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Magnus Veyr
Posted - 2011.08.09 14:47:00 - [31]
 

I agree with the OP. The problem is that most new players are used to being forced to grind before they're allowed to have fun; "Must be lvl 85, must have gear and until then I'm useless", that sort of thinking. Another issue is that unlike most other MMOs this one requires some effort and putting one's brain to work, realising that this is more important than grind is just an alien concept to most people, as they're not used to it.

I always have done my part in spreading that "knowledge" but you can only reach so many, and only a select few of them will a) believe you and b) can be bothered.

Simetraz
Posted - 2011.08.09 14:51:00 - [32]
 

Edited by: Simetraz on 09/08/2011 14:52:58
The problem also seems to be with the definition or what people think a tackle does.

The reason why I stated that you shut down training on a tackler character is because he/she will die, ALOT.
Well maybe not a lot, your survival depends on the people you are flying with, and some other things you will find out along the way.
But either way the odds are not in your favor which is what makes it so much fun and the reason to keep it low with no implants.
That is your standard tackler in a interceptor.
Your job is not DPS.

Now there is one more step above that.
You will see them in Drams and its twin, and still interceptors.
Those people will also be soloing sometimes and they will not be just tackling and waiting for the Calvary.
They will be looking to take you out and if there friends don't show up, then no kill mail for them.

Point is you don't need 70 Mill SP to do the job in fact you will run out of skills to train LONG before that.
And the bottom line is the lower the SP count is the cheaper it is to replace.
Also easier to leave a dedicated PvP character @ the rally point while you rat in another for ISK.
Nothing worse then having a CTA you want to go on and you are know where close by.
Easier to log off one character and log on the other.

It is all about options.





Cpt Greagor
Caldari
Liquid Relief
Posted - 2011.08.09 14:52:00 - [33]
 

Originally by: Thornat
Well I think what SilentSkills was saying was a two part answer. You cannot make money in a T1 Frigate in 0.0... <---period.... Next setence. "Its Unpractical".

Another words. You can't make money, hence your only going to take losses. You aren't going to live long enough to learn anything... and you are likely to be even more confused since your going out their without even basic concepts, let alone the advanced knowledge just to get around in 0.0 required. I mean imagine jumping into a system and finding a bubble... What does a newbie know about a bubble.. nothing. what does he learn when he goes into 0.0 and see's a bubble.. that you get blown up. What does he gather from this experiance. Don't go into 0.0 if you don't want to get blown up.

The point Im making is telling newbs to get in a frigate to learn how to play Eve in 0.0 is like sending would be soldiers to a war to learn how to fight one.

The only thing you will learn is not to go their, an impression that may very well turn you off of ever going again permenantly.


This is true, but you can only be taught so much by other players, and training skills honestly is useless if you don't know what they're for.

And after you are taught as much as possible, that still doesn't make you skillful at PvP, it makes you knowledgeable at it. Knowing how to do things doesn't stop you from just freezing up in those first few PvP fights, you have to go out and fight to get the experience so you don't freeze up and do nothing when you're in an expensive ship.

Thornat
Posted - 2011.08.09 14:52:00 - [34]
 

Originally by: Magnus Veyr
I agree with the OP. The problem is that most new players are used to being forced to grind before they're allowed to have fun; "Must be lvl 85, must have gear and until then I'm useless", that sort of thinking. Another issue is that unlike most other MMOs this one requires some effort and putting one's brain to work, realising that this is more important than grind is just an alien concept to most people, as they're not used to it.

I always have done my part in spreading that "knowledge" but you can only reach so many, and only a select few of them will a) believe you and b) can be bothered.


Well there is a fine line between entering the, getting to know it, meeting a few people and than making the decesion to try out 0.0 and "Get in a T1 Frigate, enter 0.0 and see what happens".

I mean I totally agree with you, I think players wait too long to try 0.0 and by the time they are ready (which really doesn't take that long) they are permanently scared of it.

Im with you on educating people, but I would never advise a complete newbie to start flying around in 0.0 before you learned some basic concepts, skilled up a bit and at least learned how to actually use and outfit a T1 frigate. I mean hell, at least pull out the guns and shoot if you are going to brave 0.0 and get killed.

