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BearJews
Posted - 2011.08.23 22:31:00 - [61]
 

meh, it's no big deal. Hopefully this boils over and i can get back to working for iskies

Pteranodon
Caldari
Rekall Incorporated
Posted - 2011.08.26 08:41:00 - [62]
 

Gates that lead from lowsec to null should be designated as pipes. These pipes should be equiped with a new type of gate gun that will obliterate gate camp agressors in one hit.

If CCP want to get people into nullsec one reason for them not wanting to make the move is the players sitting in gate camps on the lowsec side of the pipe that make the transistion difficult.

We can avoid gate camps by thinking & fitting smart but the newer player may not be aware of the tactics to do this.

This would only be applicable on the lowsec side of the gate which leads into null, after all once your in nullsec its a free for all.

El'Niaga
Minmatar
Republic Military School
Posted - 2011.08.26 10:26:00 - [63]
 

There is not enough to do in 0.0 which is why more folks don't go to it.

Even fully upgraded a system can only support about a dozen guys at a time, even if you did shifts say of 4 hours, that's 6 shifts a day and only accommodates 72 players.

Sadly after Soundwaves winter changes they won't support even that. The anomaly change was one of the worst nerfs they could do if the goal was to get more people into 0.0. Reverse that and more will return to it. Or modify it so that what is now band 3 becomes band 1 and work up from there so there is a reason to build infrastructure. Also any system with less than 6 belts needs to be brought up to 6 belts which is what's needed to support the current upgrade system.

Aaron Aardvark
Amarr
Posted - 2011.08.26 10:56:00 - [64]
 

Originally by: Pteranodon
Gates that lead from lowsec to null should be designated as pipes. These pipes should be equiped with a new type of gate gun that will obliterate gate camp agressors in one hit.



LaughingLaughingLaughingLaughingLaughingLaughing

Thornat
Posted - 2011.08.26 12:00:00 - [65]
 

When you really think about it though I mean this sort of push to get carebears into null sec is silly as the issue is not motivation, the issue is simply realistic acessibility. 0.0 alliances and players dedicate themselves to keeping people out of their space 24/7. Patrols, roaming bands, gate camps etc.. CCP at the same time is dedicated to creating mechanics that allow null sec people to keep other people out. Warp Bubbles, Intradictors, insta locking etc...

The whole system is designed to keep people out, yet their is an outry to try to get people in. It almost sounds like a Jitta scam actually but propigated by 0.0 Alliances and CCP.

Sullen Skoung
Posted - 2011.08.26 13:22:00 - [66]
 

Edited by: Sullen Skoung on 26/08/2011 13:33:30
Edited by: Sullen Skoung on 26/08/2011 13:30:55
Edited by: Sullen Skoung on 26/08/2011 13:28:30
pushing carebears to 0.0 will just resdult in those carebears finding games that fit more to what they want other than EVE.

Before you PVPers start clapping yourselves on the back, thats what 80% of the playerbase? You honestly think CCP is gonna take a 60% (yes I realize this number is lower, thats because I expect 20% to convert to 0.0 if they have no alternative) cut in player base and just suck it up without resorting to the gold ammo in Nex Store and selling everything thats not nailed down so to say in there?

See sig CCP
They knew better than all the players that left. You gonna let history repeat itself? Hell Ill even help: http://rubenfield.com/?p=86

Quote:

We told them. “If you do this, you will lose all of our subscribers. It is that significant.”

The response was that we would gain more due to the marketing push and relaunch.

So, we pushed forward.

Im betting thats how the Nex store convo went

Quote:

The point, the ****up, the mistake that we made, was answering an
unasked question.

“Can you change an MMO drastically after it launches?”

Categorically, NO.

making high sec financially incapable of supporting people would be drastic to 80% of the players

Empy Ralt
Posted - 2011.08.26 14:54:00 - [67]
 


It would probably be better to fix null-sec before having a discussion like this. At the moment null-sec is stagnating and the number of super-capitals required to hold Sov outside of renting grows ever more ridiculous.

Orionid
Posted - 2011.08.30 16:52:00 - [68]
 

Edited by: Orionid on 30/08/2011 17:22:02
Edited by: Orionid on 30/08/2011 16:55:45
I am a newer player, I have been in for a year more or less, and took some time off. I think I represent the new and casual player pretty well.

