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blankseplocked Nullsec AFKloakers are a CCP design goal fail - needs discussion!
 
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Muzztang
Posted - 2011.08.18 05:39:00 - [61]
 

Here is my feeling towards this problem. If I own a TCU and an IHUB in a system and have to use my hard earned isk to pay CCP for this system, I should be able to decloak an intruder in my system. Solution: Have an item that I can put into my IHUB that I have to pay CCP more isk for monthly and now I can install a Decloaking Array at a POS in the system (of course your system would have to meet certain standards just like more of the higher end arrays / jump bridges / etc.) Turn it on and every 10 minutes it pings every item in the system causing cloaked ships to decloak and are unable to cloak for say 3 minutes (or whatever time it might take a good prober to scan them out before they can cloak again). I think that this would make it more fair for corporations and alliances that have upgraded their systems and pay CCP for this.

Barbara Nichole
Cryogenic Consultancy
Black Sun Alliance
Posted - 2011.08.18 05:42:00 - [62]
 

Edited by: Barbara Nichole on 18/08/2011 05:48:20
Edited by: Barbara Nichole on 18/08/2011 05:43:50
"Nullsec AFKloakers are a CCP design goal fail - needs discussion! "


we need another discussion thread of this like we need a collective hole in the head.

Quote:
I think that this would make it more fair for corporations and alliances that have upgraded their systems and pay CCP for this.


you're not seriously asking for rmt to "decloak" ships are you? bad .. baaaad.

Quote:
Turn it on and every 10 minutes it pings every item in the system causing cloaked ships to decloak and are unable to cloak for say 3 minutes (or whatever time it might take a good prober to scan them out before they can cloak again).


I think your guns are too good. I want to be able to pay ccp some cash and turn on a device that every 10 minutes causes your guns to go offline for 3 minutes or however long it takes for me to be able to kill you. (Sic)


Nezumiiro Noneko
Posted - 2011.08.18 07:03:00 - [63]
 

Originally by: Muzztang
Here is my feeling towards this problem. If I own a TCU and an IHUB in a system and have to use my hard earned isk to pay CCP for this system, I should be able to decloak an intruder in my system. Solution: Have an item that I can put into my IHUB that I have to pay CCP more isk for monthly and now I can install a Decloaking Array at a POS in the system (of course your system would have to meet certain standards just like more of the higher end arrays / jump bridges / etc.) Turn it on and every 10 minutes it pings every item in the system causing cloaked ships to decloak and are unable to cloak for say 3 minutes (or whatever time it might take a good prober to scan them out before they can cloak again). I think that this would make it more fair for corporations and alliances that have upgraded their systems and pay CCP for this.



your idea has problems.

Problem 1 (maybe)...I'll give you this feature. Your cloaky is deep safed. have they actually fixed that (been away a year...they "fixed this" before I left and deep safes still worked).


Second problem...you still need scanners to find them. Improbable was nerfed..but right setup is still hard as hell to find. Are you going to have a virtued, sister'ed level 5 scan covert ops 5 on at all times? Are your ratter gonna care enough to hunt him down if the uber scanner has a date for the night?

3rd problem...your enemy has this. One day, you might be the recon/covert ops knee deep in some hairy space. The cyno for the next fleet target. Are you comfortable with the fact every 10 minutes you are a sitting duck in a 190 mil cruiser fit? Well sucks to be them you could say...no sucks to be you. The cloaky recon is also the ship who observes whats in system. Don't know how your crew rolls....me I like fc's who aks the cyno's so whats been in system the past hour. those 5 contacts rattters...or are they titans? Useful info when you can only scare up like 2 titans for bridges lol.


I used to hate the cloaky myself...till I flew these things. Spend the time to train recons...then spend the isk to fly em. Changes your outlook quick.