All Im saying is that their is a natural progression in Eve, many do in fact fail to remove the training wheels and I agree this is a problem that leads to many of these misconceptions. Teaching people to learn the game and showing a little mercy on our newbies might go a long way to properly introducing them to the game.

Personally when I run across a complete newbie in 0.0, I blow his ass up and than contact him and very cordial invite him to a conversatin and see if he is big enough to take some advice and maybe even learn a thing or two. Its how I have made many great friends in Eve.

Takamori Maruyama
Amarr
Red Federation
RvB - RED Federation
Posted - 2011.08.09 14:54:00 - [35]
 

Why I can't be a new player :(?
Well not so new now...20 days played so far(I think)Shocked

Thornat
Posted - 2011.08.09 14:57:00 - [36]
 

Originally by: Takamori Maruyama
Why I can't be a new player :(?
Well not so new now...20 days played so far(I think)Shocked


Just out of curiousity, if you don't mind answering the question. How many SP points does a 20 day old player have roughly and how is your ISK wallet?


Takamori Maruyama
Amarr
Red Federation
RvB - RED Federation
Posted - 2011.08.09 14:57:00 - [37]
 

I got 950k SP and 25 mill isk.

Thornat
Posted - 2011.08.09 14:59:00 - [38]
 

Originally by: Takamori Maruyama
I got 950k SP and 25 mill isk.


Well 25 million isk is certainly sufficient to affort a few T1 frigate losses. Have you braved 0.0 or low sec? Any PvP? Any PvP success? Whats being a newbie like in Eve these days?

Cpt Greagor
Caldari
Liquid Relief
Posted - 2011.08.09 15:01:00 - [39]
 

Originally by: Thornat
Originally by: Takamori Maruyama
I got 950k SP and 25 mill isk.


Well 25 million isk is certainly sufficient to affort a few T1 frigate losses. Have you braved 0.0 or low sec? Any PvP? Any PvP success? Whats being a newbie like in Eve these days?


Thornat, remember:

Originally by: Mr LaForge
No such thing as new players. only new alts.

Thornat
Posted - 2011.08.09 15:03:00 - [40]
 

Originally by: Cpt Greagor
Originally by: Thornat
Originally by: Takamori Maruyama
I got 950k SP and 25 mill isk.


Well 25 million isk is certainly sufficient to affort a few T1 frigate losses. Have you braved 0.0 or low sec? Any PvP? Any PvP success? Whats being a newbie like in Eve these days?


Thornat, remember:

Originally by: Mr LaForge
No such thing as new players. only new alts.



eeesh I hate this game sometimes.. You never know who your talking to Rolling Eyes

Alissa Solette
Posted - 2011.08.09 15:08:00 - [41]
 

Edited by: Alissa Solette on 09/08/2011 15:08:39
In general I totally agree with the OP. You do not need any special (in-game) skills to be useful to a gang of the correct composition.

However, the reason this "misconception" held itself so well over the years is mainly due to recruitment policies of the more successful corps/alliances.

Most entities that are considered "strong" (read: worthwhile to join) usually have way more people applying then people that they actually want to accept. So what do you do in that situation? Exactly, you pre-filter your applicants by creating minimum requirements such as 15mil SP, a certain amount of ISK or proficiency at flying certain ship types.

The recruiters are not creating these rules because they find it cool to exclude people (well, maybe a little)... they create the rules because they're in the nice position of being able to choose who can join.

So if you have two equally experienced applicants but one has 10mil SP and the other has 45mil SP then you're gonna take the dude with 45mil SP.

I know it sucks for the guy with 10mil SP (who may even be a way better PVPer then the 45mil SP guy) but it's sort of logical and understandable why most corps have such policies.

I'd still encourage any noob to not despair because of missing SP. There are countless corps out there that don't have any arbitrary SP-requirements and will take anyone who is willing to learn and who is a team player (imo nearly the most important thing when looking for new members).

In the end real life skills and experience is worth way WAY more then any amount of in-game skill points (which in itself is "unfair" to newbies but can't really be prevented unless the game is dumbed down so much that all form of player-skill becomes meaningless).

Hestia Mar
Posted - 2011.08.09 15:11:00 - [42]
 

Originally by: Cpt Greagor
Originally by: Hestia Mar
Lets use a reasoned argument here - they have 100M SP and don't know what tackling is?

