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blankseplocked Building an Abaddon in Minecraft 1:1 scale
 
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Random Freak
Posted - 2011.08.14 16:34:00 - [1]
 

o/ greetings everyone.

As you can see from the title alone, im planning something big. However, untill Minecraft hits patch 1.8 that allows for 512 blocks of height, i am stuck at planning.

My biggest problem is most likley my own stupidity, due to not being able to correctly extract a 3d model and convert it so i can build it the RIGHT way, not by measuring it by eye, but by actually building it from a plan.

Therefore i am asking for help, be it tutorials, or preferably step-by-step instructions, anything that makes it possible to take a 3d model of the Abaddon, convert it into a file that can be "voxelized" (i think thats the right word) and then opened in binvox/viewvox, or similar program that allows for "slicing" the model, to have an actual plan.

Any help will be much apprechiated.

-Random Freak

Serene Python
Posted - 2011.08.15 02:00:00 - [2]
 

Originally by: Random Freak
o/ greetings everyone.

As you can see from the title alone, im planning something big. However, untill Minecraft hits patch 1.8 that allows for 512 blocks of height, i am stuck at planning.



I'm sincerly scares me. Notch is so bad of a coder I'm calling him bad! Unless I limit javas memory myself it finds it's way into the GBs of RAM.

On topic: Can't really help you. Just thought I'd express my fear for the coming update.

Random Freak
Posted - 2011.08.15 09:00:00 - [3]
 

If you can limit it yourself, then theres no problem. (Even tho he should have set a limit by default, depending on your hardware)

And what i am trying to build is 800 by.. what.. 300 by 300 big? Dont really know the size for the Abaddon yet, as there are different numbers out there. And i dont think that one ship would bring Minecraft, or my RAM to their limit.

Cpt Placeholder
Posted - 2011.08.15 15:58:00 - [4]
 

Originally by: Serene Python
Notch is so bad of a coder I'm calling him bad! Unless I limit javas memory myself it finds it's way into the GBs of RAM.

If that's your only complaint then it has probably nothing to do with being a "bad coder". The JVM has plenty of parameters to tweak the garbage collector(s).

Ghaztehschmexeh
Morsus Mihi
Posted - 2011.08.15 19:29:00 - [5]
 

Edited by: Ghaztehschmexeh on 15/08/2011 19:36:37
would a 3ds max object file be okay?

Edit: I've uploaded a .x, a .obj and a .3ds version of the model for you.

Hope this helps.

http://www.mediafire.com/?r8zl8w8n4vrn8nf

Serene Python
Posted - 2011.08.15 19:33:00 - [6]
 

Originally by: Random Freak
If you can limit it yourself, then theres no problem. (Even tho he should have set a limit by default, depending on your hardware)

And what i am trying to build is 800 by.. what.. 300 by 300 big? Dont really know the size for the Abaddon yet, as there are different numbers out there. And i dont think that one ship would bring Minecraft, or my RAM to their limit.


My comment wasn't really saying your project would cause RAM limits or issues. My own minecraft server had a lot of stuff in the spawn area and was fine. If I knew anything about exporting models from eve I'd see if I could get you a scale. Are you planning on actually making a design internally?

Originally by: Cpt Placeholder
Originally by: Serene Python
Notch is so bad of a coder I'm calling him bad! Unless I limit javas memory myself it finds it's way into the GBs of RAM.

If that's your only complaint then it has probably nothing to do with being a "bad coder". The JVM has plenty of parameters to tweak the garbage collector(s).


I've got a bucket full of complaints! But I mentioned the RAM thing because when the height is increased it will take up significantly more RAM unless Notch actually gets his **** together and codes this right.

Random Freak
Posted - 2011.08.16 15:35:00 - [7]
 

Originally by: Ghaztehschmexeh
Edited by: Ghaztehschmexeh on 15/08/2011 19:36:37
would a 3ds max object file be okay?

Edit: I've uploaded a .x, a .obj and a .3ds version of the model for you.

Hope this helps.

http://www.mediafire.com/?r8zl8w8n4vrn8nf


TY. I will check it, once im back home. Work keeps me away currently. Apprechiate it very much =)

Originally by: Serene Python


My comment wasn't really saying your project would cause RAM limits or issues. My own minecraft server had a lot of stuff in the spawn area and was fine. If I knew anything about exporting models from eve I'd see if I could get you a scale. Are you planning on actually making a design internally?




Thus far i only plan to do one single layer of the outer shell for the appearance. I will use a mod to fly obviously. No plans about any kind on internal structure have been made thus far, due to it being nearly unknown, how a ship looks on the inside. I might do it at some point, however, first let's see if i can build it at all. Motivation is the biggest unknown here. If i were to get my hands on some kind of plan or layout... who knows. But as i said, that is a big "IF".

Random Freak
Posted - 2011.08.17 18:03:00 - [8]
 

Originally by: Ghaztehschmexeh
Edited by: Ghaztehschmexeh on 15/08/2011 19:36:37
would a 3ds max object file be okay?

Edit: I've uploaded a .x, a .obj and a .3ds version of the model for you.

Hope this helps.

http://www.mediafire.com/?r8zl8w8n4vrn8nf


quick update from my side:

the 3DS model is great, and i was able to get it to be 780 blocks in lenght in Viewvox (Anything above just crashed).

And while im still having the problem that i have an abaddon standing on it's engines stright up, and therefore have to built it in lenght rather from bottom to top, i am sure i can work with that. And with the 1.8 minecraft update about 2 weeks away (i think) this will soon kick into full gear.

Callean Drevus
Caldari
Icosahedron Crafts and Shipping
Silent Infinity
Posted - 2011.08.18 08:32:00 - [9]
 

Originally by: Random Freak
quick update from my side:

the 3DS model is great, and i was able to get it to be 780 blocks in lenght in Viewvox (Anything above just crashed).

And while im still having the problem that i have an abaddon standing on it's engines stright up, and therefore have to built it in lenght rather from bottom to top, i am sure i can work with that. And with the 1.8 minecraft update about 2 weeks away (i think) this will soon kick into full gear.


Couldn't you turn it around in 3DS?

Random Freak
Posted - 2011.08.18 17:11:00 - [10]
 

Originally by: Callean Drevus

Couldn't you turn it around in 3DS?


Yes. I can.. and i just did. Well.. this was a derp moment. Ty for pointing out the obvious, yet always elusive answer =)


 

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