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blankseplocked Question of invention
 
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Sexyyy
Posted - 2011.08.06 13:03:00 - [1]
 

Hello.

I am interested in learning how to invent blueprints and wanted to ask what should I look for?
I know this:
1) POS is a must if I dont want to wait in queues for ages
2) inventions are chance based (somewhat from 10% to 74% depending on skills and decryptors)
3) it is semi-afk job. Requires only daily maintenance

What I don't get is if it is better to sell t2 bpc or use those bpc and make t2 stuff and then sell it (or does it even worth doing inventions nowadays)?
I am more interested in inventing (buy datacores, make some bpo copies, invent them, sell t2 bpc) rather than inventing AND manufacturing later (I would need tons of skills for it).

Chances (almost guarantees) are that I missed something. So any topic-related replies are more than welcome.

mxzf
Minmatar
Shovel Bros
Posted - 2011.08.06 14:27:00 - [2]
 

Edited by: mxzf on 06/08/2011 14:28:07
The answer, as with everything in Eve, is "do your homework". There are items that you can make and have massive profits on and there are items that you will loose tons of ISK on, but no one will tell you which is which because they'd be cutting into their own profits. All of the market data is out there, you just need to crunch the numbers and see what will turn a profit.

As to how much of a market there is for T2 BPCs, I'm not sure. I would think that most people that can manufacture them have the skills to invent themselves.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.08.06 14:53:00 - [3]
 

Originally by: Sexyyy
3) it is semi-afk job. Requires only daily maintenance

For stuff like ships and such, slightly. For modules, drones, ammo, rigs - not so. Invention durations are rather small.

Quote:
I am more interested in inventing (buy datacores, make some bpo copies, invent them, sell t2 bpc) rather than inventing AND manufacturing later (I would need tons of skills for it).

The bottleneck is manufacture. A single inventor char could conceivably provide enough BPCs for quite a few manufacturing characters, and as such, there's usually little profit to be had in selling invented BPCs.
The contracts (so, T2 BPC sales) are also usually far more fickle than the market (so, actual T2 item sales), which - while sometimes being briefly to your advantage - is usually a bad thing for the inventor that doesn't want to manufacture.

Keaton DuCasse
Angry Angels Constructions
Posted - 2011.08.06 16:42:00 - [4]
 

Originally by: Sexyyy

1) POS is a must if I dont want to wait in queues for ages



not necessarily ... there are many Stations in HighSec with many free invention slots.

Only making your own copies may be a "problem"


Kiyirari
All Star Shipyards
Posted - 2011.08.06 20:18:00 - [5]
 

Better to make item from T2 bpc & then sell in market with best price.

If ya stuck for on mass bpc copying look for some one who sells bpc's for invention... at a push i could let loose max run modules 100 bpc;s for xXx amount of isk, also do ship bpc's max run 'n' all racial packs.

Shayla Sh'inlux
Eve Space Exploration Guild
Posted - 2011.08.07 18:45:00 - [6]
 

Originally by: Sexyyy
Hello.

I am interested in learning how to invent blueprints and wanted to ask what should I look for?
I know this:
1) POS is a must if I dont want to wait in queues for ages
2) inventions are chance based (somewhat from 10% to 74% depending on skills and decryptors)
3) it is semi-afk job. Requires only daily maintenance

What I don't get is if it is better to sell t2 bpc or use those bpc and make t2 stuff and then sell it (or does it even worth doing inventions nowadays)?
I am more interested in inventing (buy datacores, make some bpo copies, invent them, sell t2 bpc) rather than inventing AND manufacturing later (I would need tons of skills for it).

Chances (almost guarantees) are that I missed something. So any topic-related replies are more than welcome.


There are plenty invention slots available in empire. Making your own copies, as said, might be a hassle, but hear me out.

As Akita rightfully said, the manufacturing is the bottleneck. Invention is reasonably fast, building is not. As an extreme example, inventing a tech II Torpedo BPC takes just over 2 hours. Building all the 10 runs from the BPC takes 10 days. It is therefore a decent strategy to invent a lot of BPCs first, then queue up labslots with copy jobs (wait time tends to be 5-6 days, plus 4 days for a max-run copyjob) and in that time produce from your invented BPCs.

I don't think you can feasibly run invention jobs 24/7 and sell the copies you create. You'll just end up with tons of tech II BPCs that nobody needs. Also, you DO NOT need extra skills to build. The skills you need to invent the BPC are the same as the ones required to build the item. The exception is most tech II ships, which require a Frigate/Cruiser/whatever construction skill on top of that.

Zamzoph
Aliastra
Posted - 2011.08.08 18:22:00 - [7]
 

Since we're talking about the t2-making process here, I'd like to throw in another question as I'm also considering getting into the same line of work:

Is it possible to put a stack of multiple BPCs for the same item through a single invention or manufacturing job? Or can you only queue up a one BPC per job? If the latter is the case, I'm getting the feeling that creating cheaper t2 items (ie, not ships) is going to be a rather painful process...

Lutz Major
Posted - 2011.08.08 18:27:00 - [8]
 

Originally by: Zamzoph
Is it possible to put a stack of multiple BPCs for the same item through a single invention or manufacturing job? Or can you only queue up a one BPC per job? If the latter is the case, I'm getting the feeling that creating cheaper t2 items (ie, not ships) is going to be a rather painful process...
One BPC, one job.
And yes, it's painful Sad


 

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