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Tobias Sjodin
Habitual Euthanasia
Pandemic Legion
Posted - 2011.08.15 19:56:00 - [61]
 

Here's a very premature **** YES.

Please do not evade the profanity filter. Zymurgist

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.08.15 20:49:00 - [62]
 

Good ideas, now lets hope the senior management actually will provide you with resources to implement this instead of :awesome:.

Darth Vapour
Posted - 2011.08.15 20:55:00 - [63]
 

I can tell you that this is one of the moments where we look at what the developers do and less of what they say.

Ana Vyr
Caldari
Posted - 2011.08.15 21:00:00 - [64]
 

Edited by: Ana Vyr on 15/08/2011 21:00:32
I don't want to play in nullsec. In order to do that (with any efficiency at all) you have to belong to an alliance. I tried that style of play and it kinda sucks. What's the alternative to alliance play? A highsec with crap missions and insane ice and mineral prices (due to them being removed from highsec)?

You guys need to come up with a way solo players can participate somehow. I do not want to belong to a collective. I do not want to have somebody telling me how to spend my game time (as is the case in alliance gameplay).

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2011.08.15 21:10:00 - [65]
 

Finally. I've been waiting for nigh on 5 years (yes YEARS) for this type of road map.

That's right CCP you are currently 5 Years behind. That's an insane amount of development time wasted, squandered and lost.

But of course we will judge you on what you do, not what you say.

C.

SilentSkills
Gallente
Tax Evaders Inc.
Posted - 2011.08.15 21:31:00 - [66]
 

Originally by: Pattern Clarc
FASTER

dexington
Caldari
Baconoration
Posted - 2011.08.15 22:03:00 - [67]
 

What will be left to do in hisec after the expansion?

I like to do exploration, research & production, some mining and missions running, most of which seems to be a complete waste of time after the change. Exploration as it is now is only worth doing because of the chance to get some good items, i don't think anyone is shooting frigs because they think it's great fun. T1 production is a joke on multiple levels, with the market flooded with named meta items you can't really sell anything and the skills you can train are mainly used for T2/T3 production. Mining is already pretty bad, if it gets much worse there is no reason not to trade the exhumer for a battleship and just buy ore with the isk you can make from mission running.

Will there be any viable game play options left in hisec, except for mission running?, i can't see myself paying for the game if that is the only content i can play. I liked the idea of eve being a sandbox game, but being forced to join a corp/alliance and moving to nullsec, is going to take most of the sand out of my sandbox.

DigitalCommunist
November Corporation
Posted - 2011.08.15 22:13:00 - [68]
 

For whom are these missives written? The dumbasses that will question every change and how it relates to them, while simultaneously ignoring the big picture? **** the players.

Decide changes first, then explain how you came to that conclusion. You will get feedback whether you like it or not.

If you have vision and know exactly what you're doing, the only things that will sway you are sound and logical arguments - not the tsunami of butthurt players who will suddenly have to play differently.

I'm not seeing that vision though, which is why these blogs read like platitudes without content. If it's even there, it is certainly being castrated by people who would prefer to keep EVE in maintenance mode. A mode where you play musical chairs with game mechanics to keep things seemingly fresh, but don't really change the fundamentals in any real way.

I could improve your 0.0 and EVE experience drastically, with one patch and zero new content.

I could do it without touching a single thing in 0.0.

The reason I can do all that is because I know why that angsty feeling exists; the one where players feel that "things suck" but can't put it into words.

Here it is:

Corporations and alliances don't matter.
Wars don't matter.
Wealth doesn't matter.
Nothing they do or have matters.

The reason it doesn't matter is because, at the end of the day, everyone has what they want. Nobody is being denied or excluded from anything meaningful. So players who try to do some meaningful things eventually become frustrated. They can't win because they can't lose, and everyone is rewarded just for showing up.

Why do you think this is the case?

You have to be seriously ****ing blind if you can't see where two thirds of players reside, and what activity they waste two thirds of their time on. And how much resource competition do they face? Zero. Infinite supply/demand curve in a completely safe environment. The only factor is TIME.

