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Jasdemi
Interstellar Whine Brewery
Monocle Overlords
Posted - 2011.08.10 11:28:00 - [1]
 

Edited by: Jasdemi on 10/08/2011 11:29:04
Why can't we leave a ship and lock it with a password in space?
Isn't this a sandbox game?

Emperor Salazar
Caldari
Dreddit
Test Alliance Please Ignore
Posted - 2011.08.10 15:24:00 - [2]
 

I'd be okay with this as long as said locked ship could be hacked into.

Bootleg Jack
Potters Field
Posted - 2011.08.10 15:54:00 - [3]
 

Then a person could store a whole fleet of special purpose ships in space, like in a WH, no station needed.

-1

chopper14
Posted - 2011.08.11 01:53:00 - [4]
 

Pretty sure the reason this isn't possible is the same reason they won't let you perma anchor cans etc. It would probably take about a week before d-scan became worthless. People parking all over the darn place writing their names in space using their ships etc. I'd support it if any ships not docked or inside a pos bubble all floated away at down time and became either

1. Gone forever

2. Lost and claimable by anyone who probed them out.

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2011.08.11 08:31:00 - [5]
 

Why shouldn't I be able to take possession of a ship someone left unattended floating in space? Isn't this a sandbox game?

Naga Tokiba
Posted - 2011.08.12 21:49:00 - [6]
 

I fully support this idea.

FloppieTheBanjoClown
Posted - 2011.08.13 00:57:00 - [7]
 

Maybe for capital ships that can't be stored in a POS. I'd like to see a capital docking array for the POS that would allow you to lock down cap ships with a password or via role management.

mellender
Posted - 2011.08.15 14:46:00 - [8]
 

there is an option to lock containers in space, why shouldn't there be an option to lock ships. but there should be a chance that it could be hacked. like the other players said it is space. the skills should be maxed out for ship hacking, and the proballity should be low since it is far more expensive than just rock or salvage.

Spazz21
Rage For Order
Nihil-Obstat
Posted - 2011.08.15 15:53:00 - [9]
 

Originally by: FloppieTheBanjoClown
Maybe for capital ships that can't be stored in a POS. I'd like to see a capital docking array for the POS that would allow you to lock down cap ships with a password or via role management.


They already have that...

As for OP's idea. I like the idea and for it, though like other people said, it should be hackable and be easier to scan then it would if the pilot were in it.

This is a great idea and I would love to start hacking and taking empty ships in space. lol

Bagehi
Association of Commonwealth Enterprises
Posted - 2011.08.15 16:05:00 - [10]
 

Originally by: Bootleg Jack
Then a person could store a whole fleet of special purpose ships in space, like in a WH, no station needed.

-1


My problem with this answer is that some ships cannot be "stored" in a POS either.

It would be nice if CCP provided a solution for stashing personal ships, because even with a POS (short of every person having their own tower), there isn't a mechanic in the game right now. Locking ships isn't really the answer though.

engjin
Minmatar
The Konvergent League
Shades of Gray
Posted - 2011.08.16 18:18:00 - [11]
 

How about a docking mechanism that is anchored at a POS? It takes PG and/CPU, lock and unlock functionality can be controlled through roles in Corp.


FloppieTheBanjoClown
Posted - 2011.08.16 22:32:00 - [12]
 

Edited by: FloppieTheBanjoClown on 16/08/2011 22:36:41
Edited by: FloppieTheBanjoClown on 16/08/2011 22:33:45
Originally by: Spazz21
Originally by: FloppieTheBanjoClown
Maybe for capital ships that can't be stored in a POS. I'd like to see a capital docking array for the POS that would allow you to lock down cap ships with a password or via role management.


They already have that...


Last I heard there were ships that couldn't be stored in the capital array. Those are the ones I'm talking about. Everything else can be docked, loaded, or stored to make it safe.

Originally by: Spazz21
As for OP's idea. I like the idea and for it, though like other people said, it should be hackable and be easier to scan then it would if the pilot were in it.

This is a great idea and I would love to start hacking and taking empty ships in space. lol


The ship should definitely go neutral so that it could be destroyed, even in highsec. Abandoned ships, locked or not, should be considered salvage and treated accordingly.

And it should be hackable (though maybe the hack cycle should take significantly longer on ships, making them harder to steal).

Dub Step
Minmatar
Death To Everyone But Us
Posted - 2011.08.17 09:02:00 - [13]
 

Originally by: Abdiel Kavash
Why shouldn't I be able to take possession of a ship someone left unattended floating in space? Isn't this a sandbox game?

Kaelie Onren
Minmatar
Posted - 2011.08.18 03:23:00 - [14]
 

Edited by: Kaelie Onren on 18/08/2011 08:22:38
Originally by: Abdiel Kavash
Why shouldn't I be able to take possession of a ship someone left unattended floating in space? Isn't this a sandbox game?


English comprehension failed on my part.
Sorry carry on.

Steph Wing
Gallente
The Graduates
Morsus Mihi
Posted - 2011.08.18 19:02:00 - [15]
 

Originally by: FloppieTheBanjoClown
Maybe for capital ships that can't be stored in a POS. I'd like to see a capital docking array for the POS that would allow you to lock down cap ships with a password or via role management.


It's called a Ship Maintenance Array.


 

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