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blankseplocked Fitting a Typhoon Fleet Issue
 
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Derfel Isis
Posted - 2011.08.13 03:49:00 - [1]
 

Naturally the first question asked is "Whats it for?" It would be PVE, primarily incursions.

To be honest I think it may boil down to the fact I don't have the skills for it yet, which is fine because I am flying a cane now and that will do for a while.

While in an incursion, it seemed to me like most the BS's I saw looking for a fleet all had T1 guns, not all but the majority by far. So I asked how likely you where to get a good fleet with T1 vs T2 guns and the responses I got told me that T2 is of course better but its not a deal breaker.

So, as I am sitting in my cane I start to think, well hell I could probably fleet up faster showing up in my phoon Fleet issue. I go to pyfa (a EFT tool) and start playing around with fits.. I cant do **** for damage. I expected it to be a bit underpowered but I am doing as much damage with my cane as I would with the BS.

I know you need a lot of skills for this ship. Thats fine, I am in no big rush to fly it, I am just trying to figure out how to increase my DPS outside of T2 guns.

Headerman
Minmatar
Quovis
Shadow of xXDEATHXx
Posted - 2011.08.13 04:09:00 - [2]
 

Firstly, if you haven't flown a normal phoon before, start with that. Fleet phoons have 1 extra low, as well as the usual increases to shields, armour, PG and CPU ofc.

A normal phoon is already very good to fly and should be able to fit any combo you like onto it.

Phoons do require alot of skills in both cruises/torps as well as ACs and Arties and drones.

One good ship to fly (if you have only got AC skills) is the Pest. They do alot of damage with ACs, and easier to shield tank. They can also spider armour tank really well too. They are a bit more expensive, but worth itif your DPS output in a phoon is on the low side.

All that aside, a usual fleet phoon fit may look a bit like this:

[Typhoon Fleet Issue, Incursions?]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Large Shield Extender II
Large Shield Extender II
Photon Scattering Field II
Invulnerability Field II

Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo
Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo
Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo
Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo
Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L

Large Core Defence Field Extender I
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Ogre II x5

Basically, carry lots of light drones, and lots of ammo. This particular fit does 1400 DPS all @ 5, the down side is that this damage output would be usable only against BSs, preferably when they have been webbed and TPd. If you have a few of those in your fleet, this will dispatch BSs pretty quick.

Similar fit for a Pest, more shields and only ACs though.

Real Poison
Minmatar
Stormlord Battleforce
Shadow of xXDEATHXx
Posted - 2011.08.13 09:05:00 - [3]
 

Edited by: Real Poison on 13/08/2011 09:05:08
Are you aware that the Typhoon is the most skill intense BS in the game?

Not close to s.th. one can recommend to aim for after a Cane.

Without being able to use
- large t2 autocannons
- t2 torp launchers
- t2 ogres

you will never get close to its potential and would be better off with a Maelstrom or Tempest.

Dorian Wylde
Posted - 2011.08.13 16:02:00 - [4]
 

Originally by: Headerman
Firstly, if you haven't flown a normal phoon before, start with that. Fleet phoons have 1 extra low, as well as the usual increases to shields, armour, PG and CPU ofc.




Agree with this.

I use a Typhoon in wormholes a lot, which are similar to incursions. Not the same, but similar.

Here's my fit for a regular phoon. Note that this is basically a high dps, small tank fit. You absolutely have to have logi's with you:

[Typhoon, wh]
Damage Control II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer

Quad LiF Fueled I Booster Rockets
Invulnerability Field II
Photon Scattering Field II
Invulnerability Field II

Siege Missile Launcher II, Caldari Navy Inferno Torpedo
Siege Missile Launcher II, Caldari Navy Inferno Torpedo
Siege Missile Launcher II, Caldari Navy Inferno Torpedo
Siege Missile Launcher II, Caldari Navy Inferno Torpedo
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L

Large Ancillary Current Router I
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Ogre II x5

You can of course drop the MWD for more buffer or some e-war. Would probably let you drop the ACR too.