So what do you expect most people would reasonably decide to do? Safe and steady at an acceptable pace, or GAMBLE and possibly get REAMED by players who are BETTER? Just because it's a game, doesn't mean players are going to start thinking and acting differently from how they would in life - even though they ought to try it some.

EVE has no credible player competition. It has death and pvp, but it's meaningless if the damage inflicted is the equivalent of running back to your corpse. Yes, even Titans, that 0.000000001% of all ship loss is a total wash.

CCP owners are essentially the reflection of their own problem here. EVE is growing slow and steady. It could be a better and bigger game with some risk - or, they keep the status quo and dabble in something new after all these years.

One patch is all you need to reverse the course set by a thousand stupid solo-player-friendly changes that have undermined the sole reason this game exists today. You'd have to mess with the structure of corporations, the role of standings, the rules of war, the purpose of insurance, the mechanics of travel, and the economic costs of safety. People would cry tears of anger and joy; sometimes at once.

When you've got 0.0 "fixed", you can start messing with it directly to make it the most interesting place to be, and not just the most economically sensible one.

Yes, I am still that guy.

Maybe some devs at CCP started like that, before they got tired of being that guy and settled on keeping their extremist minority views in check. Maybe they even convinced themselves that design by committee works, and that player feedback is important. L O L

Fortunately(?), I'm not getting paid to be part of the team, so I will continue to be that guy and whip that pink elephant in the room.

ps: I've seen the don't worry this is only the first step line so many times it makes me ill. Not only is it a horrible lie, but it's not even a convincing one. Seriously, stop it.

Smertrios
Veto.
Veto Corp
Posted - 2011.08.15 22:20:00 - [69]
 

Quote:
Also also, "U I HAVE" is in permanent marker and we haven't got round to cleaning it off yet


Trick for you.

Write over the permanent marker with a non-permanent marker and then wipe and it removes the permanent mark... quite handy really

;)

Gripen
Posted - 2011.08.15 22:29:00 - [70]
 

Originally by: DigitalCommunist
stuff

This wins "longest post I'm agree up to the last letter with" award.

Ramman K'arojic
Posted - 2011.08.15 22:30:00 - [71]
 

Originally by: CCP Soundwave
Originally by: Har Harrison
Interesting... When is low sec/FW getting some of this attention (it WAS promised...)


I'd love to move to lowsec after we're done with 0.0. First things first though.


Though this is a 0.0 story: to truly understand how 0.0 fits within the Eve trichotomy with Low and high (plus off to one side Worm Hole); the high level post-it notes design concept of the those need to be done.

This will give you context to do null.

Also on the money chart; I reckon your money chart is actually 2 charts
  • What it is currently (fact based)
    What you want it to be (model / thumb suck)


Cheers & Beers
Ramm



Renak11
Posted - 2011.08.15 22:32:00 - [72]
 

It's a common refrain to hear '0.0 pve should make more because there's more risk to living in 0.0'. But the reality is that simple is not true.

It's far more dangerous to run missions in highsec in a faction fit tengu than it is to do any form of pve in the same boat in 0.0. Concord may provide 'consequences' (meaningless as they are), but there's nothing one can do 'before the fact' in highsec, which is what makes suicide ganking a trivially easy activity. Compare to 0.0 where all you have to do is keep local chat open: nonfriendly appears in local->safe up. It's 100% safe for people of even the barest level of competence.

As such, it's quite unclear to me why 0.0 should 'naturally' make more isk because of some illusion of greater risk.

Alexzia Sevic
Posted - 2011.08.15 22:48:00 - [73]
 

Edited by: Alexzia Sevic on 15/08/2011 22:54:16
Originally by: Renak11
It's a common refrain to hear '0.0 pve should make more because there's more risk to living in 0.0'. But the reality is that simple is not true.