Robert Caldera
Posted - 2011.08.18 08:52:00 - [64]
 

Originally by: Muzztang
Here is my feeling towards this problem. [b]If I own a TCU and an IHUB in a system and have to use my hard earned isk to pay CCP for this system, I should be able to decloak an intruder in my system.

no you should not.
What you're saying is that every carebearish system should be absolutely safe.

Danika Princip
Minmatar
Tactical Narcotics Team
Posted - 2011.08.18 09:08:00 - [65]
 

Originally by: Newt Rondanse
Originally by: Nezumiiro Noneko
Edited by: Nezumiiro Noneko on 18/08/2011 03:52:48
DC timer...? Again...?


Fleet boosters would be kicked, usually parked in a safe and well fleet boost. Vulture about useless for shooting ****....and its suck ass to lose your booster, he lives long and prospers in a deep safe...go right ahead and hide, I like my shield bonuses.


Carriers and super carriers on bashes...would be kicked. Launch your little friends, any active mods turned on, done button clicking unless a hot drop. Once bash starts...only key youa re hitting is the voice comm one when fc syas oookay, this is gonna suck, can talk crap in comms till I say stfu if something happens. Nor sure about amarr lazers...the crystal lasts half an hour....yep they are kicked too.

AFK piloted ships...kicked. CCP knows travel can be a pita. hence afk. jsut did your charon haul to jita...its 20 jumps to next station. Empty freighter, no war dec....and your show about to come on. Set course hit, undock, hit and it might be halfway an hour later. No user interaction for this.


Cyno als would be kicked. Not gonna fualt a guy for keeping his cyno nice and still waiting out pirates looking to get a chance at a jf gank to get bored and go chase a fw runner down lol.

Or..just for giggles....leave a heavy ass object on a damn keyboard key. My gaming mouse has lots of little weights useful for this task alone. Or...I have cats. Lost track of how many times they typed gibberish in chat lol.




Like I said, people AFK every boring job in the game.

It's nothing but null case botting, but people are too used to it to see it as the same thing.


You heard it here first guys. If you use autopilot, you are a botter and should be banned.

PaulTheConvoluted
Posted - 2011.08.18 09:32:00 - [66]
 

Originally by: De'Veldrin
Or perhaps - just perhaps - I could band together with my corporate brethren, set a trap for the intruder, bait him into engaging, and then roflstomp his cloaking ass into dust.
They call Eve a sandbox: do whatever you want. But: you can't! Only thing you can do is deny others to do what they want, and as such they are also denying you to do what you want.

You want to mine? Can't, some a-hole you can't find may be there looking for you, no use risking weeks of work on the chance he stays AFK the whole time. Want to mission? Can't, because someone unprobable may be looking for you. No chance I'm going to risk months of work on the chance he'll stay AFK.

Only thing you can do is let everything grind to a halt and try to find and/or bait the ****er when you don't even know if he's there or not.

Such is the nature of EVE, sure, but someone cloaking up for hours forces you to do things differently from the way you want them, and the cloaker doesn't have to do anything at all!

As for cloaking to be a counter to local: Local is the only friggin piece of intel we have! Unless you station cloaked friendlies at every stargate, but then you are once more introducing boring things to do nobody wants to.

I don't want to be completely safe, that is (in EVE :P) unrealistic. What I would like however is for EVE to be indeed be more of a sandbox where I _too_ can do what I want instead of what some random person who isn't even playing the game wants me to do.

Danika Princip
Minmatar
Tactical Narcotics Team
Posted - 2011.08.18 10:00:00 - [67]
 

Originally by: PaulTheConvoluted

I don't want to be completely safe, that is (in EVE :P) unrealistic. What I would like however is for EVE to be indeed be more of a sandbox where I _too_ can do what I want instead of what some random person who isn't even playing the game wants me to do.


Hint:

you CAN. The only thing stopping you is your own paranoia.

