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blankseplocked Whats faster? Low end sleepers or Lvl 4's (details inside)
 
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Umad Bro Questionmark
Posted - 2011.08.16 17:35:00 - [1]
 

C1 C2 C3 wh's with high sec statics that u go in with a friend, kill, salvage, when full haul out, repeat.

Or lvl 4's with Tengu + Noctis combo(with a friend again)?

It's a simple question, won't determine my way of life, it's just something we want to try for a bit so keep the troll to the minimum if you can. Ty. Smile

Roosterton
Eternal Frontier
Posted - 2011.08.16 17:41:00 - [2]
 

C3s are quite a bit more profitable than L4s, but you'll be risking bringing in the big/expensive ships needed to run them into the WH. I'd say C1s are slightly more profitable than L4s, with not as much risk as a C3 since you can do them in a cheap BC. C2s are kinda crappy since they take longer to do than C1s, need bigger ships, and don't really offer anything more rewarding than C1s (I only do C2s if I can't find any C1s or C3s.)

Omara Otawan
Posted - 2011.08.16 18:17:00 - [3]
 

I'd say with all the preparations C3s is where it really starts to become worth your time over L4s if you already have the standings.

Then again starting from scratch grinding up the standings without someone bumping you up, you might just go for the WHs regardless of C1 or C3.

That does not include risk considerations though. While L4s are pretty much riskfree, a WH with hisec connection, especially in a high traffic system, can be quite dangerous.

Cipher Jones
Minmatar
Posted - 2011.08.16 18:36:00 - [4]
 

Depends on if you use Mooseburger math for missions or not.

Total income/Total time played=ISK per hour.

If you use that ratio even C1's should net as much as running level 4's, unless you have a top of the line agent, top of the line skills, and are willing to spend a significant amount of time converting LP.




Omara Otawan
Posted - 2011.08.16 19:11:00 - [5]
 

Originally by: Cipher Jones

If you use that ratio even C1's should net as much as running level 4's, unless you have a top of the line agent, top of the line skills, and are willing to spend a significant amount of time converting LP.



You should always figure in your LP conversion, its a significant amount of your income.


For wormholes when doing them from k-space, you have to figure in the time to actually probe out a suitable one (empty, with enough time and mass left for your trip). This somewhat comes down to the total time per session, and your luck.

Also, with missions you have no downtimes. Having found a suitable wormhole can still mean interruptions when someone comes in and launches probes.


Bottom line is, with missions you have a more or less fixed income you can rely on. It only really depends on your skills and gear. With wormholes your income will fluctuate.

Cipher Jones
Minmatar
Posted - 2011.08.16 19:15:00 - [6]
 

Edited by: Cipher Jones on 16/08/2011 19:17:41
Originally by: Omara Otawan
Originally by: Cipher Jones

If you use that ratio even C1's should net as much as running level 4's, unless you have a top of the line agent, top of the line skills, and are willing to spend a significant amount of time converting LP.



You should always figure in your LP conversion, its a significant amount of your income.


For wormholes when doing them from k-space, you have to figure in the time to actually probe out a suitable one (empty, with enough time and mass left for your trip). This somewhat comes down to the total time per session, and your luck.

Also, with missions you have no downtimes. Having found a suitable wormhole can still mean interruptions when someone comes in and launches probes.


Bottom line is, with missions you have a more or less fixed income you can rely on. It only really depends on your skills and gear. With wormholes your income will fluctuate.


There's a world of difference between 333isk/lp junk that you can convert instantly, and 2000isk/lp items that you have to purchase or obtain items for and sell on contract. That's why I specified total income/total time for both activities.

Also, with missions, you don't have downtime if you accept every mission, but then your income fluctuates greatly.


Omara Otawan
Posted - 2011.08.16 19:44:00 - [7]
 

Edited by: Omara Otawan on 16/08/2011 19:49:59

Originally by: Cipher Jones

There's a world of difference between 333isk/lp junk that you can convert instantly, and 2000isk/lp items that you have to purchase or obtain items for and sell on contract. That's why I specified total income/total time for both activities.



Yes of course. There is nothing forcing you to do the LP conversion immediately though, granted it is not as easy to calculate your real isk/hour if you cash in your LP once every two weeks.


Quote:
Also, with missions, you don't have downtime if you accept every mission, but then your income fluctuates greatly.


Cherrypicking the best missions is definitely a bad way to measure your income even though it seems to be common practice for whatever reason when people compare their grinding.

Best way to accurately measure is average over a long period imo, say the total time invested in running missions over a month, plus the time to convert LP twice in that period, versus total isk made.

The same goes for wormholes though, so its neither here nor there.

stoicfaux
Gallente
Posted - 2011.08.16 19:46:00 - [8]
 

Edited by: stoicfaux on 16/08/2011 19:46:40
Originally by: Cipher Jones

Also, with missions, you don't have downtime if you accept every mission, but then your income fluctuates greatly.



One of the Mooseburger Method features was cherry-picking the best paying missions. This was done by using your faction standings to soak up the standings hit when declining missions more than once per 4 hours.



Bodega Cat
Posted - 2011.08.16 19:50:00 - [9]
 

C1 wormholes make you more money than C2's and C3's.

The blue tech chip drops don't start getting good enough till C4 wormholes, so in 1,2,and 3 all you are playing for is Melted Nanoribbons.

Class1's have tons of frigates and cruisers per site, that die fast, and yield good nanoribbon drop percentages, and they also all spawn and get close enough to you that you can salvage these sites twice as fast as a C2 or C3 site.

In a long enough time line, you'll average way more money cleaning out a class 1 than you would a class 2 or three in that same time frame.


 

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