I do some low sec stuff, and have not been to null. As a newer player, I am often overmatched in fights by older players, and really have a hard time being competitive...at a year, I can match with some, but there is not much to do vs a BC with a frig or cruiser for the most part. Also - losses hurt the casual player pretty deeply, as we dont have the same time to pour into making isk.

I want to pvp (and I mean fight for or over something - I take no joy in popping some dudes industrial just cause I can), but most of the time, I see gangs rolling around, and I have no way to fight them either. So most of the time, I run.

The casual player will join in fleets, but cannot spend hours waiting for action. We have precious play time. As such, we tend to do a lot more solo activities. As mentioned above, solo is not always EVE friendly - so we tend to stick to high sec were we are afforded some degree of protection, and wont face bands of roaming pirates that we have no chance to fight off.

I dont know the answer, but gangs in 0.0 sounds boring and intimidating. It does not sound like you can do much solo there, or anything on a compressed schedule.

Dont get me wrong, I want to leave high sec and go the frontier...but it sounds like there is no frontier - it is all owned. Perhaps there is an answer there - dont let so much of it be conquerable? Mobs would still be able to control it, but they would have to be there, and not have such a permanent presence? As I said, I want to go, but dont want it to be suicide to go - to just get popped and podded as I come through the gate b/c I stepped into someones territory that I dont even know.

As it is, the small casual mostly solo guy has no place out there, and until we do, we just wont go there very often.

MsValentineWiggin
Posted - 2011.08.30 17:29:00 - [69]
 

Originally by: Sullen Skoung

pushing carebears to 0.0 will just resdult in those carebears finding games that fit more to what they want other than EVE.

Before you PVPers start clapping yourselves on the back, thats what 80% of the playerbase? You honestly think CCP is gonna take a 60% (yes I realize this number is lower, thats because I expect 20% to convert to 0.0 if they have no alternative) cut in player base and just suck it up without resorting to the gold ammo in Nex Store and selling everything thats not nailed down so to say in there?

“Can you change an MMO drastically after it launches?”

Categorically, NO.

making high sec financially incapable of supporting people would be drastic to 80% of the players


Current indications are that the winter changes are going to make a % of the majority of the customers leave the game, with serious negative consequences for people who want 0.0 development.


Sullen Skoung
Posted - 2011.08.30 17:51:00 - [70]
 

Edited by: Sullen Skoung on 30/08/2011 18:04:35
Originally by: MsValentineWiggin
Originally by: Sullen Skoung

pushing carebears to 0.0 will just resdult in those carebears finding games that fit more to what they want other than EVE.

Before you PVPers start clapping yourselves on the back, thats what 80% of the playerbase? You honestly think CCP is gonna take a 60% (yes I realize this number is lower, thats because I expect 20% to convert to 0.0 if they have no alternative) cut in player base and just suck it up without resorting to the gold ammo in Nex Store and selling everything thats not nailed down so to say in there?

“Can you change an MMO drastically after it launches?”

Categorically, NO.

making high sec financially incapable of supporting people would be drastic to 80% of the players


Current indications are that the winter changes are going to make a % of the majority of the customers leave the game, with serious negative consequences for people who want 0.0 development.




pretty much, for all you harde core 0.0 ppl are gonna have to realize that the 80% ppl pay for this game *gasp* MORE than the 20% ppl... I dont get how noone else sees that here

Ishtara DuQuebec
Caldari
Exotic dancers School
Posted - 2011.08.31 07:32:00 - [71]
 

make low sec make more money and 0.0


make somes pvp agent that send you kill another ship like in a cruiser only space or a frigate only space etc... and the 24 hour limit on the jump clone ... its to long ... when i want to go in 0.0 or low sec for a trip i dont want to wait 24 hour to return at normal .....


give us anonyme in low sec i want to hide my corp in low and 0.0 if i want to pvp only 1 time sometime ...


maybe i can switch to my jump clone and go pvp a 4 hours in a brand new cruiser i just buy just for die with it in low or 0.0


now i dont want to stop for 24 hours and wait to return in my original pod and if i use my account


i have money for buy pvp ship and loose it


and the reward for people doing the missions in low sec or 0 its cheap and dont give enough to risk a good ship for doing it






