty hunter in the system (hunters should not be flashy reds to have a chance and element of surprise). Oh look, i'm just another neut in the syste... surprise buttsex.
There. I've tried to cover most important aspects on how I imagine bounty hunting would be fun. Please post your feedback and I will keep editing article, adding your ideas or amending others. Maybe together we can make a new beginning for a new profession.
pirate gets ganked, pod gets killed
can't do with alts