Pardon?



What I'm saying is that SP doesn't determine your skill.

At equal skill levels, yes the pilot with more SP will be better, but you don't learn how to effectively tackle/pvp/whatever by staying in hisec and waiting until you can fly a ceptor.

You learn by going to low in frigs and dying a lot. Whatever the reason you died was, you learn not to do that again, so when you do finally get your ceptor, you don't lose it over and over, you know what you're doing by then.

For another example, lets apply this to sports, you can read every book there is about baseball and know everything there is to know about it, but if you can't catch/hit a ball, does any of that even matter?


I know what you are getting at, but they called 'Skill Points' after all!

However the argument about going into lo-sec and dying a lot is a poor one as well - I wonder how many games use 'join the game and get killed a lot' as a marketing hook? Not many I suspect!

I seem to remember there was a thread running about a year ago, with a title like "In 2 years I'll be able to play EVE", and I still think that just about summed this problem up.


(Anyway Cpt Greagor since you brought baseball up - why does a hitter on a 3-0 count take the next pitch as a strike? Swing the bat FFS!)

H

Takamori Maruyama
Amarr
Red Federation
RvB - RED Federation
Posted - 2011.08.09 15:12:00 - [43]
 

Edited by: Takamori Maruyama on 09/08/2011 15:14:45
Edited by: Takamori Maruyama on 09/08/2011 15:13:21
Originally by: Thornat
Originally by: Takamori Maruyama
I got 950k SP and 25 mill isk.


Well 25 million isk is certainly sufficient to affort a few T1 frigate losses. Have you braved 0.0 or low sec? Any PvP? Any PvP success? Whats being a newbie like in Eve these days?


Well I make the calculations of how much ISK I will spent per punisher fitted, normally I spend 3-4 mill per punisher.
I have braved -0.7 with RvB, gives a nice tension feeling, even with the good scouting that we had in that night.(That night I learned about the bubble ganks, since the commander explained everything about em, but thank god we didnt fall in any).
PvP I love engaging large scale PvP, even if my frig get targeted by cruised and blow up in a second haha.
PvP success I say that Im still learning, getting pointers from corp mates and from my enemy corp.(Thanks to then that we can have this fun war).

As for being newbie on EVE sometimes I feel powerless in fitting a frigate, need some skills to fit certain pieces etc etc. But then I realize and say to myself , its just a matter of time.

I plan to be specced pilot on frigates, don't wanna pilot anything else, just frigates.
My wet dream is getting a Malediction Interceptor.But according to my calculation I will need 1-2 months to get enough skills to pilot it properly(Having just the basics is not enough for me)
After I get enough experience join a good Mercenary Company.

Thornat
Posted - 2011.08.09 15:18:00 - [44]
 

Originally by: Takamori Maruyama
Edited by: Takamori Maruyama on 09/08/2011 15:14:45
Edited by: Takamori Maruyama on 09/08/2011 15:13:21
Originally by: Thornat
Originally by: Takamori Maruyama
I got 950k SP and 25 mill isk.


Well 25 million isk is certainly sufficient to affort a few T1 frigate losses. Have you braved 0.0 or low sec? Any PvP? Any PvP success? Whats being a newbie like in Eve these days?


Well I make the calculations of how much ISK I will spent per punisher fitted, normally I spend 3-4 mill per punisher.
I have braved -0.7 with RvB, gives a nice tension feeling, even with the good scouting that we had in that night.(That night I learned about the bubble ganks, since the commander explained everything about em, but thank god we didnt fall in any).
PvP I love engaging large scale PvP, even if my frig get targeted by cruised and blow up in a second haha.
PvP success I say that Im still learning, getting pointers from corp mates and from my enemy corp.(Thanks to then that we can have this fun war).

As for being newbie on EVE sometimes I feel powerless in fitting a frigate, need some skills to fit certain pieces etc etc. But then I realize and say to myself , its just a matter of time.

I plan to be specced pilot on frigates, don't wanna pilot anything else, just frigates.
My wet dream is getting a Malediction Interceptor.But according to my calculation I will need 1-2 months to get enough skills to pilot it properly(Having just the basics is not enough for me)
After I get enough experience join a good Mercenary Company.


