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Jason Edwards
Internet Tough Guy
Spreadsheets Online
Posted - 2011.08.08 03:58:00 - [1]
 

How about a change to where the lowsec gate guns start off very low dps to where even frigs can do quick work on a gate in lowsec but not long. The gate gun dps however over time starts to get more and more dps. Eventually it gets to the point even heavily tanked ships even go down.

This allows lowsec people to use lighter ships and catch more of the sneaky people but the option of just sitting on the gate camping all day getting gate radiation sickness in the brain is discouraged.

It mainly also makes the map feature of showing cynos a possibility that some daredevil can go smoke cynofrigs in lowsec no problem for example.

Alizandro Goderaski
Minmatar
The Concordiat
Concordiat Alliance
Posted - 2011.08.08 04:11:00 - [2]
 

Edited by: Alizandro Goderaski on 08/08/2011 04:12:25
Definitely something that should be looked into. You could also add progressive debuffs to pirates who linger too long at stargates. scram ,dampening, and tracking disruption should come out of gate towers if enemies spend too long at gates.


Edit: forgot my thumb!

Cmdr Hamatomo
Posted - 2011.08.08 08:56:00 - [3]
 

Originally by: Jason Edwards
snip

This allows lowsec people to use lighter ships and catch more of the sneaky people but the option of just sitting on the gate camping all day getting gate radiation sickness in the brain is discouraged.




FYI: frigates, interceptors and EAS are already used in low sec as tacklers, on the gate. get with the times
Also, it seems to me that you are trying to abolish gate camping, because you find it boring, and the people that actually like gate camping can go to hell because they are not playing the game the way you think it should be played.

Get frelled.


 

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