It's far more dangerous to run missions in highsec in a faction fit tengu than it is to do any form of pve in the same boat in 0.0. Concord may provide 'consequences' (meaningless as they are), but there's nothing one can do 'before the fact' in highsec, which is what makes suicide ganking a trivially easy activity. Compare to 0.0 where all you have to do is keep local chat open: nonfriendly appears in local->safe up. It's 100% safe for people of even the barest level of competence.

As such, it's quite unclear to me why 0.0 should 'naturally' make more isk because of some illusion of greater risk.


Its not safe to assume that the method of intelligence gathering will remain unchanged. I, for one, hope they remove the ability to see a non-blue and local and then safe up.

And your statement about there is 'nothing you can do before the fact is not entirely accurate. One can simply fly a less valuable ship. That will instantly mitigate the risk of suicide ganking. The same cannot be said in null sec. You make it sound like PvE is 100% safe in null sec. I'm not sure the kill boards would back you up.

How do the Dev's see WH space in this picture? Is it to become more or less profitable then null sec, or remain about as it is currently?

Lykouleon
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.08.15 22:54:00 - [74]
 

Needs moar money charts Evil or Very Mad

Riveting Tale Sibling
Posted - 2011.08.15 23:29:00 - [75]
 

Originally by: CCP Soundwave
Originally by: Har Harrison
Interesting... When is low sec/FW getting some of this attention (it WAS promised...)


I'd love to move to lowsec after we're done with 0.0. First things first though.


Just wanted to quote Soundwave here.. How long have you been promising to take a good hard look at Low-Sec? Instead, all of a sudden, we get an almost entirely Null CSM, and you want to massively overhaul the game to the detriment of everyone else? Have fun losing subscriptions, again.

Alexzia Sevic
Posted - 2011.08.16 00:46:00 - [76]
 

Originally by: Riveting Tale Sibling
Originally by: CCP Soundwave
Originally by: Har Harrison
Interesting... When is low sec/FW getting some of this attention (it WAS promised...)


I'd love to move to lowsec after we're done with 0.0. First things first though.


Just wanted to quote Soundwave here.. How long have you been promising to take a good hard look at Low-Sec? Instead, all of a sudden, we get an almost entirely Null CSM, and you want to massively overhaul the game to the detriment of everyone else? Have fun losing subscriptions, again.


How is balancing risk vs reward, one of the central dogmas of Eve, to the detriment to everyone else? Also, is there anything in the dev blog that can even be conceived of as detrimental?

I bet your one of the people that cried and moaned about Incarna, said they should work on FiS features. Now CCP is working the aforementioned and still the whining continues.

Tau Cabalander
Posted - 2011.08.16 00:58:00 - [77]
 

Edited by: Tau Cabalander on 16/08/2011 01:09:12

The people that enjoy mining or enjoy building or enjoy missions, the stereotypical carebears, are not going to move into lowsec or nulsec. They'll just leave EVE.

The stereotypical PvPer also has no interest in industry or the market (Mittens has stated as much).

Industry requires safety and stability. That is why it has flourished in hisec.

I'm all for improving nulsec, and even making industry more feasible there, but I fear nerfing hisec so harshly could be a crippling blow to EVE from which it might never recover.

Originally by: Darth Vapour
I can tell you that this is one of the moments where we look at what the developers do and less of what they say.

I'm tempted to put that in my signature. Laughing

Sassums
Gallente
Posted - 2011.08.16 01:31:00 - [78]
 

Why are those of us living in wormholes being controlled by the carebears in Null Sec?

Please explain to me how mining in a randomly spawning wormhole system is any less dangerous than hiding behind 10 gate camps well within your alliance's controlled space?

Now tell me how it's any less dangerous to try to move those minerals out through the worm hole? Wormhole space is just as, if not more dangerous than Null Sec and we should have just as large of a say as they do.

Har Harrison
Amarrian Retribution
Posted - 2011.08.16 01:48:00 - [79]
 

Originally by: CCP Soundwave
Originally by: Har Harrison
Interesting... When is low sec/FW getting some of this attention (it WAS promised...)


I'd love to move to lowsec after we're done with 0.0. First things first though.
So that will be what - 5 years from now???