Nebularis
Posted - 2011.08.18 10:18:00 - [68]
 

AFK cloaky ***s are a PITA, to be sure, but the real complaint seems to be:
"I want to carebear in peace, but this guy is sitting in a cloaky all day, messing with my zen, please let me decloak him at the press of a button, so I can drive him off and then go back to risk free ratting."
Never going to happen.
Ever.

However, I think the idea of a single red in system cloaked shutting down a system to be ludicrous, though I feel that is more to do with people's fear of loss, than the cloaky him/herself. So let's look at the options.

Rat in a pvp capable ship. The easiest and probably most sensible option.
Move to another system. Not quite as easy for miners, but still very viable.
Have cloaking remove the cloak user from local. It's hardly stealth if you know they are there, now is it? Plus as an added bonus, if people don;t actually know you're there, you will get more targets, instead of a system of people afk in a station, which is boring.

All this may sound a bit one-sided, so I will say stuff from the other side of the fence:
Give the cloak a 2 hour, non-repeatable cycle time. You want to hunt in a covert ship? Do some actual hunting then instead of logging in, cloaking, then going to work.
Introduce a new tech 2 probe launcher with advanced probes, capable of indicating the presence of cloaked ships, in addition to scanning down uncloaked ships. (note I say *indicating*, not scanning down. This would be in conjunction with cloakers being removed from local).
Provide a new strategic index upgrade that gives de-activates any cloaking devices on any ships within a 250km radius every 1 hour(based on control tower fuel tick). This would be a pos module, which requires the sov upgrade, and costs money per day to keep active (limited in use, but provides *some* protection to jump bridge users, without being overpowered.

These are based on the fact that while I find cloaky afkers annoying when I need to rat, I do enjoy covert ships, and would hate to see them ruined by a blanket nerf. People also need to get used to the idea that Nullsec is LAWLESS SPACE, and so, is actually dangerous and deadly by design.


PWNAGEROCKET ORLY
Posted - 2011.08.18 11:35:00 - [69]
 

Originally by: Russell Casey
Kind of reflects on the sad state of null. It's supposed to be uber dangerous and require teamwork, trust and cooperation to stay alive---but everyone wants to to just solo-grind isk free from danger because their alliance has totally locked down the system and no one can get to them.


- Didn't read the topic? Thats exactly what needs to be considered. AFKcloakers are farming their ISK while being safe.

- Removing local w/o removing AFK cloaking is ridiculous, therefore please stop discussing this off-topic suggestion.

- Furthermore please stop spamming this thread with some "AFK cloakers are afk and no threat" bull****. It's pure trolling, and everybody knows that.


BACK TO TOPIC please.
Stop repeating claims, suggestions, off-topics and trollposts. A discussion needs
- new ideas
- agreeing
- disagreeing (why?)
- alternatives
- facts & proving
= not already mentioned & concerning the topic

Robert Caldera
Posted - 2011.08.18 11:40:00 - [70]
 

Originally by: PWNAGEROCKET ORLY

- Didn't read the topic? Thats exactly what needs to be considered. AFKcloakers are farming their ISK while being safe.

interesting, please would you provide me a hit how to farm ISK while afk and cloaked?? You can do this in a private message, I would even pay ISK for this information!

Originally by: PWNAGEROCKET ORLY

- Removing local w/o removing AFK cloaking is ridiculous, therefore please stop discussing this off-topic suggestion.

afk cloaking is tied to the function of local.


Originally by: PWNAGEROCKET ORLY

BACK TO TOPIC please.
Stop repeating claims, suggestions, off-topics and trollposts. A discussion needs
- new ideas
- agreeing
- disagreeing (why?)
- alternatives
- facts & proving
= not already mentioned & concerning the topic

everything has been said already. Nothing broken.