Well you don't sound like an alt to me, so I will take your word for it.

But what your doing is right on. I mean to me while I love the Indystrial stuff and I have a lot of skill points on it, its really just my cash cow often being more of a burden as I find it can be rather tedious and boring. Nothing beats playing Eve from a frigate you know you can afford to loose, it allows you to be daring and foolish, while simultanously learning. But your one of the lucky examples of how it should be done. You find some friends and join a corp, thats Eve, thats how you get the most out of the game.

Spurty
Caldari
V0LTA
VOLTA Corp
Posted - 2011.08.09 15:25:00 - [45]
 

It was a while ago now, but I started pvping before i could:

- use MWDs (this was when domis did 10+km/s
- use warp scramblers
- use webs
- even tell what ship what tackling me
- use t2 guns
- use t2 armor / shield resists

I learned what each of these skills gave me by trying them out as they arrived.

Thanks to training learning skills for a month, this took a while.

There again, I was very proficient at killing belt rats and staying aligned to something so when a 30km/s crow entered local, didn't waste a morning ratting for a pvp ship only to lose a far more valuable pve boat.

You really do have to *do it* to learn. Books and training are useless if you are a clueless tart on the field.

Agree with Op

Get out there, try it. You'll die Alot. That's why missions are good for noobs

You'll also learn a lot more by doing too

Takamori Maruyama
Amarr
Red Federation
RvB - RED Federation
Posted - 2011.08.09 15:55:00 - [46]
 

Originally by: Thornat

Well you don't sound like an alt to me, so I will take your word for it.

But what your doing is right on. I mean to me while I love the Indystrial stuff and I have a lot of skill points on it, its really just my cash cow often being more of a burden as I find it can be rather tedious and boring. Nothing beats playing Eve from a frigate you know you can afford to loose, it allows you to be daring and foolish, while simultanously learning. But your one of the lucky examples of how it should be done. You find some friends and join a corp, thats Eve, thats how you get the most out of the game.


Well I enjoy frigates because they give me sometimes that old feeling of playing combat flight simulator.As for industrial activities, its all good when its just business, problem when politics join the room.YARRRR!!

E man Industries
Posted - 2011.08.09 15:55:00 - [47]
 

Originally by: Thornat
And also, the point isn't to make money in a T1 frig, the point is to learn in a T1 frig, so when you get the T2, you don't lose it often and you can make money in it.


Well I think what SilentSkills was saying was a two part answer. You cannot make money in a T1 Frigate in 0.0... <---period.... Next setence. "Its Unpractical".

Another words. You can't make money, hence your only going to take losses. You aren't going to live long enough to learn anything... and you are likely to be even more confused since your going out their without even basic concepts, let alone the advanced knowledge just to get around in 0.0 required. I mean imagine jumping into a system and finding a bubble... What does a newbie know about a bubble.. nothing. what does he learn when he goes into 0.0 and see's a bubble.. that you get blown up. What does he gather from this experiance. Don't go into 0.0 if you don't want to get blown up.

The point Im making is telling newbs to get in a frigate to learn how to play Eve in 0.0 is like sending would be soldiers to a war to learn how to fight one.

The only thing you will learn is not to go their, an impression that may very well turn you off of ever going again permenantly.


You don't need to make a lot of isk..your piloting rifters and getting skills and experiance as you play. With insurance and using t1 mods your rifter can be financed by a couple of rat kills.

Learning in EvE takes a corp, yes a bubble killed you so ask in corp chat wtf happened and how to deal with them. Not advocating someone go solo and learn everythign themselves.

Magnus Orin
Minmatar
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.08.09 15:55:00 - [48]
 

I agree 100% with the OP, and I occasionally roll an alt just to sit in the newbie help channel and try to tell new players this.

The number one thing you can do to improve your enjoyment of this game on the first day you play it is find an open and accepting player corp that is into pvp in at the very least low sec, NPC 0.0 at the best case scenario.

I moved to Curse within a week or two when I started playing Eve. I loved it. I lost a lot of rifters, often doing really dumb things, but I learned about safe spots, how to avoid drag bubbles by warping to celestials, how to us my D scanner to check for gate camps, how to watch for interdictors when you jump into a gate camp, and how to properly gate crash when you jump into a bubble. All these things I would have never learned in high sec, running missions.

