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James Duar
Merch Industrial
Goonswarm Federation
Posted - 2011.08.11 14:35:00 - [1]
 

Edited by: James Duar on 11/08/2011 14:35:39
The current ship effects in EVE are woefully inconsistent, and in many cases eye-searingly grating.

Take deployable warp bubbles: you're either in them for less then 30 seconds, or looking at them for hours. In both cases though, the effect is incredibly over-the-top and irritating to look at.

A ship-borne effect would be the current state of sensor boosters: these were "ok" before, but now are ridiculous.

Conversely, effects which might be important to see have been toned down to almost non-existence: shield-boosting and armor repairing, both formerly quite visible (but generally of decent tone) are now almost invisible compared to effects like armor hardening, or the aforementioned sensor boosting. Stasis webifiers are another example: the pixel shader distortion may be neat, but it's damn near impossible to see.

CCP's art department needs to rationalize the priority of various graphical effects, and change them to be inline with their importance and the time they are likely to be on-screen and visible to the player (i.e. warp bubbles need to be less epilepsy inducing, as should sensor boosters). Preferably, they should all be designed so they do not conflict: i.e. so by inspection, the modules which should be visible as being used on a ship, are visible.

A quick list to promote discussion:

  • Warp bubbles: no lightning effect, no spinning/wobbling environmental mapping

  • Shield effects: return to bubbles around the ship so they're actually visible

  • Armor hardeners: are basically fine the way they are, though very bright compared to other effects.

  • Armor repairers: same problem as shields - the effect went from gentle but visible to neat but pretty much invisible at any sort of distance.

  • All hardeners: some type of effect based on color for type of hardening would be logical (that did not collide - i.e. armor hardeners would light different parts of ship hulls in different ways, shield hardeners would have agreeable colors next to each other on the bubble)

  • Sensor boosters: The flickering light-ray effect is very large, and very bright, making it hard to look at up close, but is actually hard to see on other ships since it dies to nothing as part of its animation. The old effect was better, and a more subtle shimmer would be better still.

  • Targeting computers: commit a similar sin to the sensor booster, but are so dim as to be basically invisible. IMO these would be best replaced with some effect on the hull of a ship - a pattern of lights or the like, which would indicate the system is active.

  • Jump animations: The old effect was probably over the top, but it was visible. The new animation is waay too suble for jump capable ships - if something is jumping in, it should announce that presence to the entire grid that that is happening. At the very least, I'd make it so the jump effect was the BSG white light flash.

  • Propulsion mods: AB's and MWDs have long had no effect's whatsoever. It would be nice if there was a thruster color change or something associated with these.


Fistme
Posted - 2011.08.11 15:45:00 - [2]
 

Originally by: James Duar
Edited by: James Duar on 11/08/2011 14:35:39
The current ship effects in EVE are woefully inconsistent, and in many cases eye-searingly grating.

Take deployable warp bubbles: you're either in them for less then 30 seconds, or looking at them for hours. In both cases though, the effect is incredibly over-the-top and irritating to look at.

A ship-borne effect would be the current state of sensor boosters: these were "ok" before, but now are ridiculous.

Conversely, effects which might be important to see have been toned down to almost non-existence: shield-boosting and armor repairing, both formerly quite visible (but generally of decent tone) are now almost invisible compared to effects like armor hardening, or the aforementioned sensor boosting. Stasis webifiers are another example: the pixel shader distortion may be neat, but it's damn near impossible to see.

CCP's art department needs to rationalize the priority of various graphical effects, and change them to be inline with their importance and the time they are likely to be on-screen and visible to the player (i.e. warp bubbles need to be less epilepsy inducing, as should sensor boosters). Preferably, they should all be designed so they do not conflict: i.e. so by inspection, the modules which should be visible as being used on a ship, are visible.

A quick list to promote discussion:

  • Warp bubbles: no lightning effect, no spinning/wobbling environmental mapping

  • Shield effects: return to bubbles around the ship so they're actually visible

  • Armor hardeners: are basically fine the way they are, though very bright compared to other effects.

  • Armor repairers: same problem as shields - the effect went from gentle but visible to neat but pretty much invisible at any sort of distance.

  • All hardeners: some type of effect based on color for type of hardening would be logical (that did not collide - i.e. armor hardeners would light different parts of ship hulls in different ways, shield hardeners would have agreeable colors next to each other on the bubble)

  • Sensor boosters: The flickering light-ray effect is very large, and very bright, making it hard to look at up close, but is actually hard to see on other ships since it dies to nothing as part of its animation. The old effect was better, and a more subtle shimmer would be better still.

  • Targeting computers: commit a similar sin to the sensor booster, but are so dim as to be basically invisible. IMO these would be best replaced with some effect on the hull of a ship - a pattern of lights or the like, which would indicate the system is active.

  • Jump animations: The old effect was probably over the top, but it was visible. The new animation is waay too suble for jump capable ships - if something is jumping in, it should announce that presence to the entire grid that that is happening. At the very least, I'd make it so the jump effect was the BSG white light flash.

  • Propulsion mods: AB's and MWDs have long had no effect's whatsoever. It would be nice if there was a thruster color change or something associated with these.




love it all.

I'd like to add that the new turret firing effects are ****ty as well. Same old 2001 tech with higher rez. Stretching the firing animation based on distance to the target is so fail it's not even funny... Lets add that grouped weapons do not first at multiple points on the ship but instead all fire at the same spot (fail). Wrecking hits do not have a special animation (again fail). Missed shots are graphically represented by a hit (once again fail). All of these things need to be fixed and honestly should have been with the "new" firing effects.

Considering that vampires online (Ghey) and dust (inc fail game) are all hogging the graphics departments resources I doubt we will see any substantial improvements to the game until they are finished.

Jekyl Eraser
Posted - 2011.08.11 15:53:00 - [3]
 

Effects are quite important as informative tools. They should be visible but not annoyance.

AB and MWD are amongst the most important modules you need to see. Overheating should be visible also, specially if you heat AB/MWD.

Rented
Posted - 2011.08.12 19:32:00 - [4]
 

Edited by: Rented on 12/08/2011 19:33:24
I don't really think making every little piece of intel like which specific hardeners are being used openly visible is a good idea, but the terrible state of ship effects definitely needs improvement. More examples being remote shield transfers are practically invisible on the target end with the logistics at any significant distance and you can't hear anything else if your camera is anywhere near the random loud gurgle of an ECCM effect.

FloppieTheBanjoClown
Posted - 2011.08.13 01:01:00 - [5]
 

On a related subject, there are a lot of deadspace areas that have nebulae or clouds that just overwhelm any visuals at all. I'm just treated with a solid white screen. That needs to be toned down or removed...I like to look at my internet spaceships, not fly zoomed out so much I'm relying on icons and my overview.


 

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