PWNAGEROCKET ORLY
Posted - 2011.08.18 11:48:00 - [71]
 

Edited by: PWNAGEROCKET ORLY on 18/08/2011 11:54:03
To sum up what I have read in this topic:

AFK cloakers don't agree
Active cloakers agree
Non-cloakers agree


Things which are repeatedly discussed here and nobody wants to read anymore, as they are off-topic, frequently denied or seen as not solving the discussed problem more than once:
- "AFKers are no threat" (trolling or not thought about at all)
- "remove local" (off-topic)
- "nerf all cloaking" (cloaking is an interesting game mechanic and should be available to active cloaked players)
- "group up, trap & hunt them down" (AFKers strike out of sudden nowhere, so a quick-targeting, concetratedly observing group would be required for several hours to eliminate a single ship)
- "you just want to be safe and farm ISK without danger" (see "nerf all cloaking", this in fact is what AFK-cloakers do, while ruining the game experience of any active player)
- add adisconnect timer (there is a lot of inactive playing in EVE and game design as based on this in certain points - autopilot, production, several highsec activities, etc.)

Suggestions to reassure CCP design goals:A

- Make cloaked ships detectable with a high time, technique, fitting and/or ship effort (makes them move which is no problem for active players, but AFKers)
- Make cloaking module use charges (cloaking isn't endlessly possible)

Robert Caldera
Posted - 2011.08.18 12:01:00 - [72]
 

Originally by: PWNAGEROCKET ORLY
Edited by: PWNAGEROCKET ORLY on 18/08/2011 11:54:03
To sum up what I have read in this topic:

AFK cloakers don't agree
Active cloakers agree
Non-cloakers agree


Things which are repeatedly discussed here and nobody wants to read anymore, as they are off-topic, frequently denied or seen as not solving the discussed problem more than once:
- "AFKers are no threat" (trolling or not thought about at all)
- "remove local" (off-topic)
- "nerf all cloaking" (cloaking is an interesting game mechanic and should be available to active cloaked players)
- "group up, trap & hunt them down" (AFKers strike out of sudden nowhere, so a quick-targeting, concetratedly observing group would be required for several hours to eliminate a single ship)
- "you just want to be safe and farm ISK without danger" (see "nerf all cloaking", this in fact is what AFK-cloakers do, while ruining the game experience of any active player)
- add adisconnect timer (there is a lot of inactive playing in EVE and game design as based on this in certain points - autopilot, production, several highsec activities, etc.)

Suggestions to reassure CCP design goals:A

- Make cloaked ships detectable with a high time, technique, fitting and/or ship effort (makes them move which is no problem for active players, but AFKers)
- Make cloaking module use charges (cloaking isn't endlessly possible)



oh, those are really new and never brought ideas to "fix" cloak.

Still wrong.

PWNAGEROCKET ORLY
Posted - 2011.08.18 12:03:00 - [73]
 

Originally by: Robert Caldera

interesting, please would you provide me a hit how to farm ISK while afk and cloaked?? You can do this in a private message, I would even pay ISK for this information!
..
afk cloaking is tied to the function of local.
..
everything has been said already. Nothing broken.

a) AFK-cloak a system three days. Then check the scans every now and then, at some point you will find some ship ratting out there. Defenseless against a counter-fittet ship, engaged by several rats. You can loot T2 stuff, minimum. Saw AFK-cloakers looting billions. If you don't know how to counterfit a ratting fitting to be out of danger, lol.
b) Errr ... no. Removing local would not do anything to AFK-cloaking, except making it easier.
c) Exactly. You made your point. Please stop spamming this threat w/o new ideas. You think it's fine the way it is, I mentioned that afk-cloakers don't want any nerf (no explanation except agreeing with the momentary design given).

PaulTheConvoluted
Posted - 2011.08.18 12:18:00 - [74]
 

Originally by: Danika Princip
Hint:

you CAN. The only thing stopping you is your own paranoia.
How? Do you really suggest I fly my Hulk to a belt knowing fully well there is a red in system? Or is 'common sense' 'paranoia' nowadays?