Sure it was difficult to make isk, and the logistics were tough, but that's what I learned Eve was. I primarily made isk by salvaging corp-mates wrecks in a thrasher, or ratting cruiser and frigate spawns. I even bagged an officer kill in a Wolf after living in Curse for about a month. The billion and a half isk that earned me kept me going in 0.0 until I was well established and could rat with BCs and Battleships.

Morbidusk Yotosala
Posted - 2011.08.09 16:13:00 - [49]
 

I agree with OP. I was fortunate when I started playing EVE. I was able to hook up with a 0.0 Corp/Alliance and have been in null-sec pretty much my whole experience in EVE. I've spoken with a few Vet players in RL who were rather surprised I was in Null-sec so early, especially since they themselves had little to no experience out of Hi-sec areas.

I think it was a big advantage for me for numerous reasons. Some people don't like to be thrown into the ocean with the sharks and would rather be spoon fed certain portions at a time. I'm not really the latter so my intial experince was perfect for a player such as myself.

I have less than 10M SP but my knowledge I feel surpases my actual SP. With the sisi server it allows new players a chance to try some things out on test servers to maybe gain some confidence in PvP/fittings etc. before heading out to more dangered waters.

But thats the nice thing of EVE is that I have that option. I can take it a bit slow or if I'm feeling more froggy I can take a leap into the deep end. Regardless of SP, because in my case it came down to "who" and "what" I knew not my SP specs.

Wacktopia
Sicarius.
Legion of The Damned.
Posted - 2011.08.09 16:16:00 - [50]
 

Biggest Misconception:

- Hangar view might actually come back sometime soon.
- Incarna will become more than a room.
- That freaking DOOR will go.
- Gallente/hybrid fix might actually happen.

Cpt Greagor
Caldari
Liquid Relief
Posted - 2011.08.09 16:19:00 - [51]
 

Originally by: Hestia Mar


I know what you are getting at, but they called 'Skill Points' after all!

However the argument about going into lo-sec and dying a lot is a poor one as well - I wonder how many games use 'join the game and get killed a lot' as a marketing hook? Not many I suspect!

I seem to remember there was a thread running about a year ago, with a title like "In 2 years I'll be able to play EVE", and I still think that just about summed this problem up.


(Anyway Cpt Greagor since you brought baseball up - why does a hitter on a 3-0 count take the next pitch as a strike? Swing the bat FFS!)

H


I honestly no nothing about baseball, that was purely for an example.

And the dying a lot isn't a key thing to do, but being new, it will happen, and that's how you learn.

Rico Minali
Gallente
Sons Of 0din
Fatal Ascension
Posted - 2011.08.09 16:24:00 - [52]
 

When told by a pilot they cant pvp due to low sp I always ask:

Can you fly a frigate?
Can you put a speed mod, a warp disruptor and guns on it?

Yes? Then you can pvp, you can solo, you can join huge blobs, you can join medium gangs.

Yes many corps, including mine have a minimum sp, but a great many dont. Find your place and make your mark.

Magnus Veyr
Posted - 2011.08.09 16:25:00 - [53]
 

Edited by: Magnus Veyr on 09/08/2011 16:26:08
Understanding combat/EVE is not a function of SP or ingame age. It's a function of putting in the effort and being able/willing to learn, ask questions and putting yourself to the test. Many players will never catch onto that as they're incapable or can't be bothered, some are capable of getting ahead and they really benefit a whole lot from being given a helping hand.

As someone stated above; I too stroll around in help channel a lot or even make a rookie account for rookie chat, answering questions and all that. If I suspect/notice that one of them actually is capable of rational thought and logic I'll have a chat with that one and hope to help him on his way.

Hestia Mar
Posted - 2011.08.09 16:36:00 - [54]
 

Originally by: Magnus Orin
I agree 100% with the OP, and I occasionally roll an alt just to sit in the newbie help channel and try to tell new players this.

The number one thing you can do to improve your enjoyment of this game on the first day you play it is find an open and accepting player corp that is into pvp in at the very least low sec, NPC 0.0 at the best case scenario.

