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blankseplocked Electronics Frigs and EW - caution! may contain a rant
 
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Nyarlothotep
The Blue Dagger Mercenery Agency
Posted - 2011.08.15 03:06:00 - [1]
 

A few weeks ago, I saw a thread that said Electronic Assault Frigs are one of the least flown ships. Why is that? Is EW unsexy? Is it the low DPS? Does each ship have bad bonuses? I JUST CAN'T FIGURE IT OUT!!! I have flown all of them and I like them. Granted they seem to die quickly, but they are loads of fun.

The rant: EW IS UNBALANCED! ECM is the best in my opinion based on the effect of a successful jam versus the effect of the other EW penalties.

1. ECM is countered by Sensor Backup Array, ECCM, and ECCM Projector. ECCM serves no purpose unless you face jamming. Being jammed drastically reduces the effect a single ship, effectively removing it from the battle. Being chance based reduces ECM from being overpowered.

2. Turret Destabilization is countered by Tracking Enhancer, Tracking Computer, and Tracking Link. Tracking modules are still useful even if the enemy is not using destabilizers. Being turret destabilized has a minor effect on the ship being effected, maybe reducing the range a ship fights at or reducing the chance to hit a ship with a fast transversal.

3. Sensor Damper is countered by Signal Enhancer, Sensor Booster, and Remote Sensor Booster. Booster modules are useful even if the enemy is not using dampers. Being damped has a medium effect on the ship, reducing engagement range and locking speed.

4. Target Painters have no counter. I think this is because CCP feels bad for them. No other reason. Being painted decreases the time to be targeted and increases damage dealt by larger weapons.

5. Stasis Webifiers are countered by Afterburner and Microwarpdrive. I have 0 problems with the way these modules interact. AB and MWD are useful even when not being webbed.

6. Warp Jammers are countered by Warp Core Stabilizers. WCS have 2 heavy drawbacks to being equipped. The WCS was beaten to death by the nerf hammer.

Changes I would like to see:

A. Target Painters would increase the Signature Radius and Inertia of the target. TP could be renamed Gravitic Disruptor, increased mass would account for more inertia and larger sig rad. Like other modules, scripts would be added to increase the possible loadouts. Nanofiber Internal Structure and Inertial Stabilizer are already in the game to reduce the inertia of ships, but the penalties of those modules would need to be reduced by about a quarter or half.

B. ECCM needs to provide something else besides a Sensor Strength bonus. If it is activated on a ship already being jammed, the jammed ship has a chance the lock is broken using the new Sensor Strength. The ECCM would also give the ship an additional locked target, to encourage use.

C. Unnerf the WCS just a little bit, 35% penalty for T1 and 25% for T2 would be ideal. I know asking for a script that would increase the penalty to its current level and removing the ability for the Warp Scrambler to turn off the MWD is too much.

Nezumiiro Noneko
Posted - 2011.08.15 04:56:00 - [2]
 

eaf is not popular because if you have any desire to do ew....its why god made recons (or the scorpion/widow). EW with the ability to put out some deeps in most cases. And an attempet at tank. Features liked by skirmish setups. Your ewar is pulling double duty as dps in most cases. Small skirmish crew like that...they want small numbers and its nice when you have rapiers who can web and put out decent dps vice a hyena.

Or you get almost the same peformance for cheaper from t1 frigs and cruisers for fun runs till recons. Ships that get decent at frigate/cruiser 5 which most pvp'ers get anyway. EAF...not a common skill to train to 5 tbh. timesink one word for it....wasted time you could save for the long train recon 5 is another way to look at it lol.

also not populare because fleet frigate usually means 1 of 2 ships....stealth bomber or interceptor lol. don't feel bad....unless you are a known AF pro, you will be told to leave them at home or run them on small pick up ops/roams.

And your e-war fixes....the tp and mass adjsutments....wtf op. Bring moar drakes (damn near eve law they carry 1 tp for pvp) and you'd have inty's becoming freighter mass lol. Lets not make gate camps instant death due to tp mass spam.

Your eccm idea....ummm....if you have it fit, why isn't it running full time? That full time running will either help burn through the jam...or not. If it didn't, lets not cheat and keep on turning it off and on. And Don't say needed for gates. You have to be drunk, stoned, or terribad to not be able to turn on eccm before a falcon/kitsune or the jam BS's can lock you once you break jump 30 second cloak. If gate camp has an instalocker....it won't be the falcon and sure as hell not a scorpion. lol.

Nyarlothotep
The Blue Dagger Mercenery Agency
Posted - 2011.08.15 13:41:00 - [3]
 

Originally by: Nezumiiro Noneko
And your e-war fixes....the tp and mass adjsutments....wtf op. Bring moar drakes (damn near eve law they carry 1 tp for pvp) and you'd have inty's becoming freighter mass lol. Lets not make gate camps instant death due to tp mass spam.

Your eccm idea....ummm....if you have it fit, why isn't it running full time? That full time running will either help burn through the jam...or not. If it didn't, lets not cheat and keep on turning it off and on. And Don't say needed for gates. You have to be drunk, stoned, or terribad to not be able to turn on eccm before a falcon/kitsune or the jam BS's can lock you once you break jump 30 second cloak. If gate camp has an instalocker....it won't be the falcon and sure as hell not a scorpion. lol.

A T1 TP would increase sig by 12.5% and approx 4.5% inertia increase. Scripts would remove one penalty and double the other like most scripts.

The ECCM would have a long cycle time like the ECM does. The normal ECCM would not reevaluate the lock, just the remote module.

The other alternatives to bring ECM in line with the other EW systems are too harsh. Since most other systems provide a reduction in ability and not near total reduction in the comabt effectiveness of a ship, here are a few alternatives:

1. ECM only breaks the ships lock when activated and not jam for the full cycle. The cycle time for the ECM would have to be reduced to allow for more jam chances. Could be scripted to increase jam strength versus cycle time to make it either more effective vs small ships or larger ships. Would need to reblance the sensor strengths of different sized hulls.
a. Big strength script = Longer cycle, would be more likely to break a BS lock right after it locks each time.
b. Small strength script = Smaller cycle time, more likely to break a frig lock after it locks each time.

Drawback - everyone would fit the big strength script to guarentee they can break an inty's lock after the scrammed ship/fleet has aligned

2. ECM would reduce the number of locked targets a ship would be allowed. Would not go against the ships sensor strength, just reduce the locked targets allowed. Racial jammers would still be most effective against each race. ECCM would boost the amount of targets a ship could lock, which would make it useful even if not being targeted by ECM, like most of the other EW counters. More ECM would be needed to totally remove larger ships from the fight.

Ryunosuke Kusanagi
Posted - 2011.08.15 14:29:00 - [4]
 

It's as has been stated before, it's not that e-war is imbalanced, it's the fact that EAF's are in a role that is currently filled by ships that are better at e-war than EAF's; Cruisers, Recons, Scorpion/Widows, and they are less squishy to boot. That was the purpose of my EAF/VETO scrum team post, to make EAF's something worthy of being flown, having a role for it specifically to fill.


 

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