Robert Caldera
Posted - 2011.08.18 12:19:00 - [75]
 

Originally by: PWNAGEROCKET ORLY

a) AFK-cloak a system three days. Then check the scans every now and then, at some point you will find some ship ratting out there. Defenseless against a counter-fittet ship, engaged by several rats. You can loot T2 stuff, minimum. Saw AFK-cloakers looting billions. If you don't know how to counterfit a ratting fitting to be out of danger, lol.

yes, whats wrong with this?? Its how the game is played, basic gameplay... You could complain guns being shot deal damage but whats the point?

Originally by: PWNAGEROCKET ORLY

b) Errr ... no. Removing local would not do anything to AFK-cloaking, except making it easier.

lol, without local there is NO POINT of afk cloaking. The whole idea of afk cloaking is to devalue locals information given to the foes by showing your name there. If there is no local, you dont need to afk cloak anymore, you could just roam through space looking for targets, which arent instantly aware of you entering a system in the easy manner it is today.

Originally by: PWNAGEROCKET ORLY
c) Exactly. You made your point. Please stop spamming this threat w/o new ideas. You think it's fine the way it is, I mentioned that afk-cloakers don't want any nerf (no explanation except agreeing with the momentary design given).
The afk cloak whiners spam forums, so I spam their threads back.

PaulTheConvoluted
Posted - 2011.08.18 12:42:00 - [76]
 

Originally by: Robert Caldera
The whole idea of afk cloaking is to devalue locals information given to the foes by showing your name there. If there is no local, you dont need to afk cloak anymore, you could just roam through space looking for targets, which arent instantly aware of you entering a system in the easy manner it is today.
As long as you don't see why this is exactly why it would be wrong to remove local and why ppl are complaining about AFK cloakers you will keep spewing garbage.

Hint: Mass exodus to high-sec by everyone who is now your favourite target (ie. the ones you can kill). CCP wants _more_ ppl in null sec, not less.

PWNAGEROCKET ORLY
Posted - 2011.08.18 12:43:00 - [77]
 

Quote:
7. Trolling is prohibited.
[...]
12. Spamming, bumping and pyramid quoting are prohibited.
[...]
20. Post constructively.

due to the recent posts I strongly recommend to NOT react on Robert Caldera's posts and again I request to get back to topic.

The topic was the contradiction between CCP Nullsec design goals and the cloaking mechanisms allowing AFK-cloak ambushing.

Robert Caldera
Posted - 2011.08.18 12:49:00 - [78]
 

Originally by: PaulTheConvoluted
As long as you don't see why this is exactly why it would be wrong to remove local and why ppl are complaining about AFK cloakers you will keep spewing garbage.

I've just pointed out how afk cloaking is related to local, whats garbage about it?

Jack Tronic
Posted - 2011.08.18 12:52:00 - [79]
 

Edited by: Jack Tronic on 18/08/2011 12:52:17
Originally by: PaulTheConvoluted
Originally by: Robert Caldera
The whole idea of afk cloaking is to devalue locals information given to the foes by showing your name there. If there is no local, you dont need to afk cloak anymore, you could just roam through space looking for targets, which arent instantly aware of you entering a system in the easy manner it is today.
As long as you don't see why this is exactly why it would be wrong to remove local and why ppl are complaining about AFK cloakers you will keep spewing garbage.

Hint: Mass exodus to high-sec by everyone who is now your favourite target (ie. the ones you can kill). CCP wants _more_ ppl in null sec, not less.


People make billions more isk in wspace where there is no local, they don't seem to have a problem living with the always possible situation that theres a 60 man proteus gang waiting to uncloak.

Robert Caldera
Posted - 2011.08.18 13:13:00 - [80]
 

Originally by: PWNAGEROCKET ORLY

a) AFK-cloak a system three days. Then check the scans every now and then, at some point you will find some ship ratting out there. Defenseless against a counter-fittet ship, engaged by several rats. You can loot T2 stuff, minimum. Saw AFK-cloakers looting billions. If you don't know how to counterfit a ratting fitting to be out of danger, lol.

scan system every now and then WHILE AFK??
Find a ratter WHILE AFK?
Kill a ratter WHILE AFK?
Scoop billions of loot WHILE AFK?

