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blankseplocked [ARTICLE] MMORPG.com: One Jump from Home.
 
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White Tree
Gallente
Broski Federation
Tactical Narcotics Team
Posted - 2011.08.09 14:24:00 - [1]
 

Edited by: White Tree on 09/08/2011 14:24:36
Hi guys, I've started writing for MMORPG.com!

You can check this weeks article 'While Rancer burns' here:

http://www.mmorpg.com/gamelist.cfm/game/14/feature/5483/One-Jump-Home-While-Rancer-Burns.html

Previous article 'At Gunpoint' here:

http://www.mmorpg.com/gamelist.cfm/game/14/feature/5446/At-Gunpoint.html

Marlakh
Minmatar
Knights of the Silver Dawn
The Fourth District
Posted - 2011.08.10 05:46:00 - [2]
 

I enjoyed both finely written articles. Thank you for rejuvenating my waning interest in the MMORPG site again, which had become less focused on Eve until your recent posts.

I'd like to ask if you have plans in your new position for bringing our great MMO to a wider audience's attention? Such as a future pod cast, and cross referencing articles in Massively, or The Escapist Magazine?

Future articles that I'm hoping you might consider would be:

(1) What your vision of Eve (including the FPS derivative DUST) would be, in 5, 10 and even 20 years? What would be the social ramifications of such changes to our player base if they do come about, ie in terms of how we interact, and the extent/depth of that interaction?

(2) A discussion on how would you would want the new sov mechanics changes that CCP is presently considering to ultimately evolve to be. What are the related technical challenges that could be encountered when implementing the new mechanics?

(3) An overview of the rise and fall of Alliances and Coalitions in Eve. What are the similarities or differences between major failures? Do you think such success will forever be tied to one person or a group of player's activity level, before it cascades spectacularly, or is there something fundamentally deeper about human behavior that fails to sustain stable virtual organisations?

(4) A big picture of the CSM, starting with: How has being in the CSM changed your perception of Eve, the playerbase and also CCP? Would you still view this as a bilateral relationship (ie the CSM representing the player's interests) or a tripartitite one (ie the CSM as a moderating party between CCP and the players such as we have witnessed with the recent NEX issues). Would the CSM also be a valid requirement from the start for World of Darkness players?





White Tree
Gallente
Broski Federation
Tactical Narcotics Team
Posted - 2011.08.10 13:32:00 - [3]
 


Originally by: Marlakh
I'd like to ask if you have plans in your new position for bringing our great MMO to a wider audience's attention? Such as a future pod cast, and cross referencing articles in Massively, or The Escapist Magazine?


The stories EVE generates are amazing. People who don't even play EVE like to read about them. Really I think EVE is known to basically everyone, whether or not they step into EVE is really a problem that I think CCP has to handle. Its about new player experience and retention, etc.


Originally by: Marlakh
(1) What your vision of Eve (including the FPS derivative DUST) would be, in 5, 10 and even 20 years? What would be the social ramifications of such changes to our player base if they do come about, ie in terms of how we interact, and the extent/depth of that interaction?


I'd love to see EVE double, or even triple its current userbase. I've always liked the idea of there being ever more EVE players. The more we have the bigger the game gets and it allows potential opportunities for new mechanics and it fuels development of the game. I don't know about the social ramifications of EVE being larger. I think it'll just be EVE + more. I'm hoping the DUST interaction will allow EVE players to boss the dirty console peasants around.


Originally by: Marlakh
(2) A discussion on how would you would want the new sov mechanics changes that CCP is presently considering to ultimately evolve to be. What are the related technical challenges that could be encountered when implementing the new mechanics?


Unfortunately I don't have any specifics with regards to CCP Greyscales plans to alter Nullsec and SOV. But I think I'm in agreement with him when it comes to the idea that something has to change because Dominion has put SOV in a strange place. Nullsec does need to be looked at again.


Originally by: Marlakh
(3) An overview of the rise and fall of Alliances and Coalitions in Eve. What are the similarities or differences between major failures? Do you think such success will forever be tied to one person or a group of player's activity level, before it cascades spectacularly, or is there something fundamentally deeper about human behavior that fails to sustain stable virtual organisations?


I've observed (personally) that Alliances which take themselves a bit too seriously tend to eventually collapse. One of the metagaming aspects of EVE is that political and personal power grows. This results in mighty egos being allowed to climb to the top of the pile and when a mighty ego falls it falls hard. Entire Alliances have crumbled because they've had their heads cut off.


Originally by: Marlakh
(4) A big picture of the CSM, starting with: How has being in the CSM changed your perception of Eve, the playerbase and also CCP? Would you still view this as a bilateral relationship (ie the CSM representing the player's interests) or a tripartitite one (ie the CSM as a moderating party between CCP and the players such as we have witnessed with the recent NEX issues). Would the CSM also be a valid requirement from the start for World of Darkness players?


I think the CSM is a bridge between the playerbase and CCP as opposed to the CSM being a slightly off-colored lump in the larger sphere that is the playerbase. We stand between both of them and we understand both of their concerns and we understand how both of them operate. I think that, given the knowledge we have that comes with being under NDA, we can't react to the changes that CCP make the same way the playerbase do. And obviously we don't have the same sorts of questions for CCP because we might already know the answers but can't share them. We're in a strange place where we know things that sate us but don't sate the players and our inability to tell the players what we know frustrates us when we see you getting frustrated about something because we have something or know something that might calm your fears.



Good questions btw.


 

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