Ishtara DuQuebec
Caldari
Exotic dancers School
Posted - 2011.08.31 07:36:00 - [72]
 

we need the money , the fun !!! and we need something very good to have to risk my pvp ship to it


and i talk to risk like a t3 ship or something expensive ... but if the candy its big maybe i take a chance to put the money for have it ( like a investement)


Ishtara DuQuebec
Caldari
Exotic dancers School
Posted - 2011.08.31 07:39:00 - [73]
 

that a good comment .... that true, all is created about to keep people out of this lol



Originally by: Thornat
When you really think about it though I mean this sort of push to get carebears into null sec is silly as the issue is not motivation, the issue is simply realistic acessibility. 0.0 alliances and players dedicate themselves to keeping people out of their space 24/7. Patrols, roaming bands, gate camps etc.. CCP at the same time is dedicated to creating mechanics that allow null sec people to keep other people out. Warp Bubbles, Intradictors, insta locking etc...

The whole system is designed to keep people out, yet their is an outry to try to get people in. It almost sounds like a Jitta scam actually but propigated by 0.0 Alliances and CCP.

Suiken-user
Posted - 2011.08.31 07:57:00 - [74]
 

delete bubbles. why low sec is full of action? because it does not have damn insta warp disable. they are pure fun killers as blobs are everywhere and that **** makes their life so much easier. shouldn't

Space Hoover
Posted - 2011.08.31 08:01:00 - [75]
 

I'd be in favour of some positive tweaking to low-sec exploration, one that perhaps favours small groups more - combined with a negative tweak to, say, L4 high-sec mission running if that appeasement is needed.

You don't force people into PVP, you entice them into the arena and make them want to get involved in dynamic content full stop. If that starts with PVE and lures them into a taste for PVP then all the better.

In my experience of null, there is absolutely nothing to entice the kind of person who favours high-sec currently. Your odds of getting into a null-sec arrangement that works for you aren't anything like winning the lottery, but are far from favourable.

Ladie Scarlet
GoonWaffe
Goonswarm Federation
Posted - 2011.08.31 08:02:00 - [76]
 

Originally by: MsValentineWiggin
Current indications are that the winter changes are going to make a % of the majority of the customers leave the game, with serious negative consequences for people who want 0.0 development.



Would those be the "current indications" that you are pulling from your ass?

Nomad Vherokic
Minmatar
Posted - 2011.08.31 10:46:00 - [77]
 

Originally by: Shazi Mavox
Originally by: Obax Bannon
Originally by: Shazi Mavox
Originally by: Jack bubu
big boys get the cookies, deal with it


No, big boys gets punched in the crotch by smaller boys who then steal the cookie and hide in a hole too small for the big boy to fit in...


Until small boy eats too many cookies and can't fit in hole any more.....oh such a vicious circle lol




Indeed, but then they are counted as big boys, so the circle continues and the system works :D


All I'm seeing here is a prison shower analogy... complete with broom, vaseline, and Mr Big Boy.

The Old Chap
Posted - 2011.08.31 11:26:00 - [78]
 

If you really want to increase the capsuleer presence in nullsec, and the traffic to and from there, I suggest the following three changes to the game:

1) Open up the pipes. This could be done by increasing their number dramatically, or having Concord extend their presence to the GATES ONLY for all nullsec systems within three jumps of a pipe: either option would open up the routes into null more effectively.

2) BAN BUBBLES within the same three jumps of a 'pipe'. Make it possible for ships to physically get in and out!

3) Seed a few more npc stations in nullsec close to empire, with good agents and facilities to entice solo and small-corp capsuleers there without having to prostrate themselves before alliance overlords. Why wouldn't empire based npc organisations want to extend their business interests to null? There could be a modest tax levied on in-station transactions paid to the incumbent alliance too, by way of a reward to them for allowing others to trade.

Seroiusly, opening up null to the players who freelance in the game is the true way to engender prosperity in the nether regions, so to speak. Yes, this makes concessions to carebears, but critically it entices people closer to 'true null' and would dramatically increase traffic flow through lowsec, enticing more pirating and general dastardliness.

Aaron Aardvark
Amarr
Posted - 2011.08.31 11:32:00 - [79]
 

CCP need to allow the players to make Hisec as hostile as possible. Cheaper War Decs, slower Concord response time, etc.

