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Nemesis Factor
Caldari
Deep Core Mining Inc.
Posted - 2011.08.12 01:39:00 - [1]
 

Edited by: Nemesis Factor on 12/08/2011 04:31:38
THE PLAN
Players escape the current boundaries of our planetary systems in search of wealth utilizing a special class of ship designed for long term expeditions in the unknown spaces between our stars. The feature would encourage small corporations, fleets, or groups of friends to mount up a convoy and leave the road well traveled hoping to strike it rich off the beaten path. Piracy and competition between nomadic convoys will be encouraged through gameplay mechanics. If balanced properly this feature could prove to be a long lasting and fun feature.

THE SHIP
Nomadic Expeditions would take place between planetary systems systems where it is currently impossible to travel. Because the distances between stars are so vast, we need a special ship in order to traverse the expanses. The Inter-Planetary System Exploratory Conveyor (or IPSEC [maybe work on the name]), would be a ship specially designed to warp at very high speeds with the ability to lock onto distant star signatures in order to engage a warp field. Because this ship cannot possibly fill all the roles that would be necessary in outer space, it also functions as a carrier of sorts.

The ship is a super-carrier sized craft capable of holding all the ships, assets and ammunition the fleet will need during the expedition. The ship will have a ship maintenance bay capable of repairing and servicing cruiser class and smaller ships within the IPSEC itself. The bay will be of a capacity capable of holding around 14 cruiser class hulls. Battlecruiser and Battleship hulls will dock on special docking clamps on the outside of the ship, of which there will be about eight. The IPSEC shield's will protect clamped ships, but once the shield are down, individual ships can be targeted and destroyed. While docked or clamped on, players will still be in their ships, rather than exiting the IPSEC in their pod. This will facilitate a warp with the entire fleet on board.

IPSEC ships must warp very long distances in order to reach the good stuff in deep space. Because of the technology behind the IPSEC warp systems which allow it to warp for extended periods toward star signatures, the warp take fuel. This will be special fuel who's raw material only forms in really cold space. It can be mined from ice belts and deep space anomalies and an IPSEC fuel hold will carry enough fuel for a 12 hour burn. The IPSEC warp will operate at 3AU/s allowing you to cross the Vapor sea between Stain and Querious in about 70 hours. A game mechanic will force the spawn of a small fuel belt deposit within range of any spent IPSEC ship to prevent stranded ships, of course empty ships with no mining mods will pretty much screw you. If you think this slow of a warp is stupid, I am reading feedback. Let me know. I also had an idea for a capacitor driven auxiliary warp that operates at 1AU/s. Don't know if thats a good idea or not though.

The ship will not function under the control of a single pilot as this feature is designed as something a small gang sets out to do and relying on a single member to keep the expedition going is a weak point in the design as a single point of failure. The ship will be controlled more like a moving star base than a pilotable ship. Corp members with appropriate roles will target the ship toward a star of their choosing and once all fleet members are docked, engage the warp, set a timer to disengage, or set to cut warp upon detecting a signature, and come back later to begin operations.

IPSEC ships will come equipped with very sensitive deep space scanners in order to detect deep space anomolies within .5LY, as well as other IPSEC ship trails. The closer a ship is to the anomolies, the more precise the detection, similar to probing. The IPSEC ship will be able to lock onto a signature within 50AU and transmit the coordinates to fleet members for them to exploit.

Continued below!

Katie Frost
Posted - 2011.08.12 02:38:00 - [2]
 

Or, CCP can code a whole new game and call it Nomads Online...?

Great to see you daydreaming at work and posting up your unpolished thoughts, but in reality I certainly doubt that this will take off.

Good luck with it though.

Nemesis Factor
Caldari
Deep Core Mining Inc.
Posted - 2011.08.12 05:12:00 - [3]
 

THE SHIP cont.
When parked, IPSEC can be deployed which performs a number of actions. First, resistances and shield hitpoints are increased to protect against attack. Special services are deployed to friendly ships such as mineral compression and refining, basic manufacturing for ammunition, drones, crystals, etc. IPSEC will also grant bonuses to fleet members for both mining and combat. Deploying the ship takes 20 minutes to complete.

ANOMALIES
The point of this feature for most people is of course to make isk. Deep space will feature varying types of cosmic anomalies with random drop rewards. Typically the further you explore from planetary systems, the greater the reward will be. For instance the space between Paragon Soul and Period Basis will provide some of the greatest rewards, of course with a travel time of 75 hours to get there from the nearest system will make the venture difficult.

Anomalies will include everything from mining, combat, hacking and archeology, comet mining (hopefully), etc. Your IPSEC ship will pick up anomalies depending on your skill level. At all level V it will display all anomalies within .5LY, and high strength signatures even further than that. Once the ship is within 50AU IPSEC will lock onto the signature and transmit it to the fleet members for the operation.

PVP
Even though the space between stars is vast and nomads will be few, piracy will not be impossible. Your IPSEC will be able to detect another IPSEC within .5LY, as well as track the ion trail from a fuel powered warp left as long as 12 hours prior. Solar winds and interstellar drift will remove parts of the trail however and it will have to be scanned down to pick it up again. The older the trail the more likely this will happen. The reason for the time delay is to prevent pirates from jumping an IPSEC operation at the very end of it's expedition when it is heavy with loot, but rather to find one which is most likely still on it's first operation. The lucky pirate will still happen across a rich nomad, and the patient pirate will follow an ion trail, staying outside of scan range until it begin to head back in to a system.