Fleet issue:

[Typhoon Fleet Issue, wh]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II

100MN MicroWarpdrive II
Phased Weapon Navigation Array Generation Extron
Invulnerability Field II
Photon Scattering Field II

Siege Missile Launcher II, Caldari Navy Inferno Torpedo
Siege Missile Launcher II, Caldari Navy Inferno Torpedo
Siege Missile Launcher II, Caldari Navy Inferno Torpedo
Siege Missile Launcher II, Caldari Navy Inferno Torpedo
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L

Large Anti-Thermal Screen Reinforcer I
Large Anti-Kinetic Screen Reinforcer I
Large Anti-Thermal Screen Reinforcer I


Ogre II x5


The nice thing is, you get an extra low slot for a third gyro (or possibly 2nd tracking enhancer, if you like) and enough extra grid and cpu to fit all T2 weapons without resorting to faction mods.

Jade BloodSun
Minmatar
Pator Tech School
Posted - 2011.08.14 03:05:00 - [5]
 

As others have said this is a very skill intensive ship, it literally is the sum of its parts and that includes character skills and piloting skills.
DPS wise T2 or Faction is a must to get the max out of it but on top of that you'll need alot of lvl5 skills. On the plus side its the only ship I've flown that with each very few lvls in skill reached you feel the improvements in the ships performance.
The closes ship that resembles the phoon for the skill lvl you seem to have is the cyclone with its split weapon system. Everything the cyclone can do the typhoon does in a bigger shell, excluding the shield tanking.
While your waiting to get into the phoon use EFT to test out fits then see which skills you'll need, as so remember the typhoon at best or worst is a fleet support ship in any fit.
Have fun flying it and never give up.

Songbird
Gallente
T.I.E. Inc.
Posted - 2011.08.14 07:40:00 - [6]
 

Typhoon is a stupid ship for incursions - I've told that to my friend, who insists on flying one, a hundred times.

Most people agree typhoon needs ogres, AC's and torpedoes. Well in incursions your main targets are frigates so 2 of your weapons are useless.

If you do want to do incursions get dual 650's , get a maelstrom with lots of tracking computers , voila - insta winner.

Dorian Wylde
Posted - 2011.08.14 07:53:00 - [7]
 

Originally by: Songbird
Typhoon is a stupid ship for incursions - I've told that to my friend, who insists on flying one, a hundred times.

Most people agree typhoon needs ogres, AC's and torpedoes. Well in incursions your main targets are frigates so 2 of your weapons are useless.

If you do want to do incursions get dual 650's , get a maelstrom with lots of tracking computers , voila - insta winner.


Ogres annihilate frigates, and 90% of ships in vanguards orbit within 10km.

Typhoon ship bonus applies to cruise missiles as well, you aren't losing anything there.

Typhoon is a great incursion ship, as long as you have the skills for it.

Rocks Rock
Posted - 2011.08.15 02:09:00 - [8]
 

Edited by: Rocks Rock on 15/08/2011 02:10:39
Originally by: Dorian Wylde
Originally by: Songbird
Typhoon is a stupid ship for incursions - I've told that to my friend, who insists on flying one, a hundred times.

Most people agree typhoon needs ogres, AC's and torpedoes. Well in incursions your main targets are frigates so 2 of your weapons are useless.

If you do want to do incursions get dual 650's , get a maelstrom with lots of tracking computers , voila - insta winner.


Ogres annihilate frigates, and 90% of ships in vanguards orbit within 10km.

Typhoon ship bonus applies to cruise missiles as well, you aren't losing anything there.

Typhoon is a great incursion ship, as long as you have the skills for it.
I agree with Songbird, Typhoon is unfortunately a terrible incursion ship. A tempest fleet issue would be much better for the OP.

First the sites you run most are very frig heavy and your cruise or siege missiles aren't gonna be hitting frigs for crap. Cruise missiles will do just a little bit better than torps, but their base damage is so much lower they are doing crap for damage.

Second, heavy drones are not that useful, they're not going to to make it to their targets in time to do a reasonable amount of damage before the target pops. Sentries can be pretty good if you get an FC who doesn't move the fleet around inside sites.

Dorian - frigs do NOT orbit within 10km. Only 1 or 2 of the frig types do this, and they are the ones you rarely have to kill. The rest orbit around 11-15km. See http://games.chruker.dk/eve_online/npc_ships.php?supergroup=24&return_to=. The most common frigs you kill are the Eysturs, Tamas, Niarjas - with an occasional Schmael or Nation commander. None of those orbits within 10km.

Anyway, the typhoon hull is terrible for incursions, you will not be getting better fleets with it. The tempest fleet issue is another matter, it will be sooooo much better for incursions.


 

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