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blankseplocked [Proposal] - PI & NeX
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Henry Haphorn
Posted - 2011.08.07 16:15:00 - [1]

I just had a thought. This idea is based on an already-mentioned idea of trading in asteroid minerals for certain NeX items like ships and modules.

In addition to me asking CCP to make the clothes in the NeX store vulnerable to damage in some form, they can also request capsuleers to pay not just with Aurum, but also with certain commodities extracted from planets. Coupled with the fact that Dust 514 will impact the way planetary colonies are managed, conquered, or protected, this could help either increase or decrease the NeX prices (and ultimately ISK prices in the general market) as Dust Bunnies and Capsuleers fight for control of the planets.

The idea is to not only generate PI commodity sink, but also allow NeX prices to be better controlled by the players. Eventually CCP will have to allow the NeX items to be destructible in order to avoid a situation in which every player eventually owns the same item (thus making it pointless to buy more - therefore, making ).

And no, we are not naked in our pods considering that after leaving one station in my pod and dock into another station, I find myself still wearing the same clothes from which I left. Now, I don't know about you guys, but I don't see a single magic closet in the CQ.

What do you think?

Lex Xero
Posted - 2011.08.07 17:32:00 - [2]

Edited by: Lex Xero on 07/08/2011 17:35:37
Edited by: Lex Xero on 07/08/2011 17:34:52
Sorry sir, I cannot support anything to do with the NeX except its removal from the game.

If CCP wants to make more money they should give people more reasons to play the game, not devise obscene ways to make more money from existing players that will start to unsub.

I do support more reasons to do PI though. Additionally, if players could manufacture clothing themselves like we should, and it would be epic, then why not throw some stuff you get in PI on the bill of materials? Supports new ventures in PI and not more of the same old you require to manufacture mods and ships. I haven't personally done anything with planets, but I'm all about giving more tools and incentives to industrialists.


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