I moved to Curse within a week or two when I started playing Eve. I loved it. I lost a lot of rifters, often doing really dumb things, but I learned about safe spots, how to avoid drag bubbles by warping to celestials, how to us my D scanner to check for gate camps, how to watch for interdictors when you jump into a gate camp, and how to properly gate crash when you jump into a bubble. All these things I would have never learned in high sec, running missions.

Sure it was difficult to make isk, and the logistics were tough, but that's what I learned Eve was. I primarily made isk by salvaging corp-mates wrecks in a thrasher, or ratting cruiser and frigate spawns. I even bagged an officer kill in a Wolf after living in Curse for about a month. The billion and a half isk that earned me kept me going in 0.0 until I was well established and could rat with BCs and Battleships.


How would a truly new character know how to get a corp, which just happens to be a null-sec corp at that, on day one? If I remember correctly, my first day was spent think 'WTF am I mean to do/how do I do that?'.

I did get into a corp within a week or so, but it was primarily an indy corp and I think that the Corp you do join sets the path you are most likely to follow, at least initially. Its interesting you say that to improve your enjoyment of the game on day one is to find a corp that is into pvp, but thats your way of enjoying the game; me, because I think pvp is a broken game mechanic, I do not understand/enjoy pvp (but that's a separate discussion lol) so I enjoy other aspects of EVE.

H

Magnus Veyr
Posted - 2011.08.09 16:46:00 - [55]
 

Originally by: Hestia Mar
I do not understand/enjoy pvp (but that's a separate discussion lol) so I enjoy other aspects of EVE.


While everyone is free to play as he likes and people have different interests and goals; not understanding PVP is a choice, nothing more. It's not some hidden magical knowledge that's passed down via heathen rituals or something, it comes from the will to master it, nothing more.

So if you say "I don't know pvp therefore I stay away from it" you mean "I'm not interested so I stay away from it. If you actually meant "I would love to have a go but I can't do it so oh well" then you're doing it wrong™

Cpt Greagor
Caldari
Liquid Relief
Posted - 2011.08.09 16:51:00 - [56]
 

Originally by: Magnus Veyr
Originally by: Hestia Mar
I do not understand/enjoy pvp (but that's a separate discussion lol) so I enjoy other aspects of EVE.


While everyone is free to play as he likes and people have different interests and goals; not understanding PVP is a choice, nothing more. It's not some hidden magical knowledge that's passed down via heathen rituals or something, it comes from the will to master it, nothing more.

So if you say "I don't know pvp therefore I stay away from it" you mean "I'm not interested so I stay away from it. If you actually meant "I would love to have a go but I can't do it so oh well" then you're doing it wrong™


You left out the part where she said "I think PvP is a broken mechanic"

Molsan
Sturmgrenadier Inc
Posted - 2011.08.09 16:54:00 - [57]
 

Edited by: Molsan on 09/08/2011 16:59:47
I joined my corp before I even downloaded EvE.

My corp helped a lot in learning and getting set up. I read a lot about eve before playing but was still lost. My corp mates made all the diffrence.

I was out shooting people very quickly and well set up.

But without the help of corp mates it would have been a much diffrent story. I agree the SP do not determine where you can fly and if you can pvp. But a new player really needs to join a good corp.
The question is how to join a good corp. Every corp is "good" to the people in it(or why are they there?). Recruitment chat is nto the best, nor is the recruitment forum. How is the game to determin what corp is "good" for a player? I don't have a good answer.

But if the community helped noobs out more and corps where noob friendly in general EvE would retain a lot more players that try it out.


Grey Stormshadow
Starwreck Industries
Posted - 2011.08.09 17:25:00 - [58]
 

Originally by: E man Industries
One of EvE's barriers to new players and younger existing players is the perception you need x to play.
Oh I need 60million isk before I can go to low sec.
Oh I need a battle ship before I can pvp.
I need 15m skill points to join a corp.

EvE’s community and CCP need to address this misconception. Because you don’t need these things.

A new player should be in 0.0 or low sec because that is when things are the most affordable. You do not want to go to low sec or 0.0 with a battleship to learnt he ropes...you want to learn the ropes in a t1 frigate.