Faction Warfare has many bugs/issues that need addressing to just make it reasonable to use, yet 0.0 is getting new features added without the FW bugs being addressed.
Incursion plexing mechanics were fixed within a very short time of release, yet FW has not been touched for ages...

Dex Ironmind
Posted - 2011.08.16 02:51:00 - [80]
 

Originally by: CCP Soundwave
Originally by: Har Harrison
Interesting... When is low sec/FW getting some of this attention (it WAS promised...)


I'd love to move to lowsec after we're done with 0.0. First things first though.


Herein lies the problem with your road map and design concept for 0.0. You can't look at one element of the universe (i.e, 0.0) without impacting the other elements (LOW and HI). Will LOW and HI have to wait for five years for that kind of attention, all the while having to suck it up on the disaster that some of these concepts will hit them with. That makes very little sense, especially considering that you have a persistent universe, where the various aspects are space are directly related. 0.0 is not an island unto itself - and you are treating it as such with this road map.

While some of the concepts in your road map seem to make sense for 0.0 in and of itself, and might even be fun depending how you implement them, your roadmap must have a very clear picture of what you plan to do with LOW sec and HI sec before you begin any design changes for 0.0. You should then put those plans out for your player base to give you feedback on too before you begin on the NULL strategy. One will inevitably impact the other.

One more major concern is that a road map like this suggests that you guys plan whole updates that focus on the one element of the playerbase, and do little for other elements of the playerbase. This road map says, in general, that you want to herd all the cattle into NULL, making it the place to be. What about those who like LOW sec or prefer HI sec. Your road map suggests that those are merely stepping stones to NULL??!!! Is that what you mean to do? If not, then tell us what you plan to do in LOW and HI. In other words, WHAT IS THE BIG PICTURE??? That should impact your road map for 0.0 in a big way.

Additionally, if it will take five years of work to implement your NULL plan, that means LOW and HI will be ... well... left with the chicken scratch of dev time in terms of improvements there. LOW in particular has been relatively abandoned.

You see, while the improved communication is good, this road map does nothing to motivate me to invest the time to see these changes implemented. There is not something for everyone in these changes, only nerfs to LOW and HI (and even WH space), to improve NULL. Bad design concept.

You need a general road map and a strategy of implementing it that includes something for everyone!!!

Dex was here. ;-)


Mioelnir
Minmatar
Cataclysm Enterprises
Ev0ke
Posted - 2011.08.16 03:04:00 - [81]
 

I always read it as 'the lowsec/highsec guideline concepts will be done after the nullsec conecpt is done', not '...after the nullsec concept is fully implemented'.

Tron Flux
Caldari
Midnite Madness
Posted - 2011.08.16 03:33:00 - [82]
 

So let me get this straight. High sec missioners think that high sec miners are care bears. Low sec pvpers think everyone in high sec is a care bear. Everyone in 0.0 thinks everyone in low or high sec is a care bear. And everyone whose ever been in a wormhole thinks everyone else is a care bear.

Question: who do high sec miners think are care bears?

Seriously, I like the blog. I like to see the team thinking in broad, philosophical terms about the nature and purpose of 0.0. And I think the general criticisms would serve more purpose if people position them as comments about whether or not a given nerf or buff actually reflects the purpose or the idea that it's intended to support.

In this blog, I don't see anything blatantly illogical in the way the items are introduced. But then again, I'm a care bear to anyone but high sec miners. I see "null sec should be more profitable because it's more risky" >>> here are ways to make it more profitable.

I think the heart of that issue isn't whether or not ice or abc should be in high sec or w-space. The heart of the issue is a philosophical one. Is null sec really more risky? Perhaps assuming that it is more risky is a simply assumption that shouldn't be made.

What are the reasons for making that assumption? Lack of concord has to be up there on anyone's list. Well, couldn't you argue that live players acting as police are more effective because they can take out a potential threat before it acts? Perhaps that makes null sec more safe for those who control it properly.

I'm not saying it's true. I'm say that people arguing about some specific item for one reason or another are missing the point of the conversation the dev's are trying to have right now. They are talking about a roadmap of ideas. So debate the idea, not some specific instance of it that bothers you.