Cyniac
Gallente
Twilight Star Rangers
Posted - 2011.08.31 12:11:00 - [80]
 

Originally by: Thornat
When you really think about it though I mean this sort of push to get carebears into null sec is silly as the issue is not motivation, the issue is simply realistic acessibility. 0.0 alliances and players dedicate themselves to keeping people out of their space 24/7. Patrols, roaming bands, gate camps etc.. CCP at the same time is dedicated to creating mechanics that allow null sec people to keep other people out. Warp Bubbles, Intradictors, insta locking etc...

The whole system is designed to keep people out, yet their is an outry to try to get people in. It almost sounds like a Jitta scam actually but propigated by 0.0 Alliances and CCP.


You are very close to getting my vote for CSM

Mind you - as far as moving people into null? Make more null but make sure it's NPC sov. Prancing around Syndicate is fun, at least for now.

Ava Starfire
Minmatar
Teraa Matar
Posted - 2011.08.31 12:18:00 - [81]
 

Lemme tell ya, my last trip to null, when my HAC gang of SEVEN got hotdropped by the same Nyx, twice, that really just makes me wanna pack up and move on out there. Yep.

Move to Nullsec!

You, too, can train for mandatory alliance fits!

You, too, can spend hours being irrelevant on killmails with 300 people on them!

You, yes YOU, can fight with 174167 other players for the only easy isk sources... sure there are others, but with the time you spend...

...wasting hours waiting for a battle that never comes, listening to some mouthbreather rubbing one out while watching furry **** on vent/TS. YOU CAN DO THIS!

And you can experience the endgame of eve, soulcrushing lag!

I miss anything?

White Tree
Gallente
Broski Federation
Tactical Narcotics Team
Posted - 2011.08.31 12:41:00 - [82]
 

Both GSF and TEST have newbie programs where they teach new players on day 1 how to live and work in Nullsec. They raise them in Nullsec and teach them all the skills they need to survive. But both communities recruit exclusively from communities outside of EVE so vOv

Trixie Stardust
Posted - 2011.08.31 13:00:00 - [83]
 

Originally by: Akasha Dawn Worldbreaker
The reason i hate Null Sec. I log into EVE instantly someone is yelling at me in chat get in Vent/TS3/Mumble. I get in whatever. Someone i dont even really like is telling me get in X ship and go to X location and do X. I get to X and sit for 2-3 hours doing nothing but waiting. I did this for about a month then though to my self i am paying to do this? WTF. I am sure Null Sec is great but my time there sucked A**.


If that's your only memory of nullsec then you don't have much experience there. Sounds like you're exaggerating.. I've been in this game way too long, I've never been in a corp where anyone made me do anything.

Personally my only problem with nullsec is..

1) it's actually rather empty.. I miss the traffic in empire

2) nullsec is fun but it's a huge isk sponge; every time I join a corp out there, I head out with a billion isk and wind up losing it all.. take a game break and three times now this has happened, I come back and Russians own everything.

Best thing to do is just have a setup in empire, missions or mining or whatever you do and keep all that separate from your nullsec stuff. So if you bust out in nullsec go play in empire, pop back and forth.


Narisa Bithon
Caldari
The Motley Crew Reborn
Posted - 2011.08.31 13:02:00 - [84]
 

Originally by: Rhedea
Edited by: Rhedea on 16/08/2011 06:31:47
Shrink the size of low-sec by increasing the range of hi-sec 1.0 to 0.3 and have null-sec alliances sov control over 0.1 and 0.2 This would force more pvpers into playing in Null-sec.

Well sort of, because this idea makes as much sense as forcing non-pvper from hi-sec into low-sec/null-sec.

Wow what a dumb idea!Rolling Eyes


just remove high sec and low sec leaving only null sec and wormspace.... problem solved

Narisa Bithon
Caldari
The Motley Crew Reborn
Posted - 2011.08.31 13:04:00 - [85]
 

Originally by: White Tree
Both GSF and TEST have newbie programs where they teach new players on day 1 how to live and work in Nullsec. They raise them in Nullsec and teach them all the skills they need to survive. But both communities recruit exclusively from communities outside of EVE so vOv


do they teach them to smack talk in local or is that a prerequisite skill before becoming a goon/testicle?