PaulTheConvoluted
Posted - 2011.08.18 13:21:00 - [81]
 

Originally by: Jack Tronic
People make billions more isk in wspace where there is no local, they don't seem to have a problem living with the always possible situation that theres a 60 man proteus gang waiting to uncloak.
Yes, everyone lives in W-space nowada....waitaminute...

There's a reason not everyone is in W-space. You can take the risk and reap the rewards, or you can take less risk and reap less rewards. What y'all are proposing is making 0.0 more risky than W-space is while not giving anything in return.

If anything, it's not the null sec carebear wining about ppl having an effect on the game while they're not even playing, it's the cloakers wining 'we want more free kills'.

Robert Caldera
Posted - 2011.08.18 13:23:00 - [82]
 

Originally by: PaulTheConvoluted

If anything, it's not the null sec carebear wining about ppl having an effect on the game while they're not even playing, it's the cloakers wining 'we want more free kills'.

what?? Who is starting those threads all the time then?
And what is this stuff about "free kills"?? Last time I checked, I had to do some interaction to kill someone.

Newt Rondanse
Posted - 2011.08.18 13:23:00 - [83]
 

Edited by: Newt Rondanse on 18/08/2011 13:24:05
Originally by: Robert Caldera
Originally by: PWNAGEROCKET ORLY

a) AFK-cloak a system three days. Then check the scans every now and then, at some point you will find some ship ratting out there. Defenseless against a counter-fittet ship, engaged by several rats. You can loot T2 stuff, minimum. Saw AFK-cloakers looting billions. If you don't know how to counterfit a ratting fitting to be out of danger, lol.

scan system every now and then WHILE AFK??
Find a ratter WHILE AFK?
Kill a ratter WHILE AFK?
Scoop billions of loot WHILE AFK?

That's why people are complaining about AFK cloakers. They can't tell if they're really AFK.

Honestly, an AFK cloaker is just doing what all the carebears do, letting the game handle the boring bits (like fleet boosting, jumping 10 hops in a freighter, waiting for people to get lax on security) then reaping the benefits.

This means that AFK cloaking is only an exploit if all those other activites are also. So people concerned about AFK cloaking need to either suck it up and deal with it, or accept that any real fix is going to involve impacting activities that they may be quite attached to.

Caldari Citizen20090217
Posted - 2011.08.18 13:37:00 - [84]
 

Simple fix for 'AFK' cloakers: allow monocles to see cloaked ships. Twisted Evil

Robert Caldera
Posted - 2011.08.18 13:37:00 - [85]
 

Originally by: Newt Rondanse

That's why people are complaining about AFK cloakers. They can't tell if they're really AFK.

yes. Local in the current form is basically a cowbell on wolf's neck while hunting sheeps, so people circumvent it by afk cloaking. Nothing wrong with this, except of the wasted energy on all that afking.

Originally by: Newt Rondanse
Honestly, an AFK cloaker is just doing what all the carebears do, letting the game handle the boring bits (like fleet boosting, jumping 10 hops in a freighter, waiting for people to get lax on security) then reaping the benefits.

yes, this is how it works. Unawareness and greed for ISK farming is what pushes them off the cliff. Afk cloaker take advantage of that.

Originally by: Newt Rondanse
This means that AFK cloaking is only an exploit if all those other activites are also. So people concerned about AFK cloaking need to either suck it up and deal with it, or accept that any real fix is going to involve impacting activities that they may be quite attached to.

yes.

Ingvar Angst
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2011.08.18 13:43:00 - [86]
 

Originally by: Muzztang
Here is my feeling towards this problem. If I own a TCU and an IHUB in a system and have to use my hard earned isk to pay CCP for this system, I should be able to decloak an intruder in my system.