Gevlin
Minmatar
Lone Star Exploration
Lone Star Partners
Posted - 2011.08.16 03:36:00 - [83]
 

love the thinking and idea process.

I wish you the best of luck on the revamp.... just would not know where to start

Dek Kato
Amarr
Delusions of Mediocrity
Posted - 2011.08.16 03:57:00 - [84]
 

FFS, was this written as an actual design document, or a bunch of nullsec dwellers circle jerk material? Oh wait, its the NC/Goon CSM. There's my answer.

Basically it boils down to; remove everything from ANYWHERE ELSE. Ice? Null. High ends? Null. Moon minerals? Null! Best PvE? Null. PvP? Null! Lets force the ENTIRE GAME to revolve around null, and separate null from any other region by making it "self sufficient". Great idea. So other than sleeper materials, why is there any reason to live anywhere else?

Aren't you guys still nerfing the last time you tried to make null "worth living in"? (Anom nerf was directly pointed at Dominion changes) You screwed moon minerals with Technetium, now you're going to screw the ice and mineral markets as well?

As to the whole "risk factor" thing, nullsec is as safe, if not safer than low or some highsec. The only way to actually guarantee a fight is to engage in sov warfare, which even assuming a TOTAL revamp, will still no doubt require numbers to fight the stupid blobbing that comes with it. If someone decides not to fight, its as simple as docking in the station that only you can dock in when you hear on the intel channels that raiders are incoming from 20 jumps away. Then you just wait for a fleet to form and 1000 of your friends to blob in by jump bridge. I fail to see where the "risk factor" comes in that should result in the removal of anything that matters from any other place in the game.

The only way I can see this being any sort of acceptable is something along the lines of complete removal of jump bridges and cyno jammers, or any sort of defensive upgrade in nullsec. If you get everything, you get no guarantees of any protection. There's my nullsec modest proposal to go with this one.

DigitalCommunist
November Corporation
Posted - 2011.08.16 04:12:00 - [85]
 

Originally by: Tau Cabalander
Edited by: Tau Cabalander on 16/08/2011 01:09:12

The people that enjoy mining or enjoy building or enjoy missions, the stereotypical carebears, are not going to move into lowsec or nulsec. They'll just leave EVE.

The stereotypical PvPer also has no interest in industry or the market (Mittens has stated as much).

Industry requires safety and stability. That is why it has flourished in hisec.

I'm all for improving nulsec, and even making industry more feasible there, but I fear nerfing hisec so harshly could be a crippling blow to EVE from which it might never recover.



Oh boy, like I haven't heard that one before. It's only been used by every forum posting carebear since 2003.

No, EVE is not going to die if it becomes harder. It will get even bigger. EVE is only alive today because it was ****-hard and people liked it that way. In fact, they loved it that way. It grew off that premise alone, despite being broken in almost every other way.

This battleship NPC PVE grind in Empire nonsense only began in late 2004 / early 2005 with Exodus, almost two years into retail. By then we already had alliances live and die, and several major 0.0 wars (including the Great Northern War, aka EVE WW1).

Before Exodus, the best you could do for income in high sec was mine Scordite, Plagio or Veldspar with a battleship. You were lucky to pull 300-500k an hour. Maybe 800k if you were really pimping it with Harvesters and Miner II's. Getting a cruiser with casual play was a week or more. A battleship was a month or more.

After Exodus, it became tens of millions per hour. Have things changed since? Nope. Even with repeated nerfs to agents and repeated boosts to 0.0, there is no longer any semblance of prior sanity. The increase in risk in going from High Sec -> Low Sec -> Null Sec is real. The increase in rewards used to be exponential, now they are linear and marginal at best.

You can make 0.0 as pimp as you want. It wont change the fact that high sec is "good enough" for the vast majority. Which means the baseline rate is too good. Making money is a complete joke. Why would you need to compete against people if you don't even need to work with them?

This is basically the number one problem with the game, by a wide margin. Fixing it is worth a decade of new content and features.