Combat between competing nomads will also occur over particularly rich signatures will will broadcast themselves as for a 2LY. Nomads will flock to these and the last IPSEC standing will reap the rewards.

Cowardice will not be tolerated and every nomad will fihgt to the death to protect their IPSEC. Should your IPSEC be destroyed your pretty well boned.

Nemesis Factor
Caldari
Deep Core Mining Inc.
Posted - 2011.08.13 03:19:00 - [4]
 

Reserved

Catheryn Martobi
Posted - 2011.08.13 04:05:00 - [5]
 

It's an interesting idea but I'm not sure how effective pvp will be when your tracking range is so short. I think you are failing to see how big New Eden is. It would be impossible to find any targets.

Nemesis Factor
Caldari
Deep Core Mining Inc.
Posted - 2011.08.13 17:01:00 - [6]
 

Well that's what the ion trails are for. Even if a ship departed hours ago and is out of scan range, they will leave a trail for a moderate amount of time for other players to follow. I anything it's too difficult to avoid pvp, but this isn't a carebear feature.

bartos100
DARK ADAMA
Terra Axiom
Posted - 2011.08.13 19:09:00 - [7]
 

i like the idea but i have 1 problem

if you make it a suppercap nobody will use it as that kind of isk is not easy to get by and very hard to replace if you lose it and with those trails i'm afraid we will see some pirates with 5 of those ships ganking corps who after a lot of hard work managed to get the ship

i was more thinking along the lines of a BS sized ship (drop the massive hanghar and make it that only that type of ship can do the long range warps)

that way a small corp can get a fleet of 5 or 6 of those together and have some fun without risking several bil worth in assets

Aglais
Caldari
Posted - 2011.08.13 20:40:00 - [8]
 

Originally by: bartos100


if you make it a suppercap nobody will use it as that kind of isk is not easy to get by and very hard to replace if you lose it


If you've been in nullsec you'll know that supercarriers essentially grow on trees.

I'm not joking. There are far too many of them out there. It's NOT too hard to get the ISK to buy them, and it's really not that hard to replace them. Hell, to me it seems like most of sov warfare revolves around throwing SCs around.

Nemesis Factor
Caldari
Deep Core Mining Inc.
Posted - 2011.08.15 19:23:00 - [9]
 

Edited by: Nemesis Factor on 15/08/2011 19:32:58
Just saw today's blog and thought their goals for nullsec exploration jived with this idea. Might be interesting to get some dev feedback. I'm also aware I'm not the first to coin nomadic corporations as a term, but I think the deep space idea is fairly original.

Originally by: bartos100

if you make it a suppercap nobody will use it as that kind of isk is not easy to get by and very hard to replace if you lose it and with those trails i'm afraid we will see some pirates with 5 of those ships ganking corps who after a lot of hard work managed to get the ship.



Eh, maybe. I wasn't suggesting it COST the same as a supercap, just that it physically be that large to imply it carries other ships. It will essentially just be a big frame with a special warp engine, not an actual ship, so it could be a billion for all I care. I want it to be accessible, but obviously devs will have to measure a good price and balance it accordingly.

Originally by: bartos100

i was more thinking along the lines of a BS sized ship (drop the massive hanghar and make it that only that type of ship can do the long range warps)

that way a small corp can get a fleet of 5 or 6 of those together and have some fun without risking several bil worth in assets


That kind of defeats the purpose of the entire idea. First, I want it so that you are deep in space and cut off from the rest of civilization, and your IPSEC is your raft or lifeline to get back. Everyone protects it or no one gets back. For instance, if a group of inter-stellar BS are fighting in an anomaly there is little incentive to keep your fellow pilots alive, or at least not as much as you need. If that pilot loses his ship, hes dead, there is no getting back to a system, he'll have to die or float there forever. If the IPSEC is there you have more disposable ships to take to do the fighting. If you lose your ship, go get another one, or if your out, dock and wait for your corp to make it back home.

Secondly, I didn't want some sort of universal do it all ship. There will be more than combat out there. As I said, there will be exploration, combat, mining, etc. You can't have one ship proficient at all of those.

Also I just like the idea of several pilots strapping themselves to something for a long haul. They are all dependent on their one ship and there is no running off and doing your own thing.

Karontin Maysubile
Posted - 2011.08.15 19:35:00 - [10]
 

Edited by: Karontin Maysubile on 15/08/2011 19:36:26
Originally by: Aglais
Originally by: bartos100


if you make it a suppercap nobody will use it as that kind of isk is not easy to get by and very hard to replace if you lose it


If you've been in nullsec you'll know that supercarriers essentially grow on trees.

I'm not joking. There are far too many of them out there. It's NOT too hard to get the ISK to buy them, and it's really not that hard to replace them. Hell, to me it seems like most of sov warfare revolves around throwing SCs around.


Here's to hoping for a nerf this winter.

Also, I didn't see where he implied the ship would have the same price tag as a supercarrier, just that it would be the same size.

edit: Ever since they removed learning skills I can no longer read correctly. Yes, he said it's just physically supercarrier size, but only carrier cost. Just a bunch of docking clamps welded to a warp core.

Does this mean the nomad ship will only come in the Minmatar variety?Laughing


 

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