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Krixtal Icefluxor
Gallente
The Scope
Posted - 2011.08.25 15:07:00 - [31]
 

Originally by: Xearal
I second(third? fourth? fifth?) blockade runners, when carrying up to 8000m3 worth of small stuff, cloaky one will be very nice and very very fast.
Otherwise, the big fat one is also a good option for if you're carrying more. ( Mastodon can carry about 30k m3 not using cans )
The big fat ones ( with +2 warp strength ), are slower, but they have a tank beyond compare, definitely enough to hold out to a bunch of alpha battleships if you fit it properly.
I use the cloaky one most of the time myself, because I like the speed, and I tend to go through low and null sec with it as well.
They aren't completely safe, but pretty much as close to as possible. Only way they can get you is if they have a fast locking ship that is able to lock you in the time between you engaging warp and you activating your cloak.



I trained E-Warfare Skills and went ahead and stuck on a Muli-Spec Jammer II and Signal Distortion Amp II in a Low slot on Blockade Runner. This at least gives a Blockade Runner a small chance of getting away if locked, which is actually REALLY hard to do if you are instantly ON your Cloak-button hitting.

And the Deep Space Transports....I hang an additional 3 Warp stabs to give it Warp +5 wich would need a combined +6 from a few ships........can happen but unikely if you re performing the Cloak/MWD trick successfully. Pretty much Focused Interdiction is the only reason to get caught with that fit.

Just my 2 ISK worth from a year of doing this and NEVER losing a T2 Transport.


Tau Cabalander
Posted - 2011.08.25 23:57:00 - [32]
 

Note that a jammer can get you killed in lowsec by gate guns, and prevent you from using gates.

Substantia Nigra
Posted - 2011.08.26 01:30:00 - [33]
 

I do have some expertise at being suicide ganked, as well as considerable experience at not being suicide ganked. Here's the stuff I do ...
1. Never autopilot while carrying a load of significant value* ... even flying manual in a slow aligning ship exposes you to suicide ganking risk.
2. For very small, high value loads (e.g. sleeper blue books, PLEX etc) I use a covops frigate ... no tank at all but relying on small sig radius and ability to (virtually always) instantly cloak after gate jump.
3. For slightly larger high value loads I use a blockade runner. I donít fit mine with cargohold expansion rigs or mods ... but use nav rigs / mods throughout.
4. For larger loads again I use freighter. I have also used orca which can be faster if MWD-fit but it doesn't nearly match a freighter's cargo capacity. If it's worth more than a couple of billion and won't fit in blockade runner, or orca hangar, then I will usually split it up and make more than one trip.
5. Secure containers and courier contracts# to reduce the scanner visibility of high value goods that can be fit into secure contaienrs. Of course some gankers may see this and decide that if it's worth that effort then it's probably worth their effort to gank. Similarly, unless it's been nerfed with the recent update, the corporate hangar of an orca cannot be scanned to determine its contents.
6. Alternative routes. My home bases are in minmatar space and the shortest hisec route takes me thru the pirate gauntlet of Deltole etc. There are a number of longer but much safer hisec routes that approach metropolis / heimatar via the Ammatar Mandate rather than Sinq Liaison. There may well be other alternatives for the other market centers. Freighters are painfully slow, but if it's a very high value load I don't mind an extra half dozen - dozen jumps for the extra safety ... I'm usually doing something else on another screen anyways.



* It's your call as to what you consider valuable. If the gankers will make more isk from killing you than they will lose in having their ships CONCORDed then you are a very real target for them.
# Put the items into secure container(s) then make a courier contract to yourself for the transport of those containers. Accept the contract (I do this via corp), haul the items, and then finish the contract at your destination.

Sluzzytimes
Posted - 2011.08.26 01:31:00 - [34]
 

for scrubs

iteron mark 3

spaceship command 5, evasive maneuvers 5, 5% inertia implant
3 medium low frictions
3 inertia stab II's

Mem Moriaty
Posted - 2011.08.26 13:48:00 - [35]
 

For very high value stuff with low volume (aka bpos, scap bpcs etc) use a passive tanked cloaky t3. Even if something locks you, your tanks will prevent you from getting alphaed and its also a foolproof method to survive smartbomb gankers. Also with gravitational capacitor subsystem a tengu for example warps 5,5 au per second which is quite fast actually.

Thomas Turnpoint
Posted - 2011.08.26 19:14:00 - [36]
 

I have a couple questions regarding instant undocking

1. If there is nothing to align to from a station, how far would need to travel in order to create a good warp to location (i.e. more than 150km)?
2. It's my understanding that when you jump through a gate, you are always facing the exact same direction when you get into the new system. If this is so, would it be of similar use to create bookmarks to allow you to get away from the gate more expediently before aligning to the next gate?


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