And no, people will still have the option to do what they are currently doing. Nothing and nobody will ever force you into leaving empire, joining a corp, or risking your ass. The only difference is that it will no longer be the rational economic decision it is today.

Anyone who ragequits because they have some sort of mental barrier that prevents them from losing pixels they could replace a thousand times over will be swiftly replaced. All games have churn anyway. I imagine the same people who whine about the change will be playing the game a lot longer than they would have otherwise.

Soldarius
Caldari
Peek-A-Boo Bombers
Posted - 2011.08.16 05:01:00 - [86]
 

Got to start somewhere I suppose.

Force Projection: The jumpbridge nerf wasn't the right answer. Large nulsec organizations should have the benefits if they put the effort into their territory. Bridges are fixed, and not easily changed. Locations are easily found and can be camped. I personally feel jump bridges have been balanced for quite some time.

IMO the problem is with jump drives and portal range. A titan sitting in 6VDT can cover nearly all of fountain, and can also reach to Outer Ring, and Aridia. That is ******ed. Cut that crap in half. It's a mountain of a ship. Make it's range, and that of other capital ships, shorter. Force projection issues mitigated. Maybe then a smallish fleet can engage without worry of getting super blobbed every time.

Mining: Greater risk = greater reward. The biggest problem with mining is the regrowth of fixed belts, and the mindless nature of the task. I think the types of ores available are fine. But the best stuff should only be available in the riskiest or hardest to find places/ways: grav sites. More grav sites, less belt regrowth. This should curb mining bots to some degree, and encourage exploration.

Nulsec mining is not as profitable as it could be due to mineral compression rates and the amount of time and effort required to haul vs mine. (This is also linked to jump drive range.) One solution would be to have much higher yield ores in nul. I believe this could easily be achieved by adjusting the units to refine for certain ores. The stuff like Arkanor that gives high end mins should stay the same, while stuff that gives trit and such should be boosted.

Mfg in nul is a pain. Flat out. Make it easier. Don't care how. POS refinery module sucks. Why is refining in a station instantaneous and limitless in volume, while the POS module has a timer and volume limit? ******ed.

In fact, POSes suck so bad that alliances are dropping stations as staging bases instead. Is this working as intended?

Sov sucks. What is sov, really? The mechanics are a waste of program lines. Sov in and of itself is meaningless. Its the efforts and investments of the players put into infrastructure that have meaning. The only part of the structure shooting paradigm that works is the IHUB. This structure actually does something other than mark a pin a map in your color. It is actually worth defending. That and stations.

Nothing should ever be invulnerable. But for timezone considerations, I suppose we can make some exceptions.

Speaking of stations, make them destructible. These are the things large gangs of supers/titans should be shooting at. Not fleets of subcaps. Attackers shoudl have the option of either flipping the station or destroying it entirely. First timer is for defense. Second is for flip. Third, well...

Infinite and limitless moongoo on a regular schedule needs to go. More like PI me thinks. Why of all the resources in eve was moon mining made into an alliance level resource, while everything else in eve is not? The entire concept needs to be revisited from the ground up.

I'm Down
Posted - 2011.08.16 05:22:00 - [87]
 

Edited by: I''m Down on 16/08/2011 05:29:16
Edited by: I''m Down on 16/08/2011 05:25:48
Quote:
THIS WILL ALL TAKE A LONG-ASS TIME TO HAPPEN


There's your problem... the game is 8 years old and you let it get so out of whack, now you want us to wait years more so that it's playable again.

I know it's gotta be painful to watch the Server numbers in free fall atm. And as your comments already pointed out, you did lose a **** ton of FC's which is why the game is suffering even more now.

All that thread does is explain common sense that hasn't been used for 8 years. So what are you doing, asking us to wait and see?

I mean ffs, you could probably have had Supers fixed last month if you'd have spent lest time writing blogs and more time just doing it.