The most important thing for a new player to do is join a corp where they want to be that is friendly and active. A new player can do a lot.
http://www.youtube.com/watch?v=96b7Jk5xCTQ
and
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1025677http://www.youtube.com/watch?v=3riWfJ7CC-I
http://www.youtube.com/watch?v=ZK03MwJ5yIc

Skill points and ISK are not what hold people back...but people think it is.
Experience holds people, the only way to get it is to go do it. A corp will help you in this.

How do we get this message out to noobs though who still think they are “behind”.
I may have more skill points but that does not mean you can’t kick my arse.

We need to tell new players this. See to many join eve and then leave because they think they need x to play.

This is nto wow and you don’t need to be level 80 with purples to play. You are valuable 1 day in. Do the tutorials, grab a ship and come tackle.

EvE’s barrier to new players is a misconception that players hold. We need to address that!

Thanks for reading.




Local
-----
xx:xx N00b: Hey folks!
xx:xx The Vet: Sup?
xx:xx N00b: I was thinking...
xx:xx The Vet: No you don't need battleship! Just go to 0.0
xx:xx N00b: Yes but...
xx:xx The Vet: No your skills are fine! Just go to 0.0
xx:xx N00b: Oh so this is normal?
xx:xx The Vet: Yes it is normal everyone think the same! Just go to 0.0
xx:xx N00b: I've never seen any game to be this real!
xx:xx The Vet: Eve is real (.net) !
xx:xx N00b: Oh my god I can even smell the smoke.
xx:xx The Vet: Oh cut the roleplaying - those guys suck devices.
xx:xx N00b: No I mean it. There is smoke coming from my computer!! Is the station under attack??
xx:xx The Vet: ??
xx:xx N00b: You said this is normal???
xx:xx The Vet: what ?
xx:xx N00b: What did you just scam me you piece of ratmeat what did you do to my computer??why there is smoke coming I only buy monocle???

jackaloped
Posted - 2011.08.09 17:28:00 - [59]
 

Originally by: E man Industries
....

…The most important thing for a new player to do is join a corp where they want to be that is friendly and active. ....




CCP makes eve cater to people who want to join a big gang and blob others. And it also caters to those who have no life outside eve. They advertise you are a "lone wolf" but really the mechanics are against this.

CCP does nothing to promote solo or small scale pvp.

Misconceptions about eve:

1) That a quality space ship game won't get more subscriptions than about 350k, so ccp needs to leave spaceships alone and work on clothing and mts.

2) That requiring people to commit lots of time socializing over the internet in order to play a computer game is going to be a big selling point.

3) That in a supposed sandbox no one would ever want to be anything but a pawn in a large alliance run by someone who dropped out of real life in order to play a computer game.

Common conceptions of eve that are true and ccp should fix:

1) That most eve combat = brainless blobbing.

2) That you have to quit your day job and spare no time for a social life outside the game.

3) That if you want to play the game without spending large amounts of time making nice with the community, you are stuck shooting red x's.

4) That ccp is abandoning parts of the game that are fun for the casual player who likes solo or small scale pvp like low sec and faction war.

Baaldor
Black Sail Anarchists
Yarr Collective
Posted - 2011.08.09 18:35:00 - [60]
 

Edited by: Baaldor on 09/08/2011 18:35:31
Originally by: jackaloped
Originally by: E man Industries
....

…The most important thing for a new player to do is join a corp where they want to be that is friendly and active. ....




CCP makes eve cater to people who want to join a big gang and blob others. And it also caters to those who have no life outside eve. They advertise you are a "lone wolf" but really the mechanics are against this.

CCP does nothing to promote solo or small scale pvp.

Misconceptions about eve:

1) That a quality space ship game won't get more subscriptions than about 350k, so ccp needs to leave spaceships alone and work on clothing and mts.

2) That requiring people to commit lots of time socializing over the internet in order to play a computer game is going to be a big selling point.

3) That in a supposed sandbox no one would ever want to be anything but a pawn in a large alliance run by someone who dropped out of real life in order to play a computer game.

Common conceptions of eve that are true and ccp should fix:

1) That most eve combat = brainless blobbing.

2) That you have to quit your day job and spare no time for a social life outside the game.

3) That if you want to play the game without spending large amounts of time making nice with the community, you are stuck shooting red x's.

4) That ccp is abandoning parts of the game that are fun for the casual player who likes solo or small scale pvp like low sec and faction war.



Justifying why not to do something....





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