Simetraz
Posted - 2011.08.31 13:28:00 - [86]
 

During server downtime.

Take everyone who is in high sec and stick them in random 0.0 stations.
Take everyone in 0.0 and move them to random high-sec and remove all the towers and SOV structures.
Move all Super Capitals to random locations in WH Space.

Now you have more people in 0.0 then high-sec.
Problem Solved, Next

TharOkha
Posted - 2011.08.31 13:55:00 - [87]
 

Originally by: Akasha Dawn Worldbreaker
The reason i hate Null Sec. I log into EVE instantly someone is yelling at me in chat get in Vent/TS3/Mumble. I get in whatever. Someone i dont even really like is telling me get in X ship and go to X location and do X. I get to X and sit for 2-3 hours doing nothing but waiting. I did this for about a month then though to my self i am paying to do this? WTF. I am sure Null Sec is great but my time there sucked A**.


Borun Tal
Minmatar
Space Pods Inc
Posted - 2011.08.31 15:58:00 - [88]
 

Originally by: Jiska Ensa
Edited by: Jiska Ensa on 16/08/2011 22:05:03
Originally by: Akasha Dawn Worldbreaker
The reason i hate Null Sec. I log into EVE instantly someone is yelling at me in chat get in Vent/TS3/Mumble. I get in whatever. Someone i dont even really like is telling me get in X ship and go to X location and do X. I get to X and sit for 2-3 hours doing nothing but waiting. I did this for about a month then though to my self i am paying to do this? WTF. I am sure Null Sec is great but my time there sucked A**.


This.

It may be a sandbox, but the sandbox is full of idiots peeing in it, then ordering you to clean it up for them. When alliances stop sucking, null-sec will stop sucking.


QFT. A big part of null is paying to play a game to fulfill someone else's objectives/agenda in-game.

Leeroy McJenkins
GoonWaffe
Goonswarm Federation
Posted - 2011.08.31 17:52:00 - [89]
 

Originally by: Sullen Skoung
Edited by: Sullen Skoung on 30/08/2011 18:04:35
Originally by: MsValentineWiggin
Originally by: Sullen Skoung

pushing carebears to 0.0 will just resdult in those carebears finding games that fit more to what they want other than EVE.

Before you PVPers start clapping yourselves on the back, thats what 80% of the playerbase? You honestly think CCP is gonna take a 60% (yes I realize this number is lower, thats because I expect 20% to convert to 0.0 if they have no alternative) cut in player base and just suck it up without resorting to the gold ammo in Nex Store and selling everything thats not nailed down so to say in there?

“Can you change an MMO drastically after it launches?”

Categorically, NO.

making high sec financially incapable of supporting people would be drastic to 80% of the players


Current indications are that the winter changes are going to make a % of the majority of the customers leave the game, with serious negative consequences for people who want 0.0 development.




pretty much, for all you harde core 0.0 ppl are gonna have to realize that the 80% ppl pay for this game *gasp* MORE than the 20% ppl... I dont get how noone else sees that here


So what you are really saying is that group effort or effort in general should not come with more benefits and the game should be changed to EVE: Single Player Online to accommodate all the people who for whatever reason need to put less effort in the game but are entitled to the same rewards as group/more effort people by virtue of paying $15 a month while the smaller amount of people also playing $15 a month should somehow count less because they need to play more casual so others can compete?

Makes absolute sense eh? Neutral


Ingvar Angst
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2011.08.31 17:57:00 - [90]
 

Originally by: Leeroy McJenkins
So what you are really saying is that group effort or effort in general should not come with more benefits and the game should be changed to EVE: Single Player Online to accommodate all the people who for whatever reason need to put less effort in the game but are entitled to the same rewards as group/more effort people by virtue of paying $15 a month while the smaller amount of people also playing $15 a month should somehow count less because they need to play more casual so others can compete?

Makes absolute sense eh? Neutral



There should be balance. You don't want to gut the gaming experience of those that choose a more casual play style compared to those that prefer greater risk/reward. But then again, the risk/reward thing really should be taken into consideration. Look at null for example. Some of the greatest rewards with minimal risk on sov space. That needs to be fixed.


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