And you don't even get how bad NPC 0.0 makes 0.0. There's absolutely no excuse why someone should be able to go deep into 0.0 and find a safe haven system where anyone can dock/live and not lose sov. Get rid of that **** and make lowsec the equivalent of the faction 0.0.

Komen
Gallente
Capital Enrichment Services
Posted - 2011.08.16 05:23:00 - [88]
 

Originally by: CCP Soundwave
Originally by: Har Harrison
Interesting... When is low sec/FW getting some of this attention (it WAS promised...)


I'd love to move to lowsec after we're done with 0.0. First things first though.


This is facepalm worthy. Seriously. You're planning to redo these things and yet you tackle them separately, without a clear role for low-sec in place as you go revamp null. Furthermore, looking over the list of things nullsec will do, low-sec seems to be left without a purpose, so either you'll have to fabricate a whole new one (see level 5 missions and how well that's turned out), or just leave it as it is now, a mix of the worst qualities of both null-sec and high-sec.

The lack of a holistic approach to this revamp is what will defeat it in the end, and that you don't see this problem is itself a problem.

Dex Ironmind
Posted - 2011.08.16 06:05:00 - [89]
 

Originally by: Komen
Originally by: CCP Soundwave
Originally by: Har Harrison
Interesting... When is low sec/FW getting some of this attention (it WAS promised...)


I'd love to move to lowsec after we're done with 0.0. First things first though.


This is facepalm worthy. Seriously. You're planning to redo these things and yet you tackle them separately, without a clear role for low-sec in place as you go revamp null. Furthermore, looking over the list of things nullsec will do, low-sec seems to be left without a purpose, so either you'll have to fabricate a whole new one (see level 5 missions and how well that's turned out), or just leave it as it is now, a mix of the worst qualities of both null-sec and high-sec.

The lack of a holistic approach to this revamp is what will defeat it in the end, and that you don't see this problem is itself a problem.


QFT - well said.

Dex was here. Cool

Destination SkillQueue
Are We There Yet
Posted - 2011.08.16 06:39:00 - [90]
 

I have some issues with your current plan.

The biggest issue I have is the total lack of deployment scheduling. Now I don't mean delivery dates or anything of that nature. What I mean is at what order and place should the changes be implemented. My fear is that you'll do the easy part of ruining altering and removing content and gameplay immediately, give promises of delivering the replacing systems soon and 3 years from that there will still be threadnaughts asking when is the promised content going to come. This is a major weakness in your feature delivery system and your plan needs to acknowladge this weakness.

What I suggest is that you bundle the features in groups that need to be ready for the new system to function properly and adopt a principle that the new or replacing systems have to be ready for deployment before you remove or change the existing systems in anticipation. If the new systems needs a cluster of core features to function properly then all of them should be ready before you make the change. Point being don't fudge up the game or remove content until you have the replacemement ready to deploy. And I mean ready to deploy, not "it's a priority" or "we will look at it soon", since you know you can't often keep such promises. It's understandable, but it's a bad thing and you can mitigate it's negative affects by taking it into account in your planning.

This sort of leads to the issue of your lack of vision for the entirety of EVE. It doesn't have to be as detailed, but you need some basic concepts made, so you know how they will fit in your grand vision for EVE. Everything is interconnected in EVE, so only having a plan for one part of it creates a high propability for failure or ruining the gameplay experience for other areas. Do it atleast to those areas that you are intentionally gimping, because you want to boost the 0.0 equivalent and couln't do it without taking things away from other players.

This leads to the last small issue of your plan to totally remove ice. Removing content from players entirely is a horrible thing in general. Have no mistaken ideas about that, you are removing content from players even if it stays in the game. The only content that exist for a gamer is the one he has access to where he plays. He may still have good reasons to stay in the area you removed content from, so for him you've just taken away content from him in your expansion. A more sensible and less painful way to achieve the same thing might have been to limit the supply of easy ice to something that can only meet a fraction of the demand. This way you leave the content for the players willing to compete over it without seriously affecting your plans for the ice market in general.

Anyway good luck in getting it all done. I have my doubts that you can do it all, but most of it seems good and certainly an improvement over what we have now.


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