Here's a little tip for you.

It's not your system.

PaulTheConvoluted
Posted - 2011.08.18 14:08:00 - [87]
 

Originally by: Robert Caldera
what?? Who is starting those threads all the time then?
Most of the time they start out as (semi / to them) thought out threads with some justification. Then it rapidly derails as the cloakers jump on the bandwagon and start flaming / trolling / advising to drink bleach / turning it around by wanting to remove local (aiming for the exact opposite as the original thread). There are quite a few threads about removing local as well though.
Quote:
And what is this stuff about "free kills"?? Last time I checked, I had to do some interaction to kill someone.
Who said anything about interaction? I said free. Or do you have any trouble whatsoever killing an industrial, exhumer or PVE battleship? As more often than not, those are the exact targets you are after; if there's a PVP roam you stay cloaked up. If you deny the easy targets the only thing they have to get out, they will get out permanently. No more soft targets...

Mag's
the united
Negative Ten.
Posted - 2011.08.18 14:43:00 - [88]
 

Originally by: PWNAGEROCKET ORLY
AFKcloakers are farming their ISK while being safe.
How do they farm ISK whilst AFK and safe?

Originally by: PWNAGEROCKET ORLY
Removing local w/o removing AFK cloaking is ridiculous, therefore please stop discussing this off-topic suggestion.
If you remove local, you remove the point of AFK cloaking. Without local you cannot be seen, therefore cannot use local as a psychological warfare tool.

Originally by: PWNAGEROCKET ORLY
Furthermore please stop spamming this thread with some "AFK cloakers are afk and no threat" bull****. It's pure trolling, and everybody knows that.
Well it is a fact that if they are AFK, they cannot do anything. But knowing this you'll still want us to believe that while in this state, they can farm ISK...... I think we can see perfectly, who is trolling here son.

Originally by: PWNAGEROCKET ORLY
BACK TO TOPIC please.
Stop repeating claims, suggestions, off-topics and trollposts.
Then may I suggest you start being honest and stop trolling.

Originally by: PWNAGEROCKET ORLY
A discussion needs
- new ideas
I've yet to see any.
Originally by: PWNAGEROCKET ORLY
- agreeing
Why should we agree with old ideas, based on a false premiss?
Originally by: PWNAGEROCKET ORLY
- disagreeing (why?)
Because there is no problem and you have yet to prove there is.
Originally by: PWNAGEROCKET ORLY
- alternatives
Remove local.
Originally by: PWNAGEROCKET ORLY
- facts & proving
The onus is upon you to provide this. So far you have not.
Originally by: PWNAGEROCKET ORLY
= not already mentioned & concerning the topic
Like local you mean?

Newt Rondanse
Posted - 2011.08.18 14:55:00 - [89]
 

Removing local is a bad idea, and makes AFK cloaking moot rather than "fixing" it.

To do away with AFK cloaking you need to do away with the AFK part, and there will be much wailing and gnashing of teeth if you do that so it will never happen.

How's this for an idea:
After 10 hours logged in between downtimes your character gets tired, losing the equivalent of 1 level in all skills every hour after that (with no floor) until you log off for at least an hour to let them rest. Capsuleers are tough, they can get by with only one hour of sleep for every 10 spent on duty.

So you could AFK cloak, but every now and then you need to signal that you are there or you lose combat effectiveness.

Ingvar Angst
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2011.08.18 15:19:00 - [90]
 

Originally by: Newt Rondanse
Removing local is a bad idea, and makes AFK cloaking moot rather than "fixing" it.



The problem is that afk cloaking is already moot and people fail to realize that. Remove local, people's nuts will drop and they'll have to actively play the game instead of afk their way through mining, etc.

That's the real complaint... people can't afk mine because someone is afk cloaking. Take away local and you adopt a wormhole philosophy... someone is always there waiting to strike and you're always ready to respond.


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