open All Channels
seplocked Science and Industry
blankseplocked What kind of PI items to make vs skill points needed.
This thread is older than 90 days and has been locked due to inactivity.

Author Topic

Zoe Malukker
Posted - 2011.08.11 11:50:00 - [1]

Good afternoon gents.

I am looking to start some PI in low sec to fund some cruisers and assault frigates. The problem is I'm completely unfamiliar with how PI works. I've watched the tutorial and I have a question.

If I have 5 planets - can I setup 4 planet each extracting a item (like Noble metals to precious metals) - then use a 5th planet to assemble all 4 the other planet's items into a single thing ? (like robotics). Would I be better off just using the 5 planets to each make a basic refined item or would I be better off trying to make something of the same level as robots to sell ? I'm aiming for about 20mil isk a week (I don't know if this is possible) and am willing to train all the skills to IV.

Would this be possible ?

Miss Rabblt
Posted - 2011.08.11 12:52:00 - [2]

more factoryes you set up -> less extractors you can have
more widely you spread your chain -> more work you have with hauling products + more ISK you pay for export/import

so it is up to you where you set up your point =)

Twilight Star Rangers
Posted - 2011.08.11 13:14:00 - [3]

20 million per week in lowsec setups is definitely possible with lvl IV skills. (Even with a week long extraction plan actually)

Depends on how much work you want to do you can squeeze a bit more out of them.

Feel free to drop me a line if you want more pointers.

saint velox
Posted - 2011.08.12 09:38:00 - [4]

I'm doing something similar at the moment.

I've created two separate alts and training them all to level 4's in both number of planets and amount of energy (sorry can't remember exact names) skills.

With a little bit of excel wizardry (!) I'm setting up an extraction system that covers all the resources, as I figure It'll be easier to have stock piles of all the resources so I can manufacture anything I want later on. Some planets can concentrate only on extracting one resource and some planets produce two. If I get any skills upto level 5 then I may add more planets.

On one of my alts I've dedicated three planets to manufacturing. Two planets turn L1 to L2 products and the third planet takes them further to L3 and L4. If you're not extracing and don't have long links then factories don't use up much CPU.

I use contracts to move all the L1 products to the one alt to concentrate manufacturing (make sure your alts are in your people&places list. right click on the resource and then select 'contracts'). Where possible I'm using low sec (0.2 and 0.3) systems to try a max out extraction.

I'm not sure if its the best system, and its certainly ISK heavy to set up, but some missions and mining quickly pay for it...

Definitely recommend alts to help with extraction and manufacturing. Alternatively buy missing L1 resources, though no idea of the economics of doing this...

Posted - 2011.08.12 17:04:00 - [5]

Edited by: Traleena on 12/08/2011 18:52:46
There is a jump in effort from maxing out P1 production for sale to maxing out p1 prod then moving to factory planets for P2/P3 production.

In highsec you can set up extraction cycles for a couple of days and simply export the p1 to the customs office every so often. This means that you have no pickup/dropoff for a few days so long as you export while in your ship warping to your mission or whatever.

A factory planet can hold a ton of processors but you will find that your launch pads and customs office capacity fills quickly. I have two launch pads importing p1 and routing it to 8 processors each for P2. The P2 then feeds 4 processors for p3 production. I'm lucky to make it 2 days without having to haul p1 to the planet. I export all goods for sale, import as much p1 as each launchpad can hold and then fill the customs office with p1. A day later I import about half the P1 from the customs office to the launch pads to replaced processed goods. At that time I have to start getting ready to haul more p1.

I gross over 80,000,000 a week this way but it takes a lot of work and the net is probably half that. I would guess you probably net roughly 30million just by producing quality P1 on your planets and selling it.

As far as buying P1 to augment your P2/P3 production, it can be done but it is competitive. Just realize the cost of hauling goods around the region adds up quite a bit unless you haul it your self. Do the math - at 40k a jump how many units of reactive metals would you need to cost effectively ship it 5-10 jumps to your processing planet. Can be done but it just adds more and more time.

*edited for grammar and more complete thought*

All Star Shipyards
Posted - 2011.08.13 11:15:00 - [6]

Oh ye thats pretty easy to achieve Very Happy

I prefer temperate or barren planets for factory planets for churning out P2 or P3 etc, etc

On one temperate planet i use, i have 5 launch pads and 10 Bifs (basic industrial facilitie) thats churning out 4 different P2 products, i forgot the actually isk rate i do weekly Question with 3 toons at it on a 24 hour cycle daily, 2 factory planets churning out pos fuel and total planets of 17 in high sec extimated isk 350 mil per month plus... not including robotics as thier pain in the royal butt hole of life Twisted Evil

Harvest planets for P1 haul to factory planet for P2 product, rince and repeat on comfortable cycle of your choosing.

Posted - 2011.08.13 16:00:00 - [7]

It is all about specialization. If you want to make money, you are best with selecting a single product to make and just producing that with all your planets focused on it. I'd also not bother producing all the way to top tier products, it just isn't cost effective. When you decide to make something, say robotics, check the selling price of robotics and compare that with the selling price of your inputs. If the inputs all together sell for more or close to equal to the final product, the final product is not worth making and you would be more profitable making the inputs and just selling those. With a bit of work, say ten minutes daily, and a few hours of research and setup time, you can pretty easily make 120 a week with 2 characters, not a month, a week.

Posted - 2011.08.13 17:40:00 - [8]

Agreed, I don't think people understand all the implications of "I mined it myself so it's free".

Sure you can produce a lot of P1 and process your own P2 and P3 but always, always, always make sure that you check the selling price of your P1 because often times there is a buy order in your region for well over the regional average.

Posted - 2011.08.14 03:26:00 - [9]

Now I may be over doing it but I run 9 toons, 5 planets each. 7 toons do nothing but extract and convert P0 into P1 on planet. Then I run 2 toons for nothing but factory planets. I produce all the way up to p4 then build structures and such. Have about 3 toons with 50 buy Orders each buying up a vast magnitude of PI stuff. All said and done I think I drag in close to 1.5-2 bill a week, after everythings said and done. Like I said this may be a bit on the extream side of things...

Posted - 2011.08.14 03:47:00 - [10]

You are most likely making a lot less ISK going that high up the chain. People with one account or two should simply focus on a good (p2 or such) and specialize in its production. Anyone that doesn't have that many accounts or time on their hands will waste ISK going that high on the production line.

What matters is Isk//hour (or minute) and all those characters (toons as WOW dorks call them)use up a lot of time that can be better spent. 120m isk a week with 2 characters and 10 mins a day with a couple hours setup time is great stable income with minimal effort and max. outcome.

Stars Research systems Incorporation
Posted - 2011.08.14 14:10:00 - [11]

Planetery skill provide more accurancy in scanning for exemple
and more PG/CPU for the CCU ( Command Center Unit ) so with less skill you you can't have more upgrade of CCU then more PG/CPU and cant build a lot of structure (extrator ...)

so build a complet chain of 'P3' in